Space Engineers

Space Engineers

Hostile Universe - Real NPC and Meteor Timers
62 Comments
DDRMANIAC007 May 20, 2019 @ 2:25pm 
Does this mod still work? Or is there a mod that does a similar function?
Hades  [author] May 7, 2018 @ 5:29pm 
There is no way to distinguish a players location alas... it's just a timer value that can be manipulated.
Orthopaktis May 7, 2018 @ 4:55pm 
Is there any way you could make a version or a separate mod that severely reduced the frequency/size or outright removed meteors on planets with atmospheres? I love this setup for space but on planets it just leaves infinite craters everywhere.
Hades  [author] Mar 11, 2018 @ 5:11pm 
No idea.. .it follows vanilla save mechanics, it just alters when the event occurs nothing else.
runky Mar 11, 2018 @ 2:53pm 
does the 2 hour timer save when i leave? or do i have to be in 1 session for 2 hours just to get some meteors
Dark_453 Mar 4, 2017 @ 12:29am 
woot, Thank you.. Still Working.
Hades  [author] Dec 17, 2016 @ 3:56pm 
yup
Arodoid Dec 17, 2016 @ 7:35am 
Is this still working?
Hades  [author] Sep 24, 2016 @ 5:47pm 
They've changed that in the last update or 2.... now the meteors are nowhere near as laser accurate. And turrets seem to be destroying them more reliably.
Valyn Sep 24, 2016 @ 12:09pm 
I was refering to the code used by KSH, they have it set to spawn the meteor storms on player location and move at max seed toward player, not in random direction near players.
Hades  [author] Sep 18, 2016 @ 1:51am 
Just for the record, the source file reference for this mod is still unchanged, and the mod is still 100% compatible with it. If the mod doesn't behave as described it's an issue with KSH not reading in the file or a bug with the game.
Valyn Sep 3, 2016 @ 12:12pm 
so if you look that the code, I believe is says 'set max speed toward player' or something like that. so unless you are moving the storm is always in your area and headed right for the tiny region of the planet or space you are in
Juggernaut Jul 21, 2016 @ 11:04am 
Biggest annoyance of meteors is that they feel like they occur directly around you on purpose...I'd rather they were sort of something you forget, that your server is still doing, but you have that remote chance of being in one sometimes. The way it is now, every spawn is targeted at you and that's just silly. Most people just want it off!
Hades  [author] Jun 17, 2016 @ 10:41pm 
Keen likes to reintroduce bugs like this lol. Best to disable storms for now... I'll take a look at the code for any changes but I reckon it's most likely a bug in their side again.
KritusMennes Jun 17, 2016 @ 8:43pm 
I think the latest update broke this... it was working awesome, but now my base is looking a bit like swiss cheese with meteor strikes every 10 minutes... If you can fix it, that'd be awesome because I love it.
Hades  [author] Mar 8, 2016 @ 6:29pm 
That should still work... but it seems to get broken/ignored every other update. Best you can do is try.
Aku92 Mar 8, 2016 @ 8:48am 
ok, what about the meteor timer, and thanks for getting back to me
Hades  [author] Mar 7, 2016 @ 4:08pm 
The devs still haven't put NPC ships back into the dx12 game
Aku92 Mar 7, 2016 @ 12:42pm 
is this dead
Hyperion Jan 27, 2016 @ 11:31am 
I've never encountered an NPC ship and I'm pretty sure they were enabled on each world that I've played. Can the intervals be changed somehow? Or could you implement some chat commands for it, perhaps?
Ministery Of MOM Dec 28, 2015 @ 4:07pm 
Anyway to tinker the spawn settings myself? I would like something like meteor showers every 5 to 10 hours.
Kastuk Sep 9, 2015 @ 4:48am 
Need to change meteor fire tails to something not-firing.
Nate Aug 14, 2015 @ 9:59am 
No not after resub, I can't run it with this mod subscribed or I get nonstop meteors so I have to not use it
Hades  [author] Aug 13, 2015 @ 4:03am 
So it works again after uninstall and resub? If so, that is wierd!
Nate Aug 12, 2015 @ 8:29pm 
I have tried it without any other mods and still no change and when I remove it it also has meteor storms nonstop. I had to completely unsubscribe and delete the mod files which is just weird
Hades  [author] Aug 12, 2015 @ 7:21am 
Nothing has changed in the source code... so it's still valid unless the devs broke it with a recent patch. Have you tired to run it without other mods... maybe they are overwriting it?
Nate Aug 9, 2015 @ 9:01pm 
Is this mod still being updated? I used it today and now I am getting meteor storms repeatedly on normal
Mikel71 Apr 4, 2015 @ 12:00pm 
Thanks bud for the quick response on it, I def use this when playin a solo game, almost forgot how freqent they are normally, My server I played on didnt have them on :) I will turn them back on and give ya update later tonite.
Hades  [author] Apr 4, 2015 @ 8:39am 
Ok, I've just updated it again. Devs have migrated from event type XML to using nested subtypes.
Mikel71 Apr 4, 2015 @ 8:08am 
Just start a new survival game, after the initial waiting period for storms, the first one came then, every 30 secs after that, meteors set on "normal" as stated below back in febuary,
Hades  [author] Feb 9, 2015 @ 3:06am 
I just updated with the new cataclysm mode timers... but you shouldn't be seeing swarms every 30 seconds. let me know if it keeps happening
Eagle☣Cat.exe Feb 8, 2015 @ 5:44pm 
Normal meteor spawns on new worl, meteor storm right off the bat, then another storm 30 seconds later, and repeats
Hades  [author] Feb 7, 2015 @ 3:58pm 
You probably turned them off in your world settings.
shadow onion Feb 7, 2015 @ 8:14am 
im not getting any meteor spawns or any cargo ships
Hades  [author] Jan 25, 2015 @ 4:40pm 
It seems to be working now... I'm not seeing the 20 minute default spawns anymore. I haven't played a full 2 hour session for a while now (because of other stability issues) but it seems to be a lot more time maybe the full 2 hours between spawns.
Wayward Will Jan 25, 2015 @ 11:12am 
You must be tired of getting naged about this but what is the latest news? Does it still not affect asteroid timers correctly? Or has that been fixed since? Thank you for all your hard work. Cheers.
Hades  [author] Dec 25, 2014 @ 5:06pm 
Phand (dev rep) acknowledged it... I'm praying 1.062 patch has fixed it.
Lewtz Dec 25, 2014 @ 4:21pm 
is the meteor timing still bugged?
MagnusEffect Dec 8, 2014 @ 6:51pm 
thank you for your continued efforts on getting this addressed, Storm. I really like what you are attempting to do with this.
Hades  [author] Dec 4, 2014 @ 4:33pm 
It provides features as described above in the description.
Hades  [author] Dec 3, 2014 @ 12:59am 
The meteor shower vallues are still not being read in by the game... it's a bug. :(
The NPC ship timers do work though.
MagnusEffect Dec 2, 2014 @ 5:08pm 
@ Storm: is this still not working correctly?
Hades  [author] Nov 23, 2014 @ 5:24pm 
It's a developers bug... neither the mod or altering the game folder settings work :(
Lonestarr_Sixer Nov 23, 2014 @ 4:04pm 
Yeah, I'm getting that error myself, how can it be fixed?
Hades  [author] Nov 22, 2014 @ 9:38pm 
There is currently a bug with the game that is not reading in this config settings properly.
FurtiveSage Nov 14, 2014 @ 10:03am 
Thank you for the information. Being new to the workshop, my skill is tweaking the setting from someone like yourself who as a clue how to create mods. Thanks again. I really the the PVE concept with survival and am looking for any ideas to increase the content and randomness of survival!
Hades  [author] Nov 13, 2014 @ 4:51pm 
If you edit the mod you can... or you can configure the files directly in your SE data folder (the file called.... ugh not at my PC right now... its in the same folder as SpawnGroups.sbc)
FurtiveSage Nov 12, 2014 @ 10:52am 
Do you have the ability to make changes to those timers?
Hades  [author] Sep 29, 2014 @ 12:13am 
You can check the log file for the game... it should say what mods are loaded successfully. Other than that you can do it the way I do... put a stopwatch on and make sure meteors don't appear more than once every 2 hours :)