Total War: WARHAMMER III

Total War: WARHAMMER III

Lalolalo9 auto construction upgrade building
24 Comments
Yume Nov 29, 2024 @ 8:59am 
I tried playing dwarves in radious and it seems to not work or barely do anything. Playing empire it works fine.
Moodles Nov 21, 2024 @ 2:54pm 
Has worked very well so far with all factions I've played, except Cathay because Cathay has Yin and Yang versions of their defense and infrastructure buildings. So, the mod will endlessly convert buildings between Yin and Yang becasue it sees that as a potential upgrade.
Comedy Knight Sep 28, 2024 @ 7:30pm 
such a time saver in the late game
Errantem Aug 17, 2024 @ 4:09pm 
Also it seems if this mod constructs anything in a province, that any additional building options will be ignored by the turn end button, resulting in skipped possible actions
Errantem Aug 17, 2024 @ 3:06pm 
The more other mods touch your buildings, the less this will do
For TW Millenium this really only upgraded my settlements for me, which is still helpful but still results in my hand hurting having to mindlessly upgrade everything
EndyCore Aug 3, 2024 @ 1:27pm 
You are a life saver. Basic auto-construct doesn't work for me.
Slunko May 6, 2024 @ 11:51pm 
Grand mod. Two questions; Would it be possible to toss garrisons at the end of the auto construction queue somehow and also, does this mod auto upgrade any other buildings when set to build stuff? I saw it upgrade main building chain, but not sure about the rest.

At any rate, grand mod so far, thank you.
Reman Mar 26, 2024 @ 11:54pm 
Oh, that did indeed seem to work. Thanks for the tip!
lalolalo9  [author] Mar 26, 2024 @ 12:13pm 
@Reman

Don't forget to set the autoconstruction budget
Reman Mar 25, 2024 @ 9:55am 
This mod doesn't work for me. I see the UI to enable it in the game, but toggling it doesn't actually make buildings autoconstruct to any degree that I've seen. This mod is either out of date or bugged.
lalolalo9  [author] Feb 12, 2024 @ 1:21pm 
Don't wprry about spam, alsway nice to see people learning stuff :)
ArtyTheBoog Feb 12, 2024 @ 11:00am 
Hello, thank you for changing the default back to disabled! I will remove my mod now. Also I realized that 224 was just for the tooltip but I didnt want to update my original comment or spam your comment with my spaghetti coding adventure. Thank you for the reply and updating!
lalolalo9  [author] Feb 8, 2024 @ 1:05pm 
Hey @ArtyTheBoog thanks for following up :)
Acually the line 224 is just flavor and doesnt change mechanics, only change it in the first line of the mod.
Unintended for the default to be uploaded.
As for save system. I don't know if it will break saves if I make it saveable so I prefer not to do it.
Right now you can add it at any point in the campaign and also remove it at any point.
@Slunko. Be sure to set the budget in the treasury panel to not zero. Else it wont work
Click on the treasury icon on top of your screen.
ArtyTheBoog Feb 6, 2024 @ 10:56pm 
My mod should have fixed the issues I mentioned earlier. Hopefully it only needs to be up only temporarily until the author actually fixes it, as I am a complete LUA amateur

My mod with disabled as default
Slunko Feb 5, 2024 @ 8:28am 
Doesn't seem to do anything for me. I was on a dawi play-through and no matter the settings, nothing ever gets built or upgraded...
ArtyTheBoog Feb 3, 2024 @ 8:35pm 
I used RPFM to edit it, I will probably just upload a fix if the author doesnt fix it in the next few days and then take it down if and when he does. After testing a bit I found that it does resolve (so far) the issue so at least theres that
Daedra Feb 3, 2024 @ 6:49pm 
@ArtyTheBoog hi bro, does the pack file need some kind of repack after modified, this mod doesn't load after modified with sublime text or windows notepad
ArtyTheBoog Feb 3, 2024 @ 3:08pm 
So I went and looked at the code, you initalize it to mode3 on line 224 of your lua script, if you change Lalolalo9Mode3 to Lalolalo9Mode0 it seems to fix it. Anyone can change this themselves by going to the mod folder and editing the pack file with notepad. Itd be ideal for the creator to fix it though if this is unintended.

I'll do more testing to determine if this is actually a fix or just a graphical fix
Daedra Feb 3, 2024 @ 3:58am 
love your mod but could you set the default to disable or just upgrade?
ArtyTheBoog Feb 3, 2024 @ 12:12am 
I have encountered a bug since the update where the default state of the button is not set to disabled so whenever I load the map (Either loading a save file or coming out of a battle) It will set it to Landmarks first then ports then resource by default
Raziel Jan 26, 2024 @ 1:18pm 
Your mod is so great that I'm introducing it to various communities. However, when I load a save or turn it off and on again while playing, the settings I set are released. Can you fix this so that it is fixed instead of being released?
ArtyTheBoog Jan 21, 2024 @ 1:17pm 
This mod works pretty well and is very useful for ultra-late map painting campaigns! Thank you for making it!
lalolalo9  [author] Jan 12, 2024 @ 3:29pm 
I don't know, test it and let me know @Kane Beckett
Kane Beckett Jan 12, 2024 @ 2:09pm 
Sound great. Is it working also with modded buildings?