RimWorld

RimWorld

Retextured Interaction Spots Project (Continued)
8 Comments
Azraile Feb 1 @ 5:42pm 
No, this is FIRE.
Realm Imp Apr 17, 2024 @ 1:21am 
This is hot
Paterfamilias Mar 22, 2024 @ 1:20pm 
These are so beautiful. Thanks for keeping them alive!
Deadmano Jan 12, 2024 @ 6:03pm 
@Zaljerem: So RimPy was sorting this mod before Trading Control since it is new and hasn't learnt where to put it yet; it doesn't seem to know where to properly sort it, and if that happens you don't get the textures from this mod. But since you've updated and added it to the loadAfter that shouldn't be an issue anymore. :love:
Zaljerem  [author] Jan 12, 2024 @ 9:38am 
Apologies, do you mean the trading spot becomes the wrong thing? Or some other texture? It's a little unclear.
Deadmano Jan 10, 2024 @ 4:10pm 
All good, I didn't realise it myself until RimPy didn't want to sort correctly (it was fine for the original mod as that must have been sorted prior). It's now working 100% with sorting as well! :rshout:
Zaljerem  [author] Jan 10, 2024 @ 1:04pm 
Sorry about that - I saw the loadAfter was already there and didn't realize it needed more entries. Updated!
Deadmano Jan 10, 2024 @ 12:08pm 
Thanks for the shout out! :love: Just tested, working beautifully! Just a heads up since it is new, for people who use RimPy you may need to set a custom rule (I submitted one). Perhaps mention this needs to be placed after all the mentioned mods this patches/supports, else you may not get the icons (that is the case with Trading Control as it places this before it).

Can you perhaps edit the About.xml file to include loading after the patched mods?
<loadAfter>
<li>tradingcontrol.tad.rimworld.core</li>
<li>smashphil.dropspot</li>
<li>grizzlemethis.tradingspot.rw</li>
<li>mlie.runandhide</li>
<li>petetimessix.researchreinvented.steppingstones</li>
</loadAfter>