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It is this Gyro but seriously overpowered.
http://steamcommunity.com/sharedfiles/filedetails/?id=719677202
我会把你的名字加入到创建者。
Hello I am using your MOD for two years. I would like to modify your MOD parameters and use your model. Because my ship is very big. It needs more than 200.000 gyroscope. Because I used 200 1000X gyroscope MOD.
I will add your name to the creator.
like the 2x2x2 should be 16 gyros, but super power thirsty and expensive, and the 3x3x3 40-50 gyros, and be ungodly hard to make and power
I am not all heartless, which is why I realeased the other mod to give the over powered gyro back to those who needed it. Yes understandable that means slight redesigns to some ships. For most I imagine that might be anywhere from 1 to 12 gyros that will need to be replaced with the ones from my other mod. If you are using more than that, holy creap that has to be a monster of a ship. If you have built one of those massive ships feel free to share it so I can add some more screen shots to this mod. Thanks - Jenny
There are plenty of other overpowered gyros out there that you can use instead of this one. As I said, if you message JennyLee politely, I'm sure he/she would be happy to upload a separate version for you using the same block IDs and whatever magnitudes you are used to having. It would be far more worthwhile to try than just whining here about it.
I'm sure if you ask nicely, JennyLeeP will be happy to upload the older version, or perhaps even upload a custom version with overpowered versions of all sizes for those who relied on the older, incorrectly balanced version.
Does anyone feel the need for these Gyro's to be available on stations ?
Leaning towards doing so , just not sure of the interest. Or if it is really even neccesary.
I need to make a new carrier as well. My "Dragon-Carrier" was large at the time, now feels really small.
It is on my workshop if you are interested.
What is important is that I can now resume work on my carrier. :D
This mod has now been updated.
I have decided to release an extra - "New" mod wilth the old Force Values for the UltraGyro. For those with ships that this re-balance significantly effects. It is called Ultra-UltraGyro and only includes the old large UltraGyro. I will note this in my desciption shortly , it is in my workshop already.
Hopefully this is sufficient.
Thanks for the feedback!
Vanilla:
3.36E+07
33,600,000
Old Ultragyro:
2.7216E+10
27,216,000,000
New Ultragyro:
1.008E+9
1,008,000,000
Personally, with how it worked out, I think someone multiplied the vanilla force figure by 27 (direct scale up), and then intended to make a rebalance pass to push it to 30x force - but accidentally multiplied its current 27x force by 30 instead of the vanilla force, resulting in 27*30=810x force.
However this is going to mean large value changes for the UltraGyro. Some may need to re-design their ships. Feedback will be required if this change is too drastic, as it will be a large nerf to UltraGyro's Force. The 2x Gyro will be getting a "slight" boost in strength.
@Shroom it is possible that I missed a decimal originally as well.
Personal Note:
I am hesitant on the large change to the UltraGyro , who knows how many designs use that gyro.
Though i will most likely push this change to the workshop, I am preparred for the flak.
I trust Seff to figure out a good balance point, y'all got this.
I have currently added :
<PrimarySound>,
<ResourceSinkGroup>,
<DamageEffectId>,
and <DamagedSound>.
Working out the math and testing shortly. Expect an Update today.
I wonder what happened to the 2 posts made here by that @shroom guy.
I will be working on this today/tomorrow.
http://pastebin.com/UtaQ3zbG
http://pastebin.com/uFz7YaDp
Changelog:
-Added PrimarySound, ResourceSinkGroup, DamageEffectId, and DamagedSound definitions
-Rescaled 2xGyro off new vanilla components (~5x for plates and grids, all others 8x).
-Force of 2xGyro was too low; rather than rescale it directly as a '10x' gyro as described, I scaled it as an 8.5x Gyro, giving it a bonus strength-to-volume of 6.25% over vanilla gyros, making it less efficient than the Ultragyro's 11% strength-to-volume bonus. (2x Gyro Force from 2.608E+8 to 2.856E+8)
-Rescaled UltraGyro off new vanilla components (10x for plates and grids, all others 27x).
-Force of UltraGyro was insanely high - it was essentially an 810x Gyro, not 30x. Large builds using the UltraGyro may need to adjusted. (UltraGyro Force from 2.7216E+10 to 1.008E+9).
-Adjusted build times to 8x and 27x of current vanilla build time of 45 seconds.
You should now see the new textures for the models on your ships.
Thanks to The Witch for helping get this updated.
Sorry for my bad english