RimWorld

RimWorld

Automation Category [1.5]
34 Comments
kingdavis45 Mar 28 @ 8:01pm 
anybody having problems with the meat grinder? I can't get it to work.
ferny  [author] Mar 10 @ 6:37am 
v13 - fixed rm2 patch
ferny  [author] Feb 28 @ 5:12pm 
v12 - added Reinforced Mechanoid 2 patch (patch by Lloyd Pinrun)
ferny  [author] Feb 28 @ 5:12pm 
@Phoenix Yeah I'm not getting that issue even in my huge nearly 900 modlist
Phoenix Feb 9 @ 11:36am 
True for me I fear and it sucks because I love all your other categories. I tested with just this mod, Androids, and the dependencies, started a fresh Utopia game, and the Android specific buildings are unbuildable unless I remove this mod specifically. It's very odd. :c
ferny  [author] Feb 7 @ 8:33am 
@KahirDragoon Yeah sure
KahirDragoon Feb 7 @ 8:27am 
Just small thing can you add VFE Mechanoids as a dependency to the about file?
ferny  [author] Jan 30 @ 8:24pm 
v10 - added patches for Mechanoid Upgrades
ferny  [author] Jan 30 @ 8:24pm 
@Phoenix That's doesn't seem to be true
Phoenix Jan 21 @ 9:38am 
This no longer appears to play nice with VRE Androids, as the android-specific structures become unbuildable when this is in my modlist.
Derrick da Fox Sep 24, 2024 @ 8:54pm 
Oh my gosh, I'm sorry
ferny  [author] Sep 24, 2024 @ 5:58pm 
@Derrick da Fox Once again my friend that has nothing to do with this, this just patches categories
Derrick da Fox Sep 24, 2024 @ 5:00pm 
Funny little bug. With the Mineshaft mod, the driller mech will use it like a normal pawn, “producing” materials. And despite the description saying it doesn’t haul mined recourses, it will carry its mined/produced material and haul it to a storage unit like a normal pawn.
Derrick da Fox Sep 21, 2024 @ 8:01pm 
Oh.
ferny  [author] Sep 21, 2024 @ 7:23pm 
@Derrick da Fox Not a question related to this mod, look into VFE Mechanoids
Derrick da Fox Sep 21, 2024 @ 2:32pm 
Where can I find or how can I make Mechanator Components?
ferny  [author] Sep 4, 2024 @ 12:34pm 
v9 - added conveyor belts support
ferny  [author] Jul 14, 2024 @ 8:37pm 
v8 - fixed potential errors
Cruel Moose Jul 14, 2024 @ 8:23pm 
could vanilla factions expanded - mechanoid be removed as a requirement?
ferny  [author] Jun 12, 2024 @ 6:34pm 
v7 - added support for WVC - Work Modes and restructured the mod to have less errors and be more organized
Robosium May 26, 2024 @ 5:55pm 
could you add project rimfactory support as well?
thorman123456789 May 24, 2024 @ 5:01pm 
Could you make this mod not use VFE mechanoids? Or at least a version of this mod without mechanoids as a requirement?
ferny  [author] Apr 28, 2024 @ 1:17pm 
@Potato Masher Yeah blame that on my early modding habits. I'm not much of a stickler for errors, but I might go back and reformat some of these when I update them.
Potato Masher Apr 28, 2024 @ 10:15am 
All your category mods seem to flood the startup console with patch operation failures related to mods not present, including the now discontinued Vanilla Achievements Expanded. Though, it still seems to function just fine so... not the end of the world.
Archilyte Apr 21, 2024 @ 5:05pm 
hey, could you make it so that if vfe mechanoids isnt loaded it creates its own automation architect tab? i was initially gonna suggest support for alpha mechs in the "biotech category re-examined" mod of yours but this seems like a better idea (i think?)
ferny  [author] Apr 3, 2024 @ 2:11am 
v6 - updated to 1.5
[JdG] Pejman Jan 16, 2024 @ 8:14pm 
There is the whole rimfactmods that are automation thèmes as well you could add
Ganymede Jan 14, 2024 @ 11:44am 
Thank you!
ferny  [author] Jan 14, 2024 @ 11:37am 
@Ganymede Architect icons
Ganymede Jan 14, 2024 @ 11:20am 
What's that mod you have that adds the icons to the ui in the first pic there?
ferny  [author] Jan 13, 2024 @ 12:02am 
Released a good mod to go along with this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3138142172
Varsia Jan 12, 2024 @ 9:24pm 
Perhaps include Project Rimfactory too? Since that's a big automation mod, so I think that'd fit in
ferny  [author] Jan 12, 2024 @ 8:51pm 
v4 added the band nodes after some deliberation
ferny  [author] Jan 12, 2024 @ 6:56pm 
v3 added support for VRE Androids