Victoria 3

Victoria 3

Economic Volatility Mod (BROKEN/FIXING)
15 Comments
kebabblaster9000 Dec 2, 2024 @ 6:52am 
update?
Mr. Bones Jun 1, 2024 @ 2:06pm 
This seems very interesting. Perhaps when paradox adds autonomous factory downsizing in the next update that will do your work for you.
Thyrampantpigeon  [author] Apr 1, 2024 @ 11:42am 
I apologise for not answering, I'm in the middlemoving house which has taken most if my attention.

The mod is in a pretty rocky place, I uploaded this version to get it "working" on the newer versions since the last big patch, but where it worked pretty well in the older versions, it seems quite iffy on the newer as countries really struggle to grow their economy moreso than intended.

This could be fixed with some simple balancing, or I might have to dig into the game files to try to find what has changed from the last version.

I apologise for the slow progress, but hopefully when I'm settled with the move I can spend more time with it.
Alex Mar 31, 2024 @ 8:40am 
just reading this description is funny enough lmao
Commissar BS Mar 29, 2024 @ 4:56am 
How long does it take for the AI to sort itself out?
Leviticus Mar 5, 2024 @ 1:50am 
Also this mod in its current state makes the ragamuffin wars impossible.
Leviticus Mar 4, 2024 @ 7:29pm 
Anyone knows if this mod plays nicely with Laaxus Revision AI?
Ellisten Feb 17, 2024 @ 7:44pm 
uhhhh

so the heavenly kingdom rebellion cut the population of china in half
gameshark429 Feb 17, 2024 @ 9:08am 
Your mods always deliver
TheGamingNot Feb 3, 2024 @ 11:26pm 
@see two my economic tweak mod does that. and some other things
YaRuskiyOkupant Feb 1, 2024 @ 8:36am 
Awesome
see two Feb 1, 2024 @ 7:24am 
when game just released, one of the first mods was the one that added +-99% price of goods and up to -100% shortage penalty, but it doesn't work nowadays, hence why I'd love to see it reborn
Thyrampantpigeon  [author] Feb 1, 2024 @ 5:49am 
@see two, I have been thinking about turning this into two separate mods since the military side of it isn't necessarily economic, though I decided to try to kill two birds with one stone and put the changes together, though I will probably post them separately once I have things a bit more along.

@Caligula, Thanks you. ;) Balance is not the aim here, chaos is.
Caligula Jan 31, 2024 @ 6:57pm 
Amazing mod, allows Isolationism as large-exporting nations to be even more of a complete game breaking move for the AI
see two Jan 31, 2024 @ 1:03pm 
make this with just the eceonmy and i'll download it