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There is no need to change melee attacks, melee damage, or melee defense (there is a mod in the workshop that upgrades and adds a lot of defense)
The troops wearing heavy armor were quickly eliminated by bows and arrows, which is unreasonable. The original attack data does not need to be modified, and the workload of modification is also difficult to balance.
The Germanic Spearmers have turned into Berserker, with a high hit rate that kills heavily armored Roman troops. I can only rely on archers, and this mod archer is very useful.
In Rome 2 and after each soldier has a healthbar that ticks down with multiple successful attacks. Technically the whole unit shares the health pool but at the same time, not really. That detail is only really relevant for the Warhammer/Pharoah casualty morale penalty that is calculated with an entire unit's remaining health rather than the number of men killed
I grew up with medival 2, played a ton of it and shogun, also attila in all its modded glory.
I noticed that the battles felt very different, and especially in the warhammer titles looked very gamy to me.
Is it true that not each soldier has an individual health stat, but the whole unit shares it? How does this work?
Overall, decent idea, horrible execution in terms of balancing.
I think it just depends on what units and how much armor and such they have.
I mean, a unit with high armor SHOULDN'T be losing tons of guys to arrow fire unless the unit literally just sits there and takes all the fire.
But I'm going to make a discussion about this mod, as that'd be a more appropriate than making this comment any longer.
Or you just removed HP sytem with no substitution whatsoever and it works somehow lol
Sounds good. I'd love to see if it actually improves the 1212AD experience lol