Victoria 3

Victoria 3

Economic Volatility Mod (BROKEN/FIXING)
15 kommentarer
kebabblaster9000 2. dec. 2024 kl. 6:52 
update?
Mr. Bones 1. juni 2024 kl. 14:06 
This seems very interesting. Perhaps when paradox adds autonomous factory downsizing in the next update that will do your work for you.
Thyrampantpigeon  [ophavsmand] 1. apr. 2024 kl. 11:42 
I apologise for not answering, I'm in the middlemoving house which has taken most if my attention.

The mod is in a pretty rocky place, I uploaded this version to get it "working" on the newer versions since the last big patch, but where it worked pretty well in the older versions, it seems quite iffy on the newer as countries really struggle to grow their economy moreso than intended.

This could be fixed with some simple balancing, or I might have to dig into the game files to try to find what has changed from the last version.

I apologise for the slow progress, but hopefully when I'm settled with the move I can spend more time with it.
Alex 31. mar. 2024 kl. 8:40 
just reading this description is funny enough lmao
Commissar BS 29. mar. 2024 kl. 4:56 
How long does it take for the AI to sort itself out?
Leviticus 5. mar. 2024 kl. 1:50 
Also this mod in its current state makes the ragamuffin wars impossible.
Leviticus 4. mar. 2024 kl. 19:29 
Anyone knows if this mod plays nicely with Laaxus Revision AI?
Ellisten 17. feb. 2024 kl. 19:44 
uhhhh

so the heavenly kingdom rebellion cut the population of china in half
gameshark429 17. feb. 2024 kl. 9:08 
Your mods always deliver
TheGamingNot 3. feb. 2024 kl. 23:26 
@see two my economic tweak mod does that. and some other things
YaRuskiyOkupant 1. feb. 2024 kl. 8:36 
Awesome
see two 1. feb. 2024 kl. 7:24 
when game just released, one of the first mods was the one that added +-99% price of goods and up to -100% shortage penalty, but it doesn't work nowadays, hence why I'd love to see it reborn
Thyrampantpigeon  [ophavsmand] 1. feb. 2024 kl. 5:49 
@see two, I have been thinking about turning this into two separate mods since the military side of it isn't necessarily economic, though I decided to try to kill two birds with one stone and put the changes together, though I will probably post them separately once I have things a bit more along.

@Caligula, Thanks you. ;) Balance is not the aim here, chaos is.
Caligula 31. jan. 2024 kl. 18:57 
Amazing mod, allows Isolationism as large-exporting nations to be even more of a complete game breaking move for the AI
see two 31. jan. 2024 kl. 13:03 
make this with just the eceonmy and i'll download it