Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I New Units From EB1.33
46 Comments
Perturabo did nothing wrong Jan 21 @ 8:08am 
Just a question about locking Hippeis and Lonchoporoi behind reforms, how where they overpowered exactly? Cavalry in EB as far as I remember was useless unless you cycle charged them nonstop, minus generals bodyguards of Nomads. And I mean all cavalry, even the "can stay in melee" ones that were supposed to stand and actually fight
ChickenTarTar Dec 13, 2024 @ 11:08am 
@Abbrew
I see now that this mod is standalone and doesn't require another mod in order to play the EB1 campaign. Thank you for the clarification and assistance!
Abbrew  [author] Dec 13, 2024 @ 10:21am 
@ChickenTarTar
Oh, you're not supposed to stack this mod on top of rt2021's original port. This mod is a standalone. That's why you're getting the indian culture message. rt2021's latest updates include adding the Indian faction and my mod doesn't account for that
ChickenTarTar Dec 13, 2024 @ 7:33am 
@Abbrew

I've loaded the EB units mod first before the main mod and I've now run a test where the Libyran Swordsmen are available to recruit in Kart-Hadast. However, when initializing and loading to the main menu I encounter this error message.

See ink below for screenshot of error message.

https://imgur.com/a/3sebJDX
Abbrew  [author] Dec 12, 2024 @ 3:45pm 
@ChickenTarTar
That's extremely odd, the libyan skirmishers aren't there either. Do you have any other mods that override the export_descr_buildings.txt file?
ChickenTarTar Dec 12, 2024 @ 11:06am 
@Abbrew Yes the mod is checked for implementation when initializing Rome Remastered.

Yes I do not see the Libyran Swordsmen in Kart-Hadast. Please see link below for screenshot evidence.

https://imgur.com/a/7bNQmoi
Abbrew  [author] Dec 10, 2024 @ 4:07pm 
@ChickenTarTar
The new units are restricted to certain factions. Also, this mod incorporates the custom battle roster made by someone else, so those new units are restricted to factions that historically used them
Libyan swordsmen should be available from the 3rd level barracks in core Punic regions. Are you certain you have the mod loaded?
ChickenTarTar Dec 10, 2024 @ 1:05pm 
I don't think this mod works since I do not see the units available in custom battles.

Also I tried starting a fresh Carthaginian campaign to see if the Libyan Swordsmen were available but they were not.
Abbrew  [author] Nov 30, 2024 @ 1:50pm 
@NeoBuzantinos
https://steamcommunity.com/sharedfiles/filedetails/?id=2637753606 has all of the changes in my version, plus a few new ones and is regularly updated. You can consider rt2021 to be the "official" maintainer of EB1 on Remastered. If you're asking about my Revamped mod, it's still being developed but only for fun. I add new features and then play them for fun. So it could be a few more months before I release another Revamped version
NeoBuzantinos Nov 29, 2024 @ 8:00am 
Any news on the mod update?
Abbrew  [author] Aug 20, 2024 @ 3:35pm 
@Blue cobra
Make sure to thank Teobec and b0GIA the next time you see them since they made the new units. Also rt2021 for porting over EB1 and incorporating the Imperator map, and also making huge progress on making the campaign script better.

I'm currently making progress on a fixed version of EB1 Revamped, but it's more of a personal mod-and-play rather than a dedicated public mod.
Blue cobra Aug 18, 2024 @ 8:36am 
I saw EB port was updated with the Imperator Mundi campaign. Do you follow a similar update pattern? The Imperator Mundi added new faction(s) and is not save compatible. Just curious if I need to brace for an update soon. Thank you! Love the new units added, hope to see more int he future get added.
Abbrew  [author] Aug 13, 2024 @ 6:46pm 
@SucceededMist
There was a severe scripting bug that caused 2 copies of the campaign script to run at all times. This caused other bugs like infinitely spawning buildings, blockade debuffs not working, and exaggerated war weariness. The bug is fixed in my local build, but I haven't revamped the Romans and fixed the Macedonians yet
SucceededMist Aug 11, 2024 @ 10:37pm 
does anyone know why the revamp was removed
Abbrew  [author] Jul 7, 2024 @ 4:39pm 
@Blue cobra
All credits for the new units go to Teobec and b0GIA, and for the new map rt2021

The extreme Seleucid population growth is because there's too many grain resources spread across the fertile crescent. You can remove most of them in descr_strat.txt. You might also want to remove a few grain resources in Ukraine. That area also has too much population growth

As for the bugged shield, Teobec and b0GIA are probably working on that
Blue cobra Jul 7, 2024 @ 4:25pm 
Love the new units, map feels a little odd with city placements, but love the expansion east for Baktria, Parthia, and Saka.

One suggestion, maybe nerf pop growth. Playing as the Seleucids and it felt like all I was doing was upgrading settlements. Also the shields on the Hellenistic legion units were bugged? Same with the elite Seleucid spear units. Not sure if there is a fix I missed on that
NeoBuzantinos Mar 24, 2024 @ 12:06am 
i dont know i never played this mod on original rome..
btw i run this mod on ssd but still slow..
Abbrew  [author] Mar 24, 2024 @ 12:01am 
@NeoBuzantinos

The other culprit is a that Europa Barbarorum I is known to have slow turn times even back in the original Rome Total War due to the massive number of scripting in the campaign. This still affects Remastered. Are the turn times slow if you run EB1 on the original Rome Total War?
NeoBuzantinos Mar 23, 2024 @ 11:30pm 
I Have windows 10
Abbrew  [author] Mar 23, 2024 @ 2:30pm 
@NeoBuzantinos

Are you using Windows 11? Switching to Windows 10 made turn speeds 3x shorter for me
NeoBuzantinos Mar 23, 2024 @ 8:28am 
why the slow turn speed? really take 5 maybe 7 minutes to load to the next turn, what i doing wrong?
milly1 Mar 12, 2024 @ 8:09am 
thanks
Abbrew  [author] Mar 11, 2024 @ 4:31pm 
@milly1

Recruitable only in Syracuse and Akaragas from level 3 factional MIC and above
milly1 Mar 11, 2024 @ 3:31pm 
i am playing greek how do i get the crossbow
Abbrew  [author] Feb 14, 2024 @ 6:56pm 
@Was the Legio Linteata unit removed?

They're still in this mod, but the EB1 Revamped mod removes them due to being visually and statistically redundant with Samnite Heavy Infantry
Minnesotan Droogie Feb 14, 2024 @ 3:59pm 
Was the Legio Linteata unit removed?
Abbrew  [author] Jan 15, 2024 @ 9:26pm 
@literally me

Thank you for reporting. I only ported over those units from Teobec's and b0GIA's release - I have no modeling or texturing experience. I'll report this to them
Pribnow Jan 15, 2024 @ 12:27pm 
Hello, I just tried it out and I have some issues with shields texture flickering. I saw it on Pseudolegionaroi and Bosporan elite skirmishers
Hanush Jan 14, 2024 @ 9:44pm 
The auspices were good on finding someone to reinvigorate interest in an EB 1 port. God shine on you and your work.
P.S. Casse supremacy.
Abbrew  [author] Jan 14, 2024 @ 8:41pm 
@gfvandenberg

That could be done in the WIP EB1 Revamped mod I'm building on top of this. I only removed them because actual family members were spawning with client units like infantry bodyguards. If I could fix this then yes, they'll return
gfvandenberg Jan 14, 2024 @ 12:31pm 
A quick request, please bring back client rulers, its a great roleplaying tool
希拉克略帝 Jan 11, 2024 @ 5:19am 
I hope Chinese players can fall in love with him again.
希拉克略帝 Jan 11, 2024 @ 5:18am 
@Abbrew I have a small request. In fact, I am a Chinese from Chinese Mainland, but I do not know English, so I am talking to you on a domestic translation website. We also have many European barbarian enthusiasts in China. But I don't know how to sinicize or do it. So if possible, I hope that European barbarians can have a Chinese version and allow players from China to play this classic MOD again. But unfortunately, it cannot be translated into Chinese, and the creative workshop has many fun MODs. But most of them are in English, and I don't know what to do. I cannot ask my domestic friends to undergo free localization, or my foreign friends to undergo free localization. But even so, we still need Chinese. Do you think we can consider friends?
希拉克略帝 Jan 11, 2024 @ 5:13am 
But author friend, are you the only one making EB1? Don't say you're the only one, can you handle it alone?
希拉克略帝 Jan 11, 2024 @ 5:12am 
@Abbrew That's great, it seems that the European barbarians of the Roman Total War have never been abandoned or forgotten. Actually, I have always believed that since the production team moved to Medieval 2,; The European barbarians of Rome were completely abandoned. Even if it were a remake of the Roman Total War, the European barbarians would not continue to be updated. Because the production team's attention and energy were focused on Medieval 2. But I never expected that the European barbarians of the Roman Total War would be valued. And it's still being remade. I always thought the production team was indifferent to the remake of the Total War of Rome.
Abbrew  [author] Jan 11, 2024 @ 3:44am 
@希拉克略帝

Correct, I am currently developing an overhaul of EB1 which will include extra scripts for all factions, many new units, deeper building system, and overall improved gameplay. These changes will be made in batches. The first release will include overhauls for Macedonia, Epirus, Koinon Hellenon, and the Ptolemaic Empire
希拉克略帝 Jan 8, 2024 @ 6:15pm 
Author friend, may I ask if this MOD belongs to long-term development and updates? Will he continue to update anything?
Abbrew  [author] Jan 3, 2024 @ 10:42pm 
@Dawn's1stLight

Short campaign conditions are extreme for the Imperator Mundi map campaign. Usually some variation of "Take 300 settlements and own a bunch of settlements". To make things more confusing, there are two sets of victory conditions per faction. One determined by your faction summary, and one seen in your faction leader's trait which explains a different set of objectives. Honestly, feel free to ignore them and play by your own rules. If you're talking about the classic map campaign, I'm not sure
@Dawn's1stLight Jan 3, 2024 @ 12:06pm 
A quick question : Short Campaign winning conditions are vanilla or removed for the time being ?
Abbrew  [author] Dec 29, 2023 @ 8:58pm 
@snuspak

just enable this mod by itself
snuspak Dec 29, 2023 @ 8:32pm 
so i dont need to sub to the EB1 port? or do i need to put this mod above the EB1 port?
Abbrew  [author] Dec 29, 2023 @ 8:01pm 
@Minnesotan Droogie

Probably not, that requires that the EBII team is fine with it, and that those EBII models and textures are converted from a M2TW format into a Rome Remastered format. If you or anyone have 3D modeling skills and gain permission, you could convert EBII units and share them with the Rome Remastered community
Minnesotan Droogie Dec 29, 2023 @ 5:09pm 
Will you add the new steppe units from EBII 2.4?
Abbrew  [author] Dec 29, 2023 @ 4:40pm 
@juan_dorelle this is a standalone mod, though built on top of rt2021's EB1 port
juan_dorelle Dec 29, 2023 @ 11:36am 
THIS IS A SUBMOD?
Andrea69 Dec 29, 2023 @ 9:22am 
Well, this really sounds like a pretty good Christmas gift :-)