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https://imgur.com/a/eXFW6Oa
I haven't yet gone looking for disappearing zombies visually, but the stats in this image and the one below strongly suggest that having this on client in addition to server will have visible culling consequences.
https://imgur.com/a/qq1d8pJ
I wouldn't expect to see any culling since your page suggests that "the entire server" is affected by a serverside installation, but perhaps I misunderstand what you're saying in your page. Clientside culling does seem to persist, however, with the mod only installed on the server. I'm going to throw it on my client as well and see if this has any effect on the stats page.
But yeah a video of what is going on would be nice.
Based off of the admin panel, under statistics, under client and server, I observed that the number of "Loaded" zombies, were decreased by an amount equal to the sudden spike in number of "Reusable" Zombies. I can only assume that even with this .java patch, to the code, zombies were still being actively culled.
I have followed the instructions above and patched the dedicated paid server running on Nitrado, and on my computer as well, alongside trying out the patch with the Github version instead. We definitely installed it properly, for all of us.
My group of Zomboid Players would be extremely grateful if we could seek help regarding this issue, as it has ruined some of the high zombie count fights that we geared up for, only for the zombies to just, disappear.
Context: I've written about 40 mods for this game, copying files where I'm told to copy them is not a big ask for me.
As for it causing crashes sounds like it could be on your end this changes two lines of code that effect the game in a minimal way, unless your crank up zombies far more than your PC can handle.
NetworkZombiePacker.class fixes disappearances serverside.
ZombieCountOptimiser.class fixes disappearances clientside.
do you put both in the server files? Thats what I did
C:\SteamCMD\steamapps\common\Project Zomboid Dedicated Server\java\zombie\popman
for me, thats where I put it
I have everything I need on the server and the zombie hordes don't disappear. But the corpses on the ground for my friend do.
Could it also be caused by his poor connection? Something like desync?
If anyone has had a similar experience and would like to help, I would be happy.
Server is on B41
Fair enough.
Read the description.
I don't see an issue with Wandering Zombies, should be fine.
I dont know if it interacts with the AI that mod does regarding their movements and whatnot (sorry if dumb question)
The patch in no way messes with connection so it's just something happening on your end.
I'm locally hosting a server from the in-game menu. Do my friends also need to manually install the mod or is subscribing sufficient?
I have a server running using outside service.
Uploading this to the server config files AND replacing game files in steam files fixed zombies despawning and MAX cap.
THANKS!
This is for culling and stale zombies.
Using the "Host" button, dragged both files in the correct path on both my computer and my friends computer. Started a fresh/new game and still 75% of the time, when you kill a zombie, they just go poof.
Is there something I am missing?
It ain't THAT hard.
The tutorial depends on the server's operating system, too.
I compiled the code with java 17.0.8 ('java -cp' command), there is a mini tutorial in the github faq, you might have to scroll down a bunch.
@Varlun
Culling/stales have always been MP specific problems, SP has never had any zombie disappearances in B41.
I have tried to test culling in B42 following some reports, but I can't reproduce it. Running around in x16 gives me the exact same experience as B41. Idk what people are seeing but I'd love some vids or even just screenshots so we can investigate.