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Tldr, there's no invulnerability function, no way to restrict it to the foundation if there was, and no way to time limit bonuses on top of that.
I tried at one point making foundations lighter but that didn't actually solve the issue as most of the weight comes from armour, and it meant lighter forts hovered off the ground due to track physics.
As for the omega, i'm afraid that's probably not happening. I don't have anyone helping me with the mod at the moment, and am too unwell to do all the work myself. I do have an Orion semi ready but that's about it, and it's not really going anywhere right now.
May the krux be victorious
However, do you know about variants? If you press N while holding weapons in the editor several base modules have different variants, and I've made a lot for this mod. You should check out the Solaris and Archon variants in particular if you want front facing weapons.
Sorry I can't offer anything more helpful, but the problem lies with how the game deploys landships, and the softness of soil blocks. I've looked into increasing the soil block hardness but that causes other problems (Namely regular tracked landships explode if they try and go up a slope).
Also, I hope you enjoy your time with the mod!
If I recover sufficiently I will continue working on the mod, but currently i'm not in a position to, however it's certainly not abandoned.
Take all the time you need, mod making isnt easy and is pretty tiring
Hope you do well!
As for those issues... odd. I haven't experienced them before so I can only think it is as you have supposed and is due to some weird interaction with another mod, I know someone said they had problems with cataclystic expansion being incompatible, are you using that?