RimWorld

RimWorld

[Discontinued]GoGaTio's Mechanoids
32 Comments
GoGaTio  [author] Aug 3 @ 1:49am 
下次一定 Aug 3 @ 12:43am 
1.6:steamhappy:
GoGaTio  [author] Nov 18, 2024 @ 3:24am 
@...... сам об этом думал, скорее всего перевыпущу, проблем довольно много и текстуры хотелось бы получше сделать
...... Nov 18, 2024 @ 3:06am 
нууу , этот мод явно нужно обновить
GoGaTio  [author] Oct 7, 2024 @ 10:34am 
@Veltaris Yes, you can use it, Also thanks for a feedback, that probably was caused by some changes in scenario hediff giver part in 1.5
Veltaris Oct 7, 2024 @ 8:36am 
Yoo - you guys actually succeded where I failed, dropping the mechanitor shuttle from the sky :D
I gave up when I saw that the arrival method was an enum XD
Do you mind if I copy LFM_ScenPart_PlayerArrivesShuttle over to my mod and change it up to my needs?
Sadly I can't just make it an optional mod interaction since I want to use a custom shuttleDef.

Also starting your scenario sometimes throws errors when the pawns get created (not always, but a lot of the times):
"MechFormfeederImplant has null Part. It should be set before PostAdd."
"LFM_ProcessBoosterImplant has null Part. It should be set before PostAdd."
Karkino Aug 11, 2024 @ 7:57pm 
nah i dont mind that... i just loved your designs and the custom start!
GoGaTio  [author] Aug 11, 2024 @ 4:43pm 
@SaltyCrab Oh, I just firgot to change description. It was patched already, but I am know CE not very good, so if there any balance issues or other problems, please write about em
Karkino Aug 11, 2024 @ 11:57am 
sorry for bothering with this question but is already patched for CE?
GoGaTio  [author] Aug 11, 2024 @ 5:41am 
@iQmanen_ thanks for feedback, I fixed it
iQmanen_ Aug 10, 2024 @ 10:34am 
Thought i should add a quick little thing when you have the lowest amount of mechanoids its says scacre instead of scarce but other than that its a great mod. :steamthumbsup:
GoGaTio  [author] May 23, 2024 @ 9:19pm 
@meep34524 you could add <allowInMechClusters>false</allowInMechClusters> into the specific mechanoid PawnKindDef to prevent it spawn in clusters and ancient shrines
To control their spawning in raids you should find Patch that affect Mechanoid FactionDef pawnGroupMakers and remove specific PawnKind(this patch usually located in modname/1.5/Patches or modname/Patches)
meep34524 May 22, 2024 @ 9:00pm 
this probably isn't the best place to ask this but is there a way to disable specific mechanoids from spawning as enemies? just got kraltech lite again and these guys still slap me around, was hoping i could build them but not have to really fight them. these are great additions though, they blend with vanilla really well.
im grugging it Apr 22, 2024 @ 8:45am 
@Kitty Of Pathos , dude, CE isn't even PATCHED YET FOR 1.5! Let them update it for 1.5 THEN wait for someone to make a damn patch for these mechanoids!
GoGaTio  [author] Apr 1, 2024 @ 11:30am 
@Squire_lord Yes, it is
Squire lord Mar 31, 2024 @ 4:36pm 
Is this compatible with Vanilla mechanoids expanded?
Sorcia Mar 15, 2024 @ 8:11pm 
If it's not CE it's not for ME.
hYPERION Mar 4, 2024 @ 4:37pm 
Fantastic mod, love the designs of the mechanoids here and the extra mech cluster buildings, particularly the beam graser turret are such cool additions. Not to mention the extra ideology goodies. Quality work all around.

Balance wise so far I feel the Slinger's weapon is abit too strong compared to lancers, especially with them being 1 bandwidth cheaper.

Only other minor "issue" I've noticed is that mechs for the precept mood only count ones on the current map, so while caravaning with a good chunk of my mechanoids my colonists back at base tend to suffer mood penalties. But this is a reasonable caveat and even perfect makes sense flavor wise. So it's not really a problem.
GoGaTio  [author] Mar 4, 2024 @ 11:30am 
@赵大虾233 Oh, it's great. Also, can you tell me about this ineffectives more, because I didn't understand completely (this mod is my first one and I don't know all modding features). Anyway, if you tell me how to fix omessions I will do it.
赵大虾233 Mar 3, 2024 @ 5:17am 
Hello, I plan to translate your mod, but I found some areas to be ineffective, such as the interface background setting at the beginning. There are also mechanical bodies in the research interface: slinger and rocket slinger
oleoletox Jan 22, 2024 @ 6:19pm 
thanks a lot.
D3K43 Jan 22, 2024 @ 2:49pm 
Maybe add more service/labor Mechanoids? Like drillers, who can operate drilling machines. Auto-researchers, nurses? There are a ton of jobs that Mechanoids can't do in vanilla Biotech.
Candy Jan 19, 2024 @ 3:18pm 
you spelled completed wrong
GoGaTio  [author] Jan 19, 2024 @ 9:44am 
@oleoletox
High mechtech:
Slinger: regular subcore, 1 advanced component, 110x plasteel, 6x component,
Rocket slinger: slinger cost + 40x plasteel, 3x component(jump packs technology required)
Ultra mechtech:
Arbiter: high subcore, 1 signal chip, 150x plasteel, 8x component
Taintor: high subcore, 200x steel, 165x plasteel, 8x component
If there are problems with recipes(bug or not working recipe) please text me

P. S. Now I am creating pictures for steam page and then they will give full information about all mechs, items and abilities.
oleoletox Jan 19, 2024 @ 9:03am 
Sorry, how to craft them? i dont see nothing anywhere...
TurtleShroom Jan 18, 2024 @ 9:04am 
The WVC Mod does, IIRC.
GoGaTio  [author] Jan 18, 2024 @ 4:06am 
@TurtleShroom
Thanks for feedback, I creating patch for compatibility with Vanilla Ideology Expanded precepts now. If you know any other mod that adds mechanoids or mech gestating precept, please tell me their names and I will create pathes with them too
Vororo Jan 17, 2024 @ 2:27pm 
sorry to be that guy but...

CE?
TurtleShroom Jan 17, 2024 @ 11:36am 
(Also, there are several Mods that add Precepts that mirror yours. Please consider separating those, because I don't want them to keep coming more than once.)
TurtleShroom Jan 17, 2024 @ 11:35am 
GIVE ME MORE. IT'LL NEVER BE ENOUGH.
spoogly Jan 16, 2024 @ 9:25am 
YIPPEE
Unofficial Status Jan 16, 2024 @ 7:15am 
huh the one in the middle makes me remember of the collectors from mass effect...sigh I'm still hoping for someone to make them kek