RimWorld

RimWorld

Retextured Interaction Spots Project (Continued)
8 kommentarer
Azraile 1. feb. kl. 17:42 
No, this is FIRE.
Realm Imp 17. apr. 2024 kl. 1:21 
This is hot
Paterfamilias 22. mar. 2024 kl. 13:20 
These are so beautiful. Thanks for keeping them alive!
Deadmano 12. jan. 2024 kl. 18:03 
@Zaljerem: So RimPy was sorting this mod before Trading Control since it is new and hasn't learnt where to put it yet; it doesn't seem to know where to properly sort it, and if that happens you don't get the textures from this mod. But since you've updated and added it to the loadAfter that shouldn't be an issue anymore. :love:
Zaljerem  [ophavsmand] 12. jan. 2024 kl. 9:38 
Apologies, do you mean the trading spot becomes the wrong thing? Or some other texture? It's a little unclear.
Deadmano 10. jan. 2024 kl. 16:10 
All good, I didn't realise it myself until RimPy didn't want to sort correctly (it was fine for the original mod as that must have been sorted prior). It's now working 100% with sorting as well! :rshout:
Zaljerem  [ophavsmand] 10. jan. 2024 kl. 13:04 
Sorry about that - I saw the loadAfter was already there and didn't realize it needed more entries. Updated!
Deadmano 10. jan. 2024 kl. 12:08 
Thanks for the shout out! :love: Just tested, working beautifully! Just a heads up since it is new, for people who use RimPy you may need to set a custom rule (I submitted one). Perhaps mention this needs to be placed after all the mentioned mods this patches/supports, else you may not get the icons (that is the case with Trading Control as it places this before it).

Can you perhaps edit the About.xml file to include loading after the patched mods?
<loadAfter>
<li>tradingcontrol.tad.rimworld.core</li>
<li>smashphil.dropspot</li>
<li>grizzlemethis.tradingspot.rw</li>
<li>mlie.runandhide</li>
<li>petetimessix.researchreinvented.steppingstones</li>
</loadAfter>