Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Genesong Cut
102 kommentarer
202 Corporation™ 25. maj kl. 20:11 
God damn epic mod, thank you so much for give some love to Halo 4 :MCCHALO:
Shigure 29. apr. kl. 3:26 
Good mod! Is there gonna be a tag release?
StrayBard 29. mar. kl. 11:01 
I am not sure if I commented this before but this is one of my favorite halo games and I love all the details big and small that you added :)
ChaosCodex199 12. mar. kl. 13:45 
@kryterianx64 that is a vanilla MCC bug related to the Bandanna Skull being active.
Moa Master 10. mar. kl. 1:54 
This mod is commendable and adds numerous much-needed changes to Halo 4. I haven't finished a full playthrough yet, but my chief complaint is the relative lack of Promethean Soldiers. An enemy type akin to them was desperately needed to make Halo 4's gameplay loop less boring. When I first booted up the game, I chose to play Infinity since I haven't played that mission in base Halo 4 in a while. The Promethean Soldiers here were well-used and I was excited to see more of them. Now having played Shutdown, Reclaimer, and part of Forerunner, I'm sad to see they appear infrequently. I hope you add more of them into pre-existing encounters and create a few unique encounters with them as well.
kryterianx64 14. feb. kl. 23:08 
mod is very cool but i got to the reclaimer mission and the target locator is broken lmao so basically the level is soft locked i don't know if its because the new updates but hopefully this gets fixed (2/15/2025)
andryuu!! 30. jan. kl. 18:23 
Bravissimo!
MrPenguine 24. dec. 2024 kl. 21:23 
@Svin - ive also been attempting to update it, but only with assembly. though only been able to port the H2A models in it.
Svin 21. dec. 2024 kl. 18:05 
I'm new to all this, but I just made a Reshade that mimics the missing lens flare effects from the mod. I tried to restore it through mod tools, but for now this have to do. I only have tried the two first levels, so I don't know how well it plays out later on. https://www.nexusmods.com/halothemasterchiefcollection/mods/2655/?tab=description
CheeseRocket3658 18. dec. 2024 kl. 0:33 
I'm enjoying the mod so far. Loving the additions like health bars for chief and the vehicles. So far the only thing that needs fixing is no first person model for the Storm Rifle
ProcyonMitch 28. nov. 2024 kl. 17:04 
2/2

Downsides are the broken Didact face model, he talks like he's in CE - I'd suggest just not changing his model if it causes the face break, the original is fine especially given how little you see him. And while they work fine the Forerunner reworked weapons have some jank to them. The reload animation can just snap 10% of the time, the Suppressor's RoF immediately drops to zero when you let go so you can't skim rapid shots like in H5G, and there's a little bit of clunkiness around trying to use them too rapidly.

A 4/5 Stars mod, definitely feels like a solid replacement for the H4 campaign for me so far - with some polish this could be the definitive Halo 4 experience
ProcyonMitch 28. nov. 2024 kl. 17:04 
With some polish this would be the definitive Halo 4 experience. Reworked Forerunner weapons are great, they all feel a little more alien and unique and less like human weapons with floaty bits - the reload gimmick of charging back up is a nice touch. Covenant look more like they should, and all enemy ranks are much more obvious, Knights especially. Genuinely fun sandbox all round, really feels like Halo 4 Definitive, doesn't go overboard in Bungie-ing it completely. Love the old Chief armour and appreciate the change into the new armour midway through.

1/2
pasiya4u 24. nov. 2024 kl. 8:39 
Halo studio should hire this guy. He's got all the right ideas.
Underground_PNW 18. nov. 2024 kl. 16:59 
Is there a reason why I keep getting a fatal error message that closes out the game?
Genome 19. okt. 2024 kl. 1:05 
dead mod + no dmr
MrPenguine 10. okt. 2024 kl. 21:48 
I FEEL LIKE THIS MOD NEEDS AN UPDATE BY NOW
Dogwelder 7. okt. 2024 kl. 13:57 
This is so fucking cool, taking my sister through Halo as a franchise for the first time and this might just be my preferred way to do Halo 4
Artistic Spartan 30. sep. 2024 kl. 17:49 
@SOI_7 Do you have the model for the grunts? I would that armor for my Spartan Ops overhaul.
brute chieftain 21. aug. 2024 kl. 12:10 
just asking
brute chieftain 21. aug. 2024 kl. 12:09 
can you make the grunts methane tank explode like in halo 5 and in halo reach
CirkuitBreaker 7. aug. 2024 kl. 8:54 
The ghost's plasma cannon's sound effect is barely audible.
Divinus Prime 22. juli 2024 kl. 23:29 
when picking up the storm rifle, the first person model is absent.
Fallen Legacy 29. juni 2024 kl. 4:27 
this is the Halo 4 i expected to have in 2012. really awesome job~
King Feraligatr 12. juni 2024 kl. 6:52 
This mod is *very* good and improves on Halo 4 *significantly*. It has some issues, but in general, the improvement is unreal. Thank you. :)
King Feraligatr 12. juni 2024 kl. 4:42 
I was able to kill Palmer on Reclaimer and she stayed dead... shouldn't she be made invincible/immortal?
Rais_Requitas 7. juni 2024 kl. 9:01 
im going to atleast try this mod, but... you stole my baby.... my DMR!!! WHY!? either way. time to try things out and give an actual opinion
Ben Insanity 7. maj 2024 kl. 7:14 
Why on Earth would you remove the DMR
Junki0 22. apr. 2024 kl. 9:29 
1 issue at the end of halo 4 when u have to kill the didact theres no audio
Drag0n 10. apr. 2024 kl. 11:53 
One issue though; new Chief armor doesn't seem to be showing up in some levels.
Drag0n 8. apr. 2024 kl. 20:28 
I really, really love what you've done with this. Making some of the less faithful 343 assets more classic, creating an functional soldier class of Promethean, and expanding on the Halo 4/ 5 art style instead of just replacing, REALLY good stuff.
CreepyBlocks 31. mar. 2024 kl. 12:38 
I mean if you already brought some cut-overhauled content. Why not just do it with everything?
Well at least what can be reasonably done by one guy.

The reason why the art-game design in the final product turned out like it did. Is that the team developing halo 4 had to overhaul most of the what was intended, or already done in early-middle 2011, because microsoft wanted it to be more like "what was popular at the time".

Not surprisingly what the art-game design team's original vision is better then what it ended up being turned in to.

For example the gun that became the lightrifle was a energy crossbow that's both functionally distinct, and visually consistent with the forerunner aesthetic.

Not just a slightly a slightly different battle rifle with an sunny d flavor.
Nolan21 19. mar. 2024 kl. 20:05 
there is a bug on the mission reclamer involving the target locator and the mac gun not shooting it's targets can you please fix it please?
LOL DUDE 18. mar. 2024 kl. 22:06 
Would you be able to make a shared.map for this?
JustinNuggets 17. mar. 2024 kl. 12:55 
I REALLY like what was done with the Promethean weapons, making them more unique in the sandbox visually and functionally. I actually use the Suppressor now!

I still wish that we can get Prometheans looking like the Forerunner caste in the terminals and not some bug-robos, but that would probably be out of scope.

Watchers are bearable now with reduced health + their cool time distortion bubbles

Soldiers are a welcome addition...mostly. Their rate of fire is a bit imbalanced (a solo suppresor wielding soldier can melt you in a few seconds on Normal...even faster than Knights or a swarm of major Crawlers)
MrPenguine 17. mar. 2024 kl. 3:06 
can i borrow ur battle rifle model design for my mod?
Texas Red 16. mar. 2024 kl. 22:36 
Why remove the DMR?
Maidenless Alt 14. mar. 2024 kl. 13:35 
I don't know if you'll read this but can you change the AR model to Halo 2 Anniversary Multiplayer model it has a higher resolution texture and better colors
Kodiak 597 14. mar. 2024 kl. 12:34 
Part 3 I liked a lot of the visual tweaks we got to so many of the covenant assets. The grunts gear was shaped more in line with the bungie trilogy design, the Ibie'shan Jackals saw a more slender facial design, and the Vehicles like the Phantom and CCS cruisers got a much needed facelift. The re-introduction of the Revenant with plasma cannons instead of mini mortar was a curious choice, and given its limited use in the campaign makes me wonder if it was worth it.
Replacing the Mantis' chaingun with a rapid fire railgun was a neat take.
The use of cut dialogue was interesting, made me wonder why it was cut. Most of it fit seamlessly.
Overall, I like the Genesong cut, I'll actually go back and play the level Reclaimer when its fixed.
Not a fan of practically every change made to the Didact, but otherwise the game remained enjoyable and new sandbox elements were interesting to explore.
Kodiak 597 14. mar. 2024 kl. 12:24 
Part 2 The addition of the Bishop Beam was neat, almost a halo legends inspired forerunner beam pistol. Powerful too for its size. As for the sound re works, I'm not sold on a few of them. The magnum uses the vanilla SAW single shot, the boltshot uses the vanilla charged shot, and the suppressor uses the boring vanilla storm rifle sounds.
Most others are alright.
My main issues are what was done to the Didact.
The fangs are gone, and now we have a rather cheap boss fight at the end instead of the end QTE and cutscene. The Didact hiding in a floaty box to shoot at the player, then noping out into slipspace when the box is destroyed felt really wrong. And as noted by SOI the face rigging on the didacts face is broken, so we just get some garrys mod level jaw movements in the now ONE cutscene we see his face.
Kodiak 597 14. mar. 2024 kl. 12:24 
Part 1
The Genesong cut. Lets get into it.
Its evident a lot of work has gone into this mod, both functionally and aesthetically.
I liked the reworked weapon sandbox for the most part, although I missed the DMR when it was gone. The plasma launcher felt a little out of place, particularly as its only available in the last 2 missions. I liked most of the reworks of the forerunner weapons, I felt H5 missed the point of the suppressor, and SOI's is more akin to H5. The boltshot having a short ranged deluge of projectiles rather than shotgun style burst felt weird, but the Light rifle felt more defined with its BR hip fire action, and DMR scoped shots being more obvious than in vanilla. I LOVE the visual rework of the scattershot, but its still just a hardlight shotty. not much can be done there. The Binary rifle also being closer to its H5 sibling felt a little wrong tho.
Golden Age Of Grasses 12. mar. 2024 kl. 18:57 
Best Halo 4 mod by far. Completely blows Mythic Edition and Reflow out of the water. This is actually FUN as well as having an amazing gameplay and art style revamp. Something other mods completely neglect. Keep up the phenomenal work. I hope to see more amazing things from you.
Red the music Zoro 7. mar. 2024 kl. 20:16 
You I gotta be honest I hecking love this mod and honestly when i first saw it I thought your were using inspiration from the pre Halo 4 concept art and early beta builds for the game :0
R3AP3R 7. mar. 2024 kl. 2:29 
is it just me geting unlucky and missing or is the railgun doing basically no damage for anyone else?
Pringles 4. mar. 2024 kl. 19:49 
Holy shit you gave Chief a scene where he actually upgrades his armor!
snekkie [CHEESE] 28. feb. 2024 kl. 4:11 
make the railgun hitscan like h5. its a gosh darn railgun. also make it more common
BrutalOnyx 25. feb. 2024 kl. 12:44 
After every cut-scene I seem to lose my secondary weapon, is it some sort of bug?
Stella Geeza 21. feb. 2024 kl. 7:51 
I absolutely adored the additions/changes this mod made to halo 4; especially the
restoration of cut dialogue that made the dynamic of the characters and story much more compelling. I’d love to see the mod adapted to Spartan ops in the future, I honestly couldn’t get enough of the new promethean weapons
NOT Rodeny 21. feb. 2024 kl. 7:51 
its not showing up in the campaigns for me
Fivzie🌕 21. feb. 2024 kl. 4:33 
Loving this mod so far, haven't made it to Infinity yet but just came across the Prometheans. I, really like the more human face mask the Knights have

Gives me this vibe like they're suppose to be akin to angels in a way which would be really fitting for a 'halo' game. Specially as an idea of like, you're intruding Heaven being this shield world. Dunno if that was the intention, but it's really nice detail with the new model



and finally, the promethean grenade doesn't suck now, gg :8bitheart:
GabenPlzNerf 20. feb. 2024 kl. 11:57 
I really love this mod. However there are a few things I don't agree with, mainly it seems that the game has been made significantly easier. Not sure why this is as enemies seem much more reactive but they just never end up killing me in situations where I would die in vanilla. Also the Promemethians are substantially nerfed to where they will lose to the covenant forces whenever they go head to head. Aside from that the hunter cannon sounds are ear destroying. But will still run this mod as default from now on.