Total War: ATTILA

Total War: ATTILA

48 ratings
No more HP system
   
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Tags: mod, Battle
File Size
Posted
Updated
1.202 MB
Feb 4, 2024 @ 1:13pm
Feb 16, 2024 @ 10:07am
4 Change Notes ( view )

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No more HP system

In 1 collection by InquisitiveAnt
Classic Attila
2 items
Description
Games from and including Rome 2 have a system in battles where all units have a health bar that ticks down with attacks. This actively makes these games worse as combat is inconsistent and very slow at the start. Ranged combat especially is an absolute joke as you can have a unit taking no losses before suddenly dropping like flies. Why CA are so obstinate in keeping this inherently bad system is beyond me.

I haven't played Attila in a while but I made this mod a bit ago that does what it says on the tin really: removes HP where possible. Anyway, I can't remember if there are any issues so please let me know if you find any.

Attack is now halved and defence doubled to balance battle pace
Calibration distance of missiles is reduced to make missiles less overpowered
Popular Discussions View All (1)
23
6
Nov 19, 2024 @ 4:40pm
Why the ridiculous hate for the HP system?
chubbyninja89 (TNB)
56 Comments
jabbothehut Jan 11 @ 4:35am 
Thanks for your answer and shame as it is a sorely needed way of doing battles that was abandoned in post shogun 2 games for some silly reason!
InquisitiveAnt  [author] Jan 11 @ 3:56am 
i kind of gave up on it lmao but yeah no this doesn't affect dlc units i don't think
jabbothehut Jan 10 @ 5:27pm 
Is this mod still in development and does it work for the dlc's?
Eisen Nov 12, 2024 @ 7:04pm 
Are you aiming to make it like the AE combat preview?
Cyanide Salesman Sep 21, 2024 @ 7:54pm 
@imperatorchris so don't download the mod
InquisitiveAnt  [author] Aug 19, 2024 @ 10:07am 
@absd I use RPFM to make mods. You can find plenty of tutorials on youtube
InquisitiveAnt  [author] Aug 19, 2024 @ 10:06am 
I've completely neglected this. I have Attila uninstalled but hopefully I can get round to balancing at some point
ImperatorChris May 26, 2024 @ 6:37pm 
Imagine that you dont insta die when some sharp steel object touches your armour :D Guy in armour could take multiple strikes if it wasnt some vital area or it didnt penetrate armour.
Orendiz May 12, 2024 @ 8:23am 
ImperatorChris If the attack cripples or kills then it hits, if it only wounds you but does not kill then it misses. As simple as that. 1hp perfectly represented it realistically and HP didnt get bloated with every new total war. How is it even good at representing injuries in the first place if you say some units have more hp then others? So your average person can take 3 hits from a sword to the chest. But that other guy has abs that are made from steel so he tanks 6 sword hits before he dies.
ImperatorChris Apr 26, 2024 @ 4:20am 
Not covninced... HP system is good as it represents injuries sufferred before fight even starts... + removing it makes half units useless bcs their value is in high hp. I dont think thats any good. If i wannaplay medieval2 or older titles, i´ll go forit thanks :D