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I have a question about the warhowl gene though. In my game, enemy pawns with the gene aren't using warhowl, but the gene does have the tag "aiCanUse" set to true. Should they be using warhowl and they just aren't for me, or do they just not use it?
https://steamcommunity.com/sharedfiles/filedetails/?id=3442424913
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729344
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729331
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729311
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729294
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729284
https://steamcommunity.com/sharedfiles/filedetails/?id=3424729261
great mod as always though!
(perhaps throw the info in there somwhere that the quest is broken as for now)
(p.s. couldnt it work with droppign a custom genepack(or however they are called you can use instantly, cant remeber right now) as quest reward?)
This only seems to be a problem in custom germlines though, as when converting another to a wolfman, the skin tone and hair color genes go away.
Thanks for all the hard work you do making these Xenohumans.
Or do you know a way for me to mod this in? (my test to do so all have failed XD)