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Fair enough.
Read the description.
I don't see an issue with Wandering Zombies, should be fine.
I dont know if it interacts with the AI that mod does regarding their movements and whatnot (sorry if dumb question)
The patch in no way messes with connection so it's just something happening on your end.
I'm locally hosting a server from the in-game menu. Do my friends also need to manually install the mod or is subscribing sufficient?
I have a server running using outside service.
Uploading this to the server config files AND replacing game files in steam files fixed zombies despawning and MAX cap.
THANKS!
This is for culling and stale zombies.
Using the "Host" button, dragged both files in the correct path on both my computer and my friends computer. Started a fresh/new game and still 75% of the time, when you kill a zombie, they just go poof.
Is there something I am missing?
It ain't THAT hard.
The tutorial depends on the server's operating system, too.
I compiled the code with java 17.0.8 ('java -cp' command), there is a mini tutorial in the github faq, you might have to scroll down a bunch.
@Varlun
Culling/stales have always been MP specific problems, SP has never had any zombie disappearances in B41.
I have tried to test culling in B42 following some reports, but I can't reproduce it. Running around in x16 gives me the exact same experience as B41. Idk what people are seeing but I'd love some vids or even just screenshots so we can investigate.
I have some dependency issues.
Kind of Sooner, you still can't turn it off completely.