Project Zomboid

Project Zomboid

fur model pack
82 kommentarer
femcelanon  [ophavsmand] 20. juni kl. 14:07 
i tried to add averi and male version for goat. i have noticed that the male fox and goat crash in build 42 too, but i cant figure out why, something to do with the fbx i guess. it doesnt even give me a stacktrace error, the log just ends. so until someone has a better idea on how to solve it just stick with the older/female models for build 42 :steamsalty:
femcelanon  [ophavsmand] 16. juni kl. 14:01 
maybe soon? idk though
Aber 16. juni kl. 10:59 
Hi! You gonna add more kemono characters in the future? :needy_heart::needy_cat:
Createnna 18. maj kl. 18:11 
Forgot to mention, but border collie crashing seems to be exclusively a B42 issue as far as I can tell.
Createnna 18. maj kl. 18:00 
Can't figure why, but border collie from this mod crashes my game every time it's selected, and is the only model that does this. But other than that I would say this is my favorite anthro survivors model pack, thank you for sharing!
×I'amWhite× 15. maj kl. 4:50 
Delete pls)
RUSSIAN GNARPY 10. maj kl. 15:40 
does it works in multiplayer?
Pompadour Nautice 10. maj kl. 10:14 
Would Floorb ever become a reality?
RUSSIAN GNARPY 10. maj kl. 8:32 
cool mod i like it yes :griefer::griefer::griefer:
femcelanon  [ophavsmand] 4. maj kl. 11:47 
why should i care what indians think?
drshahramanvariazar 4. maj kl. 4:27 
YEAH i agree with @the 8th victim
The 8th Victim 3. maj kl. 3:17 
Go to hell.
femcelanon  [ophavsmand] 5. apr. kl. 19:25 
Custnam shes my oc that i post on 4chan
khajiithascoin 5. apr. kl. 7:05 
KATIA MANAGAN!!
Novysm 3. apr. kl. 18:12 
Breathtaking mod
Custnam 1. apr. kl. 16:33 
I like the femcel model, is she from anything?
WORTWORTWORT 16. mar. kl. 9:37 
Could you add some Snoot Game characters?
osloyob88 11. mar. kl. 12:37 
least brown and gay mutt
femcelanon  [ophavsmand] 11. mar. kl. 12:34 
least schizophrenic sharty poster
osloyob88 11. mar. kl. 12:10 
"erm, amigo, slavs ain't white esse, dey like, mongolian o algo"
femcelanon  [ophavsmand] 11. mar. kl. 11:42 
slavs arent white
osloyob88 10. mar. kl. 12:40 
swarthiest poster on the workshop award
Pompadour Nautice 10. mar. kl. 7:34 
The way recipes work on B42 changed, so for whatever reason the old B41 format busts the car UI. Had the same issue.
femcelanon  [ophavsmand] 10. mar. kl. 4:04 
non-aryan seethe below
osloyob88 10. mar. kl. 3:14 
please kys
femcelanon  [ophavsmand] 10. mar. kl. 1:37 
猫奴泽 i didnt have issues at first because i was playing build 41. when i played build 42 i also realized i couldnt use the vehicle gui. the recipes script broke it somehow (i dont know how a crafting recipe and the ui for a car are related lol)
femcelanon  [ophavsmand] 10. mar. kl. 1:35 
the vehicle gui SHOULD be fixed. i had to delete the recipes for the fox mask for build 42. also sorry for taking 3 months to get around to fixing it lol
femcelanon  [ophavsmand] 10. mar. kl. 1:12 
@BlackDragon2121 you can upload it as a mod if you want. im not stingy about people reuploading my stuff
BlackDragon2121 6. mar. kl. 14:31 
Hello, Was wondering if you would like to see some re-textures I did, I did not base it on anything just did a color scheme I liked. was a pain figuring out how to get the fbx model into union bytes so i could re-texture it (I will not post the re-textures as a separate mod)
猫奴泽 22. feb. kl. 9:38 
Okay, I also tried it and it was indeed a problem with Kami Fox. After deleting all the content related to Kami Fox and Fox Mask, the problem was resolved
猫奴泽 22. feb. kl. 9:38 
好的,我也尝试了一下,确实是kami fox的问题,当我删除了所有有关kami fox和fox mask的内容后,问题解决了
xXRetardexterminatorXx 19. feb. kl. 18:35 
went into the mod files and removed every reference to the fox mask and kami fox and now driver ui works
xXRetardexterminatorXx 19. feb. kl. 17:24 
Im getting the vehicle ui bug as well, driver seat ui breaks with this mod running.
猫奴泽 10. feb. kl. 19:01 
please,do something,I need furry:spiffo:
Pompadour Nautice 25. jan. kl. 22:48 
oh don't worry i looked through the files on the 8th or 9th
femcelanon  [ophavsmand] 25. jan. kl. 22:40 
you know what? dont worry about it (:
Pompadour Nautice 25. jan. kl. 21:13 
oh dear
Shadow 25. jan. kl. 20:44 
found...... who?
femcelanon  [ophavsmand] 25. jan. kl. 16:46 
Shadow you found HIM, didnt you?
femcelanon  [ophavsmand] 25. jan. kl. 16:46 
猫奴泽 im not sure what is causing that, other than perhaps the recipe from my fox mask? i may have to separate the clothing and models mods as a test
Shadow 22. jan. kl. 18:23 
now i've seen everything
猫奴泽 20. jan. kl. 18:05 
I'm sorry, but Steam messages cannot exceed 1000 characters, so I need to separate them
猫奴泽 20. jan. kl. 18:04 
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
猫奴泽 20. jan. kl. 18:04 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at
猫奴泽 20. jan. kl. 18:04 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
Thread.run(Unknown Source)
`
猫奴泽 20. jan. kl. 18:04 
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2200)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955)
猫奴泽 20. jan. kl. 18:04 
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10357)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9995)
猫奴泽 20. jan. kl. 18:04 
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:326)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4226)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
猫奴泽 20. jan. kl. 18:03 
This is an error displayed after I entered the driver's seat:


`attempted index: setVehicle of non-table: null
function: onSwitchVehicleSeat -- file: ISVehicleDashboard.lua line # 622 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@e129dbf1
function: perform -- file: ISSwitchVehicleSeat.lua line # 61 | Vanilla
java.lang.RuntimeException: attempted index: setVehicle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
猫奴泽 20. jan. kl. 18:01 
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`