Project Zomboid

Project Zomboid

fur model pack
82 Comments
femcelanon  [author] Jun 20 @ 2:07pm 
i tried to add averi and male version for goat. i have noticed that the male fox and goat crash in build 42 too, but i cant figure out why, something to do with the fbx i guess. it doesnt even give me a stacktrace error, the log just ends. so until someone has a better idea on how to solve it just stick with the older/female models for build 42 :steamsalty:
femcelanon  [author] Jun 16 @ 2:01pm 
maybe soon? idk though
Aber Jun 16 @ 10:59am 
Hi! You gonna add more kemono characters in the future? :needy_heart::needy_cat:
Createnna May 18 @ 6:11pm 
Forgot to mention, but border collie crashing seems to be exclusively a B42 issue as far as I can tell.
Createnna May 18 @ 6:00pm 
Can't figure why, but border collie from this mod crashes my game every time it's selected, and is the only model that does this. But other than that I would say this is my favorite anthro survivors model pack, thank you for sharing!
×I'amWhite× May 15 @ 4:50am 
Delete pls)
RUSSIAN GNARPY May 10 @ 3:40pm 
does it works in multiplayer?
Pompadour Nautice May 10 @ 10:14am 
Would Floorb ever become a reality?
RUSSIAN GNARPY May 10 @ 8:32am 
cool mod i like it yes :griefer::griefer::griefer:
femcelanon  [author] May 4 @ 11:47am 
why should i care what indians think?
drshahramanvariazar May 4 @ 4:27am 
YEAH i agree with @the 8th victim
The 8th Victim May 3 @ 3:17am 
Go to hell.
femcelanon  [author] Apr 5 @ 7:25pm 
Custnam shes my oc that i post on 4chan
khajiithascoin Apr 5 @ 7:05am 
KATIA MANAGAN!!
Novysm Apr 3 @ 6:12pm 
Breathtaking mod
Custnam Apr 1 @ 4:33pm 
I like the femcel model, is she from anything?
WORTWORTWORT Mar 16 @ 9:37am 
Could you add some Snoot Game characters?
osloyob88 Mar 11 @ 12:37pm 
least brown and gay mutt
femcelanon  [author] Mar 11 @ 12:34pm 
least schizophrenic sharty poster
osloyob88 Mar 11 @ 12:10pm 
"erm, amigo, slavs ain't white esse, dey like, mongolian o algo"
femcelanon  [author] Mar 11 @ 11:42am 
slavs arent white
osloyob88 Mar 10 @ 12:40pm 
swarthiest poster on the workshop award
Pompadour Nautice Mar 10 @ 7:34am 
The way recipes work on B42 changed, so for whatever reason the old B41 format busts the car UI. Had the same issue.
femcelanon  [author] Mar 10 @ 4:04am 
non-aryan seethe below
osloyob88 Mar 10 @ 3:14am 
please kys
femcelanon  [author] Mar 10 @ 1:37am 
猫奴泽 i didnt have issues at first because i was playing build 41. when i played build 42 i also realized i couldnt use the vehicle gui. the recipes script broke it somehow (i dont know how a crafting recipe and the ui for a car are related lol)
femcelanon  [author] Mar 10 @ 1:35am 
the vehicle gui SHOULD be fixed. i had to delete the recipes for the fox mask for build 42. also sorry for taking 3 months to get around to fixing it lol
femcelanon  [author] Mar 10 @ 1:12am 
@BlackDragon2121 you can upload it as a mod if you want. im not stingy about people reuploading my stuff
BlackDragon2121 Mar 6 @ 2:31pm 
Hello, Was wondering if you would like to see some re-textures I did, I did not base it on anything just did a color scheme I liked. was a pain figuring out how to get the fbx model into union bytes so i could re-texture it (I will not post the re-textures as a separate mod)
猫奴泽 Feb 22 @ 9:38am 
Okay, I also tried it and it was indeed a problem with Kami Fox. After deleting all the content related to Kami Fox and Fox Mask, the problem was resolved
猫奴泽 Feb 22 @ 9:38am 
好的,我也尝试了一下,确实是kami fox的问题,当我删除了所有有关kami fox和fox mask的内容后,问题解决了
xXRetardexterminatorXx Feb 19 @ 6:35pm 
went into the mod files and removed every reference to the fox mask and kami fox and now driver ui works
xXRetardexterminatorXx Feb 19 @ 5:24pm 
Im getting the vehicle ui bug as well, driver seat ui breaks with this mod running.
猫奴泽 Feb 10 @ 7:01pm 
please,do something,I need furry:spiffo:
Pompadour Nautice Jan 25 @ 10:48pm 
oh don't worry i looked through the files on the 8th or 9th
femcelanon  [author] Jan 25 @ 10:40pm 
you know what? dont worry about it (:
Pompadour Nautice Jan 25 @ 9:13pm 
oh dear
Shadow Jan 25 @ 8:44pm 
found...... who?
femcelanon  [author] Jan 25 @ 4:46pm 
Shadow you found HIM, didnt you?
femcelanon  [author] Jan 25 @ 4:46pm 
猫奴泽 im not sure what is causing that, other than perhaps the recipe from my fox mask? i may have to separate the clothing and models mods as a test
Shadow Jan 22 @ 6:23pm 
now i've seen everything
猫奴泽 Jan 20 @ 6:05pm 
I'm sorry, but Steam messages cannot exceed 1000 characters, so I need to separate them
猫奴泽 Jan 20 @ 6:04pm 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
猫奴泽 Jan 20 @ 6:04pm 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at
猫奴泽 Jan 20 @ 6:04pm 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
Thread.run(Unknown Source)
`
猫奴泽 Jan 20 @ 6:04pm 
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2200)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955)
猫奴泽 Jan 20 @ 6:04pm 
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10357)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9995)
猫奴泽 Jan 20 @ 6:04pm 
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:326)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4226)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
猫奴泽 Jan 20 @ 6:03pm 
This is an error displayed after I entered the driver's seat:


`attempted index: setVehicle of non-table: null
function: onSwitchVehicleSeat -- file: ISVehicleDashboard.lua line # 622 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@e129dbf1
function: perform -- file: ISSwitchVehicleSeat.lua line # 61 | Vanilla
java.lang.RuntimeException: attempted index: setVehicle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
猫奴泽 Jan 20 @ 6:01pm 
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`