Space Engineers

Space Engineers

Real Stars
291 Comments
lechkingofdead Sep 18 @ 4:02pm 
idk if any other have the issue but just finished a solar panel as a side add for an alge farm and i noticed the pannel is red lighted and thats normally only at night. but its mid fragging day currently (ssr)
Judger Sep 15 @ 6:59am 
Resolved itself after installing eclipse mod as well, don't know why but works for me!
Echthros  [author] Sep 13 @ 12:22pm 
Looking into it.
Judger Sep 13 @ 10:11am 
New hotfix caused RealStar- ID to be visible in the middle of the screen for everyone on the server.
howardxu23 Sep 11 @ 6:24pm 
currently directional solar radiation and algae farms don't actually work with realstar mod(it is patch day, I suppose)_
rkirk395 Sep 10 @ 11:03am 
Is this going to be updated to add the new solar radiation effect from Apex Survival?
Echthros  [author] Sep 7 @ 12:04pm 
1. Make sure that "Enable Sun Rotation" is on in the world settings.
2. If you make any changes to the Config.xml, make sure that <OverrideFromConfig> is also set to true at the top of the file.
3. And if you happen to be using Real Solar Systems as well, the day cycle settings from RSS will be used instead of from Real Stars.
Hetzerfeind Sep 7 @ 8:00am 
I keep having no day at all when running this mod? Even when i set the day length down to 72 seconds I couldn't see light at all.
Echthros  [author] Sep 4 @ 12:40pm 
You need to also set <OverrideFromConfig> to true at the top of the file if you want to make changes to the config.
| n f a m o u s Sep 3 @ 11:27pm 
for the life of me I cannot get the config values to save and not reset. This and the gas giants... overwrite from config is true. Is there a specific order of operation or save, edit, load order I need to be following? I can edit it, and load the world with edits to the config. But those edits don't appear despite existing in the config which is saved and still open while I'm playing showing the discrepancy.. function unchanged, config appearance changed? When I save and reload it resets the config back so it both appears and functions unchanged
Darian Stephens Aug 27 @ 7:02am 
@EGO Kitten7770
You can fix it by manually editing the save file to correct the sun angle, it's just recommended to use one of the worlds with it already corrected, since it's a step less people would be willing to take due to needing to mess with files.
EGO Kitten7770 Aug 27 @ 6:01am 
Welp I definitely should have read this fully. Missed the part about don't use empty world oh well. I'll live with my mistake and take it as a challenge.
GigaCars Jun 12 @ 2:39pm 
tbh it would be cool if you could collect materials from a collector by flying near a star, like in elite dangerous where you can fuel scoop near stars

could even have a custom material for hydrogen only just called "Hydrogen" that takes the shortest time possible to refine in a O2H2 or Refinery whatever you want to use and only gives Hydrogen(or the lowest amount of O2 possible aswell if Hydrogen only isn't a thing)

could also give more reason to fly near a star besides "For solar power"
Justducky2407 Jun 5 @ 2:24pm 
im having an issue with solar power and also confused which direction is "up" with the star..
i have my grid on the side where the yellow lines are and it isn't producing a lot of power when im in between the lines (most im getting is 700kw sometimes only 200kw) but when im above or below the lines i get max output (1.60 MW) unless i go on the direct top / bottom which i only make a few watts of power same when im in (i think) exact equator which i make 0 power

if any of this isn't making sense the only other way i can make it more clear is by showing but i think i made it as clear as i could
Rumina Nero May 20 @ 1:18am 
This is probably a very stupid question so apologies in advance, but is there a way to make stars visible from further without changing the light reach?

I'm using the the real solar systems mod and I wanna make systems around 200+ light seconds apart (making warp drives have light second distances using mods so its actually possible to travel between), but I cant make the stars visible from that far without massively increasing star size, messing with system proportions.
Dragnoxz Mar 3 @ 8:12am 
Ok, I noticed that when I crossed the star. So, basically just put the planets to one side to create the illusion they are illuminated by it ? I have made it work like this so far, all the planets chilling to one side, using multiple stars at different latitudes (up/down) and off to the side. Creativity is best for this. Thanks for explaining.
Echthros  [author] Mar 2 @ 10:33am 
The stars do not actually produce light. The global directional light is just rotated around based on how close different stars are to the camera. You will see the light swing around if you fly the camera over to the other side of the star. There is no fix for this, unfortunately, since the sunlight is just a single directional light.
Dragnoxz Mar 2 @ 4:24am 
Ok, so I am having an issue with the stars light facing one side of planets, so all the planets I set are on one side, if I put them on the other side they will be night time on the star side. If I put another star in the same spot facing the other way it may work but then the game could get glitchy, is there a way to make it shine from the star out in all directions or is this just a thing we have to deal with ?
Darian Stephens Feb 5 @ 5:22pm 
Are you sure you're doing it on the right plane?
The light-casting invisible sun can only be rotated about a single axis, so if your planets aren't aligned with that, the angles will never match up with the sun in the sky.
P H É L Feb 5 @ 1:00pm 
Unfortunately I ended up giving up on the mod (incredible mod) because I can't synchronize the rotation with day and night, and even if I do it through settings in the folders it would be horrible because I need 30 planets configureds
Green_Lightning Jan 27 @ 7:52am 
The red one looks too pink and not red enough.
Echthros  [author] Jan 12 @ 11:41am 
@Galax Only if you use the "Real Solar Systems" mod.

@Peace&Death There should be if you get close. The damage range is customizable.
🕊 Peace&Death ⚰ Jan 12 @ 10:20am 
Bro Why no damage from stars?
Galax Jan 11 @ 3:58am 
Is it possible to rotate virtually all the other planets with the stars too?
aidanb1201 Dec 19, 2024 @ 7:23pm 
how to stop regular sun in atmosphere
aidanb1201 Dec 19, 2024 @ 7:22pm 
nice mod looks sick with a black hole
Alpha_Stalker9 Dec 15, 2024 @ 3:48am 
When using mod systems, suns do not spawn, what am I doing wrong?
Darkmethods Nov 15, 2024 @ 11:41am 
It does indeed appear fixed now. Thanks for the super fast turn-around!
Echthros  [author] Nov 15, 2024 @ 11:22am 
Should be fixed now (hopefully).
Darkmethods Nov 15, 2024 @ 10:57am 
Hey, I am working on a mod that can remove planets (among other things). The issue is that when RealStars is in the game world and a planet is removed the game crashes with the following message from the logs:

Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RealSun.SunManager.Update()

Is it possible to get an update that detects if the planet has been closed or removed? Other than that this mod rocks!
_jo.nat_ Nov 6, 2024 @ 5:40pm 
Hey is it possible to set one star to be tidally locked with the planet and have another star governing day/night cycle?
Yorghalum_se Nov 4, 2024 @ 6:46am 
Thanks for the information sharing ^^
I saw on your Disord that you planned to implement it, and it explains why I couldn't apply config.xml modifications anymore ^^ lol
Echthros  [author] Nov 2, 2024 @ 2:26pm 
UPDATE:
-Real Stars config info will now be cached in Sandbox.sbc so that it will be possible to restore to a previous Config by simply loading a previous save. This will only affect saves made after this update.
-<OverrideFromConfig> must now be set to true when making changes in the Config.xml to tell the system to take changes from the Config rather than from Sandbox.
Venomspawn Oct 20, 2024 @ 11:51am 
Is there any way to replicate the sun location from the default skybox? Using AI Turret Controller to trackt the sun for solar panels, and it looks like it's looking at the skybox location rather than the suns added from the mod.
Echthros  [author] Oct 17, 2024 @ 7:48pm 
There is also a Specular control, but <SunColor> is the one you want in the planet definition for the sun light color.
Darian Stephens Oct 17, 2024 @ 6:28pm 
Ah, that explains it then, darn.
The planet one could still be kinda cool, but I think that only affects the specular? Not the actual color of the light cast across the planet.
Echthros  [author] Oct 17, 2024 @ 6:18pm 
There is currently no way to change the global sunlight color dynamically at runtime. The color can be affected by being on a planet (there is a setting for it in the planet definition) or can be set to change the color everywhere by default by changing the option in the EnvironmentDefinition. You could make a mod that does nothing but redefine the global light color if you want, but it won't change depending on which star you're near.
Darian Stephens Oct 17, 2024 @ 6:12pm 
Does this change the light color based on the star's color, or is there a way to do that?
I want to give cool alien vibes to star systems, but all the lighting has been the normal white.

I didn't see any mention of this in the description, besides a reference to global sunlight color in the configuration discussion.
Echthros  [author] Oct 15, 2024 @ 1:51am 
I was able to reproduce the issue. I'll look into fixing it soon.
StationMax Oct 15, 2024 @ 12:04am 
@Echthros Hello, i wanted to thank you for the mod i really enjoy it.

Unfortunately i found a serious bug that makes this mod unplayable for me and make the game freeze to death, I did some testing and it seems to be from this mod and it concerns the solar panels since this mod affects how the sunlight works i presume.

After having built one or more solar panels in a grid everything seems to work correctly but to reproduce the bug you simply have to drop a solar panel on the ground by removing a piece of the grid that supports it, as soon as it touch to the ground the game starts to lag terribly until it freeze completely (but it doesn't crash).

I hope you can understand and solve this problem, if further information is needed feel free to contact me, thank you.
Tree Muncher Oct 14, 2024 @ 9:59am 
If anyone else has this issue turns out you just need to generate a new seed before spawning the planet / star oops.
Tree Muncher Oct 14, 2024 @ 9:07am 
Only the first placed sun is actually emitting light and showing up in config.xml for me?
Yorghalum_se Oct 13, 2024 @ 7:40am 
@DarianStephens
Here it is : https://steamcommunity.com/sharedfiles/filedetails/?id=3348123556
I followed instructions from Description.

@Echthros
Thanks for the mod, it's excellent :)
Darian Stephens Oct 11, 2024 @ 4:57am 
Since it's a problem to use the vanilla empty world, would you be willing to provide an empty world with the sun axis fixed, for ease of use?
Yorghalum_se Oct 6, 2024 @ 5:55am 
@StarShipCaptain and @LadyElviraNoir

To change color of each star, follow this part of instructions :

"Go to the save folder for the world and look for the Config.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\Config.xml)."

To go to Roaming directory, open file explorer , type "%appdata%" in the directory line. Then go to SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3152436752.sbm_RealSun\ .

(to be continued on next comment , 1000 char limitation :) )
Yorghalum_se Oct 6, 2024 @ 5:54am 
(comment continuation)

When editing the config.xml file (open it with text file editor, like notepad), you will find xml code for each of your stars.
Change each star <EffectColor> values to whatever you like . The 3 numeric values are Red Green Blue components, from zero to max 255 (255,255,0 is pure yellow for instance).
You have additional parameters to play with, they are explained through the "Real Stars Config Values" URL from the mod description.

https://steamcommunity.com/workshop/filedetails/discussion/3152436752/4206994473255087421/

Try to set 180 for <DayLengthSeconds> for some small rocky planet for instance , and enjoy the feeling to stand on fast rotating asteroid while in game.
LadyElviraNoir Sep 19, 2024 @ 10:59am 
Im not a good coder and really not tech savvy. could somebody provide a simple instruction to how i can change the colour of a star?
Wish Dragon Sep 16, 2024 @ 8:57pm 
The planet skybox doesn't seem to be properly synced with actual daytime, is this a known issue or mistake I've made or is it uncommon?
RavenPearce Sep 14, 2024 @ 9:33am 
Anyone have an idea how to get this to work with rotating planets?
Admiral Sep 11, 2024 @ 7:26pm 
how do I custom the star colour? I tried to find it everywhere but i cant