Victoria 3
Economic Volatility Mod (BROKEN/FIXING)
15 comentarios
kebabblaster9000 2 DIC 2024 a las 6:52 
update?
Mr. Bones 1 JUN 2024 a las 14:06 
This seems very interesting. Perhaps when paradox adds autonomous factory downsizing in the next update that will do your work for you.
Thyrampantpigeon  [autor] 1 ABR 2024 a las 11:42 
I apologise for not answering, I'm in the middlemoving house which has taken most if my attention.

The mod is in a pretty rocky place, I uploaded this version to get it "working" on the newer versions since the last big patch, but where it worked pretty well in the older versions, it seems quite iffy on the newer as countries really struggle to grow their economy moreso than intended.

This could be fixed with some simple balancing, or I might have to dig into the game files to try to find what has changed from the last version.

I apologise for the slow progress, but hopefully when I'm settled with the move I can spend more time with it.
Alex 31 MAR 2024 a las 8:40 
just reading this description is funny enough lmao
Commissar BS 29 MAR 2024 a las 4:56 
How long does it take for the AI to sort itself out?
Leviticus 5 MAR 2024 a las 1:50 
Also this mod in its current state makes the ragamuffin wars impossible.
Leviticus 4 MAR 2024 a las 19:29 
Anyone knows if this mod plays nicely with Laaxus Revision AI?
Ellisten 17 FEB 2024 a las 19:44 
uhhhh

so the heavenly kingdom rebellion cut the population of china in half
gameshark429 17 FEB 2024 a las 9:08 
Your mods always deliver
TheGamingNot 3 FEB 2024 a las 23:26 
@see two my economic tweak mod does that. and some other things
YaRuskiyOkupant 1 FEB 2024 a las 8:36 
Awesome
see two 1 FEB 2024 a las 7:24 
when game just released, one of the first mods was the one that added +-99% price of goods and up to -100% shortage penalty, but it doesn't work nowadays, hence why I'd love to see it reborn
Thyrampantpigeon  [autor] 1 FEB 2024 a las 5:49 
@see two, I have been thinking about turning this into two separate mods since the military side of it isn't necessarily economic, though I decided to try to kill two birds with one stone and put the changes together, though I will probably post them separately once I have things a bit more along.

@Caligula, Thanks you. ;) Balance is not the aim here, chaos is.
Caligula 31 ENE 2024 a las 18:57 
Amazing mod, allows Isolationism as large-exporting nations to be even more of a complete game breaking move for the AI
see two 31 ENE 2024 a las 13:03 
make this with just the eceonmy and i'll download it