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isnt that a fascinating mechanic? i love how this game functions. Always thought it was so elegant. lol you probably want to slap me for saying that lol. anyways, not a real bug per say, the mod is completely functional and i have grown to enjoy my Werebeards. I never know what i'll get each session. Especially since i got your folks hair expanded mod too, cause... whats one more mod, amiright?????
every pawn, regardless, always reverts back to their base. If the pawn was created with aqua hair, it will revert back to it. does not matter if you choose to change the pawn will revert back to its original spawned values. If i get time today, i will change a pawns gender too, to see if they revert back to their original spawned gender. its a neat kinda bug, i honestly dig it. I never knew the game stored original values like that. i wonder if their pawn id's have hidden meaning that define look etc. pawn32333 is 3 adult, 2 male, 3 black hair, 3 thin, 3 bushybeard. if you change pawn 32333 to anything else, when it reverts back it will populate its appearence by its id.
black haired wolfman, black haired lycan, then next day, aqua wolfman, aqua lycan, aqua wolfman, aqua lycan, aqua wolfman, then you get tired of it and dye your hair, aqua wolfman to black hair wolfman, black haired lycan, then back to aqua wolfman. dye is forgotten
hope that didnt break everything else
Thanks Sarg
Was running a wolf pack themed wildmen start. Would be really cool and thematic if my wolves get stronger as well when fighting alongside colonists.
though, after a few day breaks my pawns (2 wolfmen) dont morph either atm
I am using *mostly* vanilla expanded
but I can see how figuring out where a potential bug is becomes an increasing pain in the ass with the number of mods
You wouldn't believe the amount of bug reports that say "Oh yes, I'm only using this, pinky swear", and then you open the log and boom, 765 other mods.
Must be hectic for them after a big patch like this to update all the mods they support.
After a while, on my side, my wolfmen don't even transform at night anymore too. They just go "poof" and nothing else. :c (well sometimes a beard haha)
https://steamcommunity.com/sharedfiles/filedetails/?id=3254345251
No nocturnal turning bug occurs irregularly for me where some saves werewolves turn back and forth correctly a second game had a single pawn turn once like an adulthood morph. Strange but hilarious!