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That would be so awesome, thank you.
Ok, I will check it out when I have some time.
Does VRO change engines drastically? If not, you should be able to use this mod also with VRO, it doesn't change much, just a few values of the engines.
nice work in your workshop.
Is it possible to create this for VRO with 3x speed for all ships?
I know there is already a Mod (Speed Mod for XRSGE and VRO) but i dont like the settings of it.
I use the XRSGE - REALSPACE GALAXY EXPANSION with VRO.
I made an x2 version: https://steamcommunity.com/sharedfiles/filedetails/?id=3263696356
Thank you for the kind words.
I will look into it, but I will not make any changes until the current Beta goes official.
I only have one request. Would you possibly be able to make a 2x or 2.5x version?
I find on the fastest ships the autopilot and AI pilots struggle to get the nose onto target before the travel drives activate, so they usually are off course in their first attempt.
Thank you for your work!
which engines do the tugs use? I don't think they have seperate engines, so you would probably have to edit the tugs mass to make them slower.
I am glad you like it! : )
Thanks for the feedback. The reason I did not adjust these values is, that such mods already exist. But I could make another version.
https://www.nexusmods.com/x4foundations/mods/815
https://steamcommunity.com/sharedfiles/filedetails/?id=2964560189&searchtext=thrust
https://steamcommunity.com/sharedfiles/filedetails/?id=2964559794&searchtext=thrust
If you just want the SWI version, you don't need the base mod. Just the SWI patch.
Here is the patch for SWI:
https://www.nexusmods.com/x4foundations/mods/1281
Ok, thanks for checking. I will make a seperate patch.
I haven't checked yet. I will have a look tomorrow and make a patch if necessary.
Not sure. I suppose SWI uses vanilla engine macros, but if it adds anything else, it wouldn't work. I would also have to it the dependency. When I have some time, I can check and make an extra version for SWI. But you can try and let me know.
Changed it to optional.
Right now dependencies are set to:
optional="false"
The slow ships have always been bothering me, so finally I just made a mod.
I am happy you like it.
I have also been thinking about making one that extends weapon ranges by either x1.5 or x2
Could also be interesting. Not quite as many changes as VRO.