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Downsides are the broken Didact face model, he talks like he's in CE - I'd suggest just not changing his model if it causes the face break, the original is fine especially given how little you see him. And while they work fine the Forerunner reworked weapons have some jank to them. The reload animation can just snap 10% of the time, the Suppressor's RoF immediately drops to zero when you let go so you can't skim rapid shots like in H5G, and there's a little bit of clunkiness around trying to use them too rapidly.
A 4/5 Stars mod, definitely feels like a solid replacement for the H4 campaign for me so far - with some polish this could be the definitive Halo 4 experience
1/2
Well at least what can be reasonably done by one guy.
The reason why the art-game design in the final product turned out like it did. Is that the team developing halo 4 had to overhaul most of the what was intended, or already done in early-middle 2011, because microsoft wanted it to be more like "what was popular at the time".
Not surprisingly what the art-game design team's original vision is better then what it ended up being turned in to.
For example the gun that became the lightrifle was a energy crossbow that's both functionally distinct, and visually consistent with the forerunner aesthetic.
Not just a slightly a slightly different battle rifle with an sunny d flavor.
I still wish that we can get Prometheans looking like the Forerunner caste in the terminals and not some bug-robos, but that would probably be out of scope.
Watchers are bearable now with reduced health + their cool time distortion bubbles
Soldiers are a welcome addition...mostly. Their rate of fire is a bit imbalanced (a solo suppresor wielding soldier can melt you in a few seconds on Normal...even faster than Knights or a swarm of major Crawlers)
Replacing the Mantis' chaingun with a rapid fire railgun was a neat take.
The use of cut dialogue was interesting, made me wonder why it was cut. Most of it fit seamlessly.
Overall, I like the Genesong cut, I'll actually go back and play the level Reclaimer when its fixed.
Not a fan of practically every change made to the Didact, but otherwise the game remained enjoyable and new sandbox elements were interesting to explore.
Most others are alright.
My main issues are what was done to the Didact.
The fangs are gone, and now we have a rather cheap boss fight at the end instead of the end QTE and cutscene. The Didact hiding in a floaty box to shoot at the player, then noping out into slipspace when the box is destroyed felt really wrong. And as noted by SOI the face rigging on the didacts face is broken, so we just get some garrys mod level jaw movements in the now ONE cutscene we see his face.
The Genesong cut. Lets get into it.
Its evident a lot of work has gone into this mod, both functionally and aesthetically.
I liked the reworked weapon sandbox for the most part, although I missed the DMR when it was gone. The plasma launcher felt a little out of place, particularly as its only available in the last 2 missions. I liked most of the reworks of the forerunner weapons, I felt H5 missed the point of the suppressor, and SOI's is more akin to H5. The boltshot having a short ranged deluge of projectiles rather than shotgun style burst felt weird, but the Light rifle felt more defined with its BR hip fire action, and DMR scoped shots being more obvious than in vanilla. I LOVE the visual rework of the scattershot, but its still just a hardlight shotty. not much can be done there. The Binary rifle also being closer to its H5 sibling felt a little wrong tho.
restoration of cut dialogue that made the dynamic of the characters and story much more compelling. I’d love to see the mod adapted to Spartan ops in the future, I honestly couldn’t get enough of the new promethean weapons
Gives me this vibe like they're suppose to be akin to angels in a way which would be really fitting for a 'halo' game. Specially as an idea of like, you're intruding Heaven being this shield world. Dunno if that was the intention, but it's really nice detail with the new model
and finally, the promethean grenade doesn't suck now, gg