RimWorld

RimWorld

Vanilla Races Expanded - Lycanthrope
603 Comments
Poorweather Aug 27 @ 9:45pm 
The quest 'Werewolf Crash' seems to be busted. I accepted the offer but they never offered to turn one of my colonists before leaving despite that being in the description.
Sarg Bjornson  [author] Aug 26 @ 11:09pm 
It's not an easy thing to fix, unfortunately. As it is purely aesthetic, we will probably never address it
Northward Bound Aug 26 @ 7:41pm 
Hey Sarg, 100% not critical, imo, so backburner the hell outta it, but i still get that weird ass beard issues and am thinking it has more to do with core functionality than anything else. clues are every game load, the beard is different, but then static throughout the session. So, i play and get the mustache and every morning, regrow the mustache. Quit to menus, reload save, still the mustache. quit to os completely and relaunch the game, have a mustache, but then next morning when they morph back to wolfman, i get a new random beard that will persist throughout the game session.

isnt that a fascinating mechanic? i love how this game functions. Always thought it was so elegant. lol you probably want to slap me for saying that lol. anyways, not a real bug per say, the mod is completely functional and i have grown to enjoy my Werebeards. I never know what i'll get each session. Especially since i got your folks hair expanded mod too, cause... whats one more mod, amiright?????
TenSori Aug 25 @ 12:01pm 
Ty
Sarg Bjornson  [author] Aug 25 @ 11:53am 
Yes, read faq
TenSori Aug 25 @ 11:51am 
I mean he looking like wolf for a day time, and human during night. Its really should works like that way?
Sarg Bjornson  [author] Aug 25 @ 11:39am 
Yes
TenSori Aug 25 @ 11:37am 
I accepted wolfman into the colony and for some reason he becomes lycan during the day and turns back at night. Is that how it should be?
Frickingweeb Aug 23 @ 11:12am 
@toomanywyrms Yeah it's just crazy rare. I've only gotten the quest like two times and I've been playing with it basically since it came out. I genuinely forget I have it active. I honestly think you should just devmode trigger it because you might have a few more years to go.
too 🌸 many 🌸 wyrms Aug 23 @ 2:41am 
is the lycan quest rare? hasn't popped up in my 3 year colony, which might be bad RNG but i'd love to turn a specific colonist into one
Northward Bound Aug 22 @ 4:33am 
oof i been judged XD
Sarg Bjornson  [author] Aug 21 @ 10:57pm 
Yeah, at this point if someone is using PC they deserve it XD
Northward Bound Aug 21 @ 2:47pm 
ah, i think i logic'd out the answer. its prepare carefully mod.

every pawn, regardless, always reverts back to their base. If the pawn was created with aqua hair, it will revert back to it. does not matter if you choose to change the pawn will revert back to its original spawned values. If i get time today, i will change a pawns gender too, to see if they revert back to their original spawned gender. its a neat kinda bug, i honestly dig it. I never knew the game stored original values like that. i wonder if their pawn id's have hidden meaning that define look etc. pawn32333 is 3 adult, 2 male, 3 black hair, 3 thin, 3 bushybeard. if you change pawn 32333 to anything else, when it reverts back it will populate its appearence by its id.
Northward Bound Aug 21 @ 1:38pm 
Forgot to mention hair color, it changes too but its far more set than the beards. its not what you start as but after the first change, it reverts to its second color every time. start out with black hair, get aqua after the first day, but it stays aqua every time you revert back to wolfman from lycan. so,

black haired wolfman, black haired lycan, then next day, aqua wolfman, aqua lycan, aqua wolfman, aqua lycan, aqua wolfman, then you get tired of it and dye your hair, aqua wolfman to black hair wolfman, black haired lycan, then back to aqua wolfman. dye is forgotten
Northward Bound Aug 21 @ 1:34pm 
werebeard is still a thing, but honestly, i enjoy it. not sure if the ladies will appreciate their new beards tho lol
Sarg Bjornson  [author] Aug 20 @ 10:48pm 
For sure, readding the xenotype will work
Zombiefied Aug 20 @ 12:48pm 
For me it works after removing mod, loading savegame, saving, adding mod, readding xenotype to pawn

hope that didnt break everything else
Sarg Bjornson  [author] Aug 19 @ 3:36am 
Likely not, they are stuck
Dracula Aug 19 @ 3:30am 
Will the fix work retroactively for existing saves?

Thanks Sarg
Sarg Bjornson  [author] Aug 18 @ 10:23pm 
Yes. Changelogs are on GitHub
Agent -25 Aug 18 @ 8:32pm 
There was a mod update on August 16, but it was not stated anywhere whether the bug with transformation was fixed. I really hope it was fixed.
Sleepless Homunculus Aug 15 @ 7:02pm 
Idea: let warhowl buff colony animals, not just colonists.

Was running a wolf pack themed wildmen start. Would be really cool and thematic if my wolves get stronger as well when fighting alongside colonists.
djvirus Aug 14 @ 3:11am 
They morph normaly at day and night on 1.5 but its just that the forms are swapped.
Ionasphero Aug 14 @ 2:43am 
@djvirus The mod is currently bugged, in the sense that pawns have neither the morph ability nor morph automatically. You can use PawnEditor to manually make a change between Lycan and Wolfman till the devs get around to the list of post odyssey bugs, but they're on holiday for now
djvirus Aug 13 @ 5:22am 
Anyone know how i can make the lycan change forms correctly? They are supposed to be lycan at night but i have a few that are lycan at day
Ish Aug 10 @ 7:31am 
These are known issues, since the developers are away on vacation at the moment- best bet is to submit the bug report through their instructions so it's a quick and easy fix for when they get back
ameeer Aug 10 @ 5:08am 
playing with vanilla expanded only, these guys wont morph at all
Bodacious Cowboy Aug 9 @ 2:44pm 
Is my red-headed Wolfman supposed to turn completely red after morphing back from Lycan?
Sarg Bjornson  [author] Aug 8 @ 1:17am 
@Northward Bound: Unfortunately no. It has been death by a thousand cuts. The release date of July 11th has been terrible, as I just take vacations in August
Tactical Drongo Aug 8 @ 12:55am 
I would not be surprise
though, after a few day breaks my pawns (2 wolfmen) dont morph either atm
I am using *mostly* vanilla expanded

but I can see how figuring out where a potential bug is becomes an increasing pain in the ass with the number of mods
Northward Bound Aug 7 @ 11:49pm 
@sarg lol i have no doubt. I always assume user error and even if its not, like, it was a massive update. I can't even imagine the hell the entire VE mod packs have been these last few weeks. Have you folks at least been lucky enough to have the type of problems that when fixed on one mod it could be used on another?
Sarg Bjornson  [author] Aug 7 @ 12:39am 
Bear in mind like 90% of the "doesn't work" issues will be user problems, like always. Only interested on bug reports done through the bug tracker, including a log, and using only this mod (plus Framework and Harmony).

You wouldn't believe the amount of bug reports that say "Oh yes, I'm only using this, pinky swear", and then you open the log and boom, 765 other mods.
Northward Bound Aug 6 @ 10:25pm 
@careless nothing about morphing seems to work right or consistently atm. dev is on vacation and may get back to this latter part of the month but honestly, its so low priority compared to the mountains of mods they help maintain, id hold off adding this xeno in your mod list.
Careless Squirrel Aug 4 @ 2:25pm 
does the cool down of 24 hours for the morph still apply with the nocturnal morphing?
Northward Bound Aug 3 @ 9:48pm 
@sarg bjornson have a good time! man i need a two week vacation too...
Ionasphero Jul 31 @ 1:18pm 
have a good time
Ser_hiRo Jul 31 @ 10:32am 
Nooooo, my tanned wolf-waifu turned white at night! T_T
Sarg Bjornson  [author] Jul 31 @ 2:36am 
On vacation, back on the 15th
BlackOkamie Jul 31 @ 12:47am 
@Lacke I put my play trough on halt since it was the main mod for it this time. hopefully they get the time to fix this issue soon.
Must be hectic for them after a big patch like this to update all the mods they support.
Katudor Jul 30 @ 5:26pm 
after loading a save with these in it, the transformations are entirely reversed (lycan in the morning, wolfman at night). They do not appear to transform in space, either. Also, and granted it may also be on the sanguophage end, but turning a lycan/wolfman into a sanguophage works fine... until you load back into a save. It was an expanded 'phage (ekkiman I think? the sleepless one), but still.
Northward Bound Jul 30 @ 2:46pm 
Thanks @lacke, i didnt think too much about it afterwards and just played my newly bearded colonists lol i had fun regardless
Lacke Jul 30 @ 9:31am 
@Northward Bound I actually got the same problem and added a gene for the beard... but yeah it seems something is wrong as skin is also affected sometimes if you read other comments.

After a while, on my side, my wolfmen don't even transform at night anymore too. They just go "poof" and nothing else. :c (well sometimes a beard haha)
Grunt Jul 30 @ 2:40am 
thanks for the great work! I have so much fun and will wait patiently for the next fix
Northward Bound Jul 30 @ 1:25am 
lol got all excited about my new colony of wolfies. nightime comes... and they all just grow a beard. super funny. remove the beard. they regrow it again next night. lol is this a bug or did i get the lamest/coolest xenogene? werebeard
Gerewoatle Jul 27 @ 9:55pm 
@Church - Yes, Custom Xenotype Exporter Tool:

https://steamcommunity.com/sharedfiles/filedetails/?id=3254345251
Church.exe Jul 27 @ 9:44pm 
The Custom Xenotype Exporter mod hasn't been updated past 1.4, is there any new suggested way of making it possible to morph into custom zenotypes?
Realm Imp Jul 27 @ 12:30am 
Baby, I'm preying on you tonight, hunt you down eat you alive
Nathaniel Herapen the Third Jul 26 @ 5:17pm 
Would it be possible to add an order to morphing? So that both damage and nocturnal morphing could apply at the same time? or nocturnal and adulthood (wolf-pups!) Thanks for making the mods and don't rush.

No nocturnal turning bug occurs irregularly for me where some saves werewolves turn back and forth correctly a second game had a single pawn turn once like an adulthood morph. Strange but hilarious!
Valhalla Jul 24 @ 10:07pm 
Just saw all the other comments, waiting patiently for an update
Valhalla Jul 24 @ 10:06pm 
Same, ive been having an issue where after they transform it permanently changes their skin color