Total War: WARHAMMER III

Total War: WARHAMMER III

Lalolalo9 auto construction upgrade building
24 kommentarer
Yume 29. nov. 2024 kl. 8:59 
I tried playing dwarves in radious and it seems to not work or barely do anything. Playing empire it works fine.
Moodles 21. nov. 2024 kl. 14:54 
Has worked very well so far with all factions I've played, except Cathay because Cathay has Yin and Yang versions of their defense and infrastructure buildings. So, the mod will endlessly convert buildings between Yin and Yang becasue it sees that as a potential upgrade.
Comedy Knight 28. sep. 2024 kl. 19:30 
such a time saver in the late game
Errantem 17. aug. 2024 kl. 16:09 
Also it seems if this mod constructs anything in a province, that any additional building options will be ignored by the turn end button, resulting in skipped possible actions
Errantem 17. aug. 2024 kl. 15:06 
The more other mods touch your buildings, the less this will do
For TW Millenium this really only upgraded my settlements for me, which is still helpful but still results in my hand hurting having to mindlessly upgrade everything
EndyCore 3. aug. 2024 kl. 13:27 
You are a life saver. Basic auto-construct doesn't work for me.
Slunko 6. maj 2024 kl. 23:51 
Grand mod. Two questions; Would it be possible to toss garrisons at the end of the auto construction queue somehow and also, does this mod auto upgrade any other buildings when set to build stuff? I saw it upgrade main building chain, but not sure about the rest.

At any rate, grand mod so far, thank you.
Reman 26. mar. 2024 kl. 23:54 
Oh, that did indeed seem to work. Thanks for the tip!
lalolalo9  [ophavsmand] 26. mar. 2024 kl. 12:13 
@Reman

Don't forget to set the autoconstruction budget
Reman 25. mar. 2024 kl. 9:55 
This mod doesn't work for me. I see the UI to enable it in the game, but toggling it doesn't actually make buildings autoconstruct to any degree that I've seen. This mod is either out of date or bugged.
lalolalo9  [ophavsmand] 12. feb. 2024 kl. 13:21 
Don't wprry about spam, alsway nice to see people learning stuff :)
ArtyTheBoog 12. feb. 2024 kl. 11:00 
Hello, thank you for changing the default back to disabled! I will remove my mod now. Also I realized that 224 was just for the tooltip but I didnt want to update my original comment or spam your comment with my spaghetti coding adventure. Thank you for the reply and updating!
lalolalo9  [ophavsmand] 8. feb. 2024 kl. 13:05 
Hey @ArtyTheBoog thanks for following up :)
Acually the line 224 is just flavor and doesnt change mechanics, only change it in the first line of the mod.
Unintended for the default to be uploaded.
As for save system. I don't know if it will break saves if I make it saveable so I prefer not to do it.
Right now you can add it at any point in the campaign and also remove it at any point.
@Slunko. Be sure to set the budget in the treasury panel to not zero. Else it wont work
Click on the treasury icon on top of your screen.
ArtyTheBoog 6. feb. 2024 kl. 22:56 
My mod should have fixed the issues I mentioned earlier. Hopefully it only needs to be up only temporarily until the author actually fixes it, as I am a complete LUA amateur

My mod with disabled as default
Slunko 5. feb. 2024 kl. 8:28 
Doesn't seem to do anything for me. I was on a dawi play-through and no matter the settings, nothing ever gets built or upgraded...
ArtyTheBoog 3. feb. 2024 kl. 20:35 
I used RPFM to edit it, I will probably just upload a fix if the author doesnt fix it in the next few days and then take it down if and when he does. After testing a bit I found that it does resolve (so far) the issue so at least theres that
Daedra 3. feb. 2024 kl. 18:49 
@ArtyTheBoog hi bro, does the pack file need some kind of repack after modified, this mod doesn't load after modified with sublime text or windows notepad
ArtyTheBoog 3. feb. 2024 kl. 15:08 
So I went and looked at the code, you initalize it to mode3 on line 224 of your lua script, if you change Lalolalo9Mode3 to Lalolalo9Mode0 it seems to fix it. Anyone can change this themselves by going to the mod folder and editing the pack file with notepad. Itd be ideal for the creator to fix it though if this is unintended.

I'll do more testing to determine if this is actually a fix or just a graphical fix
Daedra 3. feb. 2024 kl. 3:58 
love your mod but could you set the default to disable or just upgrade?
ArtyTheBoog 3. feb. 2024 kl. 0:12 
I have encountered a bug since the update where the default state of the button is not set to disabled so whenever I load the map (Either loading a save file or coming out of a battle) It will set it to Landmarks first then ports then resource by default
Raziel 26. jan. 2024 kl. 13:18 
Your mod is so great that I'm introducing it to various communities. However, when I load a save or turn it off and on again while playing, the settings I set are released. Can you fix this so that it is fixed instead of being released?
ArtyTheBoog 21. jan. 2024 kl. 13:17 
This mod works pretty well and is very useful for ultra-late map painting campaigns! Thank you for making it!
lalolalo9  [ophavsmand] 12. jan. 2024 kl. 15:29 
I don't know, test it and let me know @Kane Beckett
Kane Beckett 12. jan. 2024 kl. 14:09 
Sound great. Is it working also with modded buildings?