RimWorld

RimWorld

Honeypot Ant
36 Comments
Krieg-173417 Sep 28 @ 7:40pm 
huh cool, didnt expect a page of lore but thats sick. still doing my first run 585 days in
TurtleShroom Sep 25 @ 6:51pm 
Alright, so here's the explanation of what that means.

There are two absolute rules of all "Rimworld" lore: first, no alien lifeforms exist. Second, nothing can go faster than light.

Mankind has colonized the galaxy since around 2500 AD or so in the RW universe, and thanks to genetic manipulation and advanced technology, human bodies were altered and reproduced in spectacular forms, like Impids and Hussars. They are artificially modified men called Xeno-Humans. Each Xeno-Human has a Xenotype. These "aliens" are actually true humans that are just specialized.

The Humanoid Alien Races Mod adds actual aliens that are not men and do not have descendants from the earth. These Honey Pot Ant Girls are the latter. They ALWAYS appear as a Base Liner Xenotype because they have no variations.
Krieg-173417 Sep 25 @ 6:00pm 
@TurtleShroom no idea what that means but makes sense to me, it works thats all that matters to me. ( not a bright cookie no idea what that means )
TurtleShroom Sep 25 @ 12:56pm 
@Krieg-173417

This is a HAR Mod Race, not a Xenotype.
Krieg-173417 Sep 25 @ 10:50am 
Having a issue where they dont show a race, there just base liner. however still works and they still make honey so i cant tell whats more impressive, the fact its broken for me completely or it works perfectly even as so. 10/10
TiraboTurbos Aug 15 @ 4:30pm 
Or was it thorax?
Starfield  [author] Aug 14 @ 1:30am 
*writes down idea*
no sadly, maybe later.
TiraboTurbos Aug 13 @ 2:47pm 
Do their abdomens inflate like real honeypot ants?
Starfield  [author] Aug 9 @ 10:30am 
Start with them or capture/recruit them basically.

Originally you could've make this happen more frequently especially with a good number of race mods with a xeno patch, but the author has not updated yet. They do not have their own faction.
tolaburke Aug 9 @ 9:56am 
So...the only way to get these in your colony is capture/slave traders?
Starfield  [author] Jul 24 @ 5:50am 
Done
TurtleShroom Jul 23 @ 9:34pm 
YES!! YES!! YES!!

I loved this Mod! I was actually thinking about taking it over or converting it into a Xenotype, but it's glad to see the author update it instead!
Starfield  [author] Jul 23 @ 1:55am 
Welp!
Finally got around and afford DLC to get back into the game.
Compared to last time this was actually an easy cakewalk.
Stay Tuned, I plan to make a new mod.
Maybe.
TurtleShroom Aug 27, 2024 @ 1:51pm 
You don't need the "Anomaly" Expansion Pack to update a HAR Mod Race!
Starfield  [author] Aug 26, 2024 @ 8:46pm 
I will update when I get the DLC.
TurtleShroom Aug 10, 2024 @ 6:15pm 
PLEASE update this Mod to V1.5 ! This is one of my all-time favorite Race Mods, and I would love to see it come back in the future! If you are no longer interested, I would love to do it myself!
TurtleShroom Apr 6, 2024 @ 8:21pm 
I have discovered a bug (heh heh) in your Mod. Your Honeypot Ants, for some reason, don't support any Body Type except Female, despite them using the Vanilla rendition Sprites. You either need to point the Body Types to the Vanilla rendition's directory OR add a Blacklist to your Race to prevent Body Type Genes from causing them to change forms.
sormly500 Jan 7, 2024 @ 2:10am 
instant favorite
critterbug𓆧 Jan 5, 2024 @ 12:54am 
:steamsad:
TurtleShroom Jan 4, 2024 @ 12:37pm 
@Gun

THERE IS!

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2204437968

There's also a massive Compatibility Patch that, when I update it next, will now include this Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2959585309 .
TurtleShroom Jan 4, 2024 @ 12:35pm 
@Gun

THERE IS!

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2204437968

There's also a massive Compatibility Patch that, when I update it next, includes this Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2204437968 .
Kepler Jan 3, 2024 @ 5:58pm 
Im getting closer to what i want, I wish there was a bee race
Wolfenzerker Jan 2, 2024 @ 3:20pm 
Hahaha....I love it.!!
TurtleShroom Jan 2, 2024 @ 2:56pm 
Thank you!
Starfield  [author] Jan 2, 2024 @ 1:46pm 
Done Did done.
Starfield  [author] Jan 2, 2024 @ 9:13am 
@TurtleShroom Alright, Ill push out an update today if I can.
Starfield  [author] Jan 2, 2024 @ 9:10am 
@Yonan You right, but shut it.
TurtleShroom Jan 1, 2024 @ 5:26pm 
I found a bug (heh heh) in your Mod: Cannot generate arriving trader caravan for Inorni because there is a pawn kind (Honeypot survivalist) who is not a trader but is in a traders list.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
RimWorld.PawnGroupKindWorker_Trader:GeneratePawns
.

This is caused by you accidentally putting a Pawn Kind Def that is not marked as a Trader in a Faction's Trade Pawn Kind Group.
Yonan Jan 1, 2024 @ 1:24pm 
A new fetish was born this day.
Vardath Dec 31, 2023 @ 3:23pm 
Thanks, subscribing now.
Starfield  [author] Dec 31, 2023 @ 2:36pm 
@Vardath Yes it does require HAR, Ill update the steampage for now, and later make the about.xml force requirement.
TurtleShroom Dec 30, 2023 @ 5:59pm 
Pro-tip: you can make Warrior Honey function as a Combat Drug (Pawns will spawn with it and snort it as they go into battle) by adding the " <isCombatEnhancingDrug>true</isCombatEnhancingDrug> " statement to your "COMPPROPERTIES_DRUG" statement.
TurtleShroom Dec 30, 2023 @ 4:23pm 
I don't care where the honey comes from, if it adds honey, IT GOES IN THE HONEY PATCH.

DOCTOR BEES SALUTES YOUR EFFORTS, STARFIELD.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2959585309
Vardath Dec 30, 2023 @ 1:27pm 
Love the concept, does this require HAR? It's not listed as a requirement is all and it's mentioned in description.