Space Engineers

Space Engineers

1x1x1 Piston
77 Comments
AlexG12345 May 19, 2023 @ 10:33am 
lol in a year + this mod will not have been updated for about 10 years. time flies
chemicalvamp Aug 23, 2021 @ 9:16pm 
Doesn't work anymore.
V L A X May 25, 2019 @ 6:43pm 
It be the pink
Kel Sep 20, 2017 @ 5:35pm 
I'm having the same issue as below
Zaffre Jan 1, 2017 @ 8:16am 
I'm having this problem where it is pink no matter what color i choose, is there a way to fix it. I have a brand new computer so i'm not sure if it's on my end, I'm not the most tech literate.
NFSC ツ Dec 2, 2016 @ 8:56am 
Is there any way to make it extend further?
Überium Nov 26, 2016 @ 10:48am 
finaly something its usefull for piston landing gear :)
J0K3R6397 Dec 1, 2015 @ 7:54pm 
Good news and bad news:
Good news, this has been DX11'd.
Bad news, it's a new mod, not an update.

http://steamcommunity.com/sharedfiles/filedetails/?id=566697769
Prof.Liebstrumpf Nov 21, 2015 @ 3:14am 
No DX11
Asher Nov 19, 2015 @ 3:44am 
can anyone make a piston mod that strong and also has lots of differnt sizes plus is able to work on large and small ships plz and thank you if you do ;)
Roman Cat Nov 15, 2015 @ 3:13am 
dx11?
Kermondale Oct 25, 2015 @ 3:13pm 
Dx11?
N-Trippy Aug 13, 2015 @ 12:29pm 
Wow. Immediately puts massive amounts of tortion on a ship making it spin wildly. The amount of gyros and thrusters needed to counter are not worth it.
Vas Aug 7, 2015 @ 5:11pm 
Looks like another abandon mod? Ah well.
BLACK۞EYE Aug 4, 2015 @ 6:52am 
Is there any chances for DX11 version?
Gunrule911 Jul 12, 2015 @ 7:33pm 
pls make dx11 version
Captain_Carter Jul 6, 2015 @ 3:26pm 
Absolutley, positvely, must have for small ships...thanks for this neccessity!
Captain Awesome Jun 2, 2015 @ 5:37am 
Did some testing with Sloped Armor Blocks around the Piston head so when it's retracted the head doesn't touch the blocks.... but still seems to damage it self and the sloped blocks around it. But only seems to happen when the piston retracts.
LordAlexkog May 22, 2015 @ 6:43am 
Very useful mod I have used it on the last few ships I have built.
[TSF] Mason 1290 Feb 6, 2015 @ 4:46am 
make it so its all one. not 2 parts
MagnusEffect Nov 26, 2014 @ 1:05am 
I'm glad you kept this legacy mod available. Mod packs can be nice, but sometimes less is more. :)
pdr Nov 7, 2014 @ 9:38pm 
great mod !! also good to see your working on that bug cuz my ships keep breking apart lol
Anreth Oct 9, 2014 @ 11:02am 
Hey, may it possible to make this pistion at the big size for small ships ?
Morgan Le Fey  [author] Oct 2, 2014 @ 6:18pm 
Updated piston and larger pistons will have to wait a bit:
My updated piston model uses a custom piston top part but the game does not support this feature yet
Morgan Le Fey  [author] Oct 2, 2014 @ 2:07am 
Unfortunately, walkable pistons are not a possibility because of their hardcoded collision boxes. However it's doable for rotors
LookAtMyHorse Oct 1, 2014 @ 10:59pm 
1x3x3 version needs a hole in the middle to walk through then i guess
and everyone secretly wants a 3x3 rotor with a hole in a middle to walk through x)
The Destiny 無限潛力 Sep 28, 2014 @ 6:25am 
that would be awesome I would love to see that in game, keep up the good work.
Morgan Le Fey  [author] Sep 28, 2014 @ 6:17am 
I'm glad to hear that.
I indeed have an update in the works. Pistons will be a bit more stable, will collide less with themselves. I can't do better than that unfortunately.

Also, since my modding setup improved a lot recently thanks to the work of NimrodX, I might actually consider doing a 1x1x4 or 1x1x5 version, and a 1x3x3 version (for conveying large stuff).
The Destiny 無限潛力 Sep 28, 2014 @ 5:41am 
sorry didnt mean to be so blunt just looking for feedback, good job with the mod works very well within the game it sould be an item already within the game.
Morgan Le Fey  [author] Sep 28, 2014 @ 5:21am 
politeness
The Destiny 無限潛力 Sep 28, 2014 @ 4:11am 
update
Morgan Le Fey  [author] Sep 26, 2014 @ 4:59pm 
From what I can see, all pistons are bugged, not just the 1x1x1.
Morgan Le Fey  [author] Sep 26, 2014 @ 10:55am 
Ok, problem confirmed with the conveyor doors, both small and large.
I'm trying to understand what is going on
Morgan Le Fey  [author] Sep 26, 2014 @ 8:10am 
I will check it out
John Floyd Sep 26, 2014 @ 5:11am 
I can not put conveyor tubes on this piston =\
lylesonders Sep 22, 2014 @ 1:24pm 
I Resolved this issue by placing phontomx's magblastdoor block on either side of the piston so when it is retracted I lock the entire thing in place . I have began doing this with all my rotors and pistons to help resolve the issues of them destroying themselves due to acceleration and hard manuvers. So far this has worked for my larger ships. I only have a few small ships with pistons and rotors so haven't did much with them yet.
TheBoot Sep 21, 2014 @ 4:53pm 
Pistons and rotors are still a bit suspect in Space Engineers. I don't know how much mod authors can influence this. Pretty sure this is something the Keen programmers will have to address directly in the game.
Morgan Le Fey  [author] Sep 21, 2014 @ 1:18pm 
Maybe that was caused by too much speed, or maybe the piston head collided with something, or... You get the idea, this beast is quite sensitive right now.

I'm in the process of tweaking collisions and it may improve stability a bit for large ships, but this isnt enough. The piston head's collision box is stupid and it is dangerous to even place a small piston onto something... I'm investigating both issues but it gives me headaches
I'm hoping the next patch will solves some of these problems because I just can't fix everything by myself (some are hardcoded).
lylesonders Sep 21, 2014 @ 1:00pm 
I tried to use this mod on my large ship and it worked great until I accelerated in reverse, then my connector and the head of the piston came apart not sure if was a bug or something other than that.
TheBoot Sep 20, 2014 @ 7:52pm 
Nice work! I was hoping we'd get a short throw piston. Thank you!
SpiritOfDeath Sep 20, 2014 @ 2:12pm 
oops lol sorry
Morgan Le Fey  [author] Sep 20, 2014 @ 2:11pm 
There is already a small ship version included
SpiritOfDeath Sep 20, 2014 @ 1:55pm 
could you make thes for the small ship?
Morgan Le Fey  [author] Sep 19, 2014 @ 10:50pm 
@Niko-lus: this a bug introduced by the latest patch (01.048). You have to go through the command panel until they fix it

@70R4: thanks for the info, I think it will help pinpoint the problem
Nik Sep 19, 2014 @ 10:20pm 
Maybe I'm doin something wrong, but for some reason I can't trigger these pistons with a Small Ship button.. :/
Tora Sep 19, 2014 @ 7:38pm 
I should also say, from experience, you want to lock your pistons down, lock down the elevator, or whatever it is at full retraction when in motion, they are more stable that way then in the extended state. Just a tip.
Tora Sep 19, 2014 @ 7:36pm 
Ya know, I found something interesting. You can stack 2 pistons with little issue. If you stack 3, you get more issues. However, they work great when you're not moving. So perfect for elevators that have to go a single stop a great height, and locked down when in motion through gear or maglocks. However, I found that I can't even hit half speed in my BC build due to 3 pistons on an elevator. Even with it locked down. I think it's inadequate bracing. Also, I think I need to check my maglock placement and ensure that they are attached to the ship itself, not the platform braces. Because I think they might not be locking properly if it's the latter.

My 2 piston elevator however, so long as it's locked down when moving has zero issues at top speed in the BC. It's never damaged even under the most grueling manuevers, just the 3 piston setup get's screwed. This is a very cool mod. I wish they'd fix the wobble in pistons like make them immune to velocity or something.
Impero Sep 19, 2014 @ 6:54pm 
I too would love to see a more extended piston. I hate the noises it makes when there's two pistons attached to one another. If you could make it you'd get my favorite :P
Morgan Le Fey  [author] Sep 19, 2014 @ 4:48pm 
Ok, I will look into it a second time then
LookAtMyHorse Sep 19, 2014 @ 4:05pm 
piston retraction speed
on a station