RimWorld

RimWorld

Body Type Matters Redux
90 Comments
kyrambox Oct 6 @ 4:48am 
Thanks. Perhaps, another mod does it.
Evyatar  [author] Oct 6 @ 4:20am 
@kyrambox it doesnt
kyrambox Oct 6 @ 1:00am 
Does this mod change % of different bodies generation? It seems that hulk, fat and thin pawns became much more rare with is mod...
Arthur GC Oct 2 @ 5:24am 
Please also consider adding a compatibility patch for the mod big and small .

With both mods, it's possible to have a pawn with the hulk body but small genes (which is ok), but the 'body size factor' from this mod won't be used when drawing the pawn.
BeaThePANcake Sep 22 @ 9:38am 
someone PLEASE TAG ME when the mod works with the rimbody <3
Juggernaut Sep 15 @ 1:52am 
Finally! 1.6
Thank u :popular::uprisingPower:
3Rival3Destiny3 Aug 26 @ 2:50pm 
Absolutely fantastic idea!!
Evyatar  [author] Aug 16 @ 9:59pm 
Added mothballing support to prevent infinite ticking of pawns with body type hediffs, improving game performance with large pawn populations. (Thanks to llunak for identifying the issue and providing the fix)
why theres george droyd on the first image of this mods workshop page
тетеря, блин Aug 8 @ 5:40pm 
> ill look into support with rimbody next

🙏

It would be great if, optionally, hulks could hit their enemies so they will be thrown away a bit with this optional prerequisite:

https://steamcommunity.com/sharedfiles/filedetails/?id=3179116177

But it shouldn't conflict with «Melee Animations».
4ecHok Aug 5 @ 12:27am 
Great mod, but I think it affects way too many stats, same with sex matters. Imo it feels like pawns become even less unique because of that.
So the way I see it, at least everything related to mood, psychic sensitivity, certainty, supersession, melee and work effectiveness shouldn't be affected. Better to leave it for traits and skills.
Nyoj Aug 4 @ 9:14am 
Thank you for the update, amazing to see you back. And will be even better if you manage to find compatibility with rimbody. Great work !!!
Evyatar  [author] Aug 3 @ 12:27pm 
ill look into support with rimbody next
moo Aug 1 @ 9:56pm 
Rimbody +1
Felnel Aug 1 @ 3:19pm 
o www, THANKSSS!
тетеря, блин Aug 1 @ 1:41pm 
is it possible to add compatibility with Rimbody?

https://steamcommunity.com/sharedfiles/filedetails/?id=3354086860
Evyatar  [author] Aug 1 @ 1:03am 
updated for 1.6
Slinkerdeer Jul 22 @ 10:38am 
Yet another "should be baseline" mod. What the F kind of game puts thin body types the exact same power in melee as hulk types.
Sianks Jul 22 @ 5:21am 
Tested in 1.6 and so far NO ISSUES found. Most likely works even without update.
Dexter Morgan Jul 20 @ 1:43pm 
i think mod working pretty fine on 1.6 still
Felnel Jul 18 @ 2:36pm 
Was it abandoned?
llunak Jul 14 @ 9:03am 
In case you do not plan to update this for 1.6, could you please at least specify licence/permission so that somebody can continue this? Just including the source without a licence is not an automatic permission.
Juggernaut Jul 13 @ 4:35pm 
1.6 please :uprisingPower:
Sianks Jul 12 @ 8:40am 
1.6 :astariondisapprove::astariondisapprove:
Felnel Jul 11 @ 3:26pm 
1.6?
lmgginspace Jul 11 @ 1:40pm 
Sorry for the question, just curiosity, have you plans for updating to 1.6?
Arthur GC Jun 4 @ 3:48am 
Please considering adding a compatibility patch for the mod big and small.

With both mods, it's possible to have a pawn with the hulk body but small genes (which is ok), but the 'body size factor' from this mod won't be used when drawing the pawn.
Psyckosama Oct 31, 2024 @ 2:29am 
Please considering adding a compatibility patch for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3354086860&tscn=1730301749
max Oct 10, 2024 @ 9:35pm 
Isn't parry chance somewhat reversed? Thin pawns have 95 and hulks have 120 chance to parry.
zeus57007 Sep 9, 2024 @ 9:51am 
Wait, those stats for CE... Is this compatible with CE 1.4?!
[MaD] Aug 7, 2024 @ 12:40am 
After changing the bodytype from fat to feminin (standard) with Surgical Body Shaping (SBS) the "Fat" hediff persists
Rohzdear May 31, 2024 @ 11:28am 
How does this behave alongside FemaleBodyVariants? Will the new body variants for female be unaffected by the mod, or will they work alongside it?
bugsbony May 2, 2024 @ 7:59am 
@HTxL fixed thanks, I now get 100-120tps in spite of a new 25 pawns raid (I only play at 1x so as long as it's over 60 it's fine)
Evyatar  [author] May 2, 2024 @ 1:58am 
@bugsbony should be fixed now, can you check if it affects your perf now?
bugsbony May 1, 2024 @ 7:26am 
I didn't see anything interesting in the log, but here's a screenshot of the perf analyser, it was red last time though, maybe there was a few more pawns? https://ibb.co/g449Hjg
Evyatar  [author] Apr 30, 2024 @ 9:01pm 
@bugsbony interesting! I'll add caching for this method then soon so it will trigger only once in a while instead of each time
bugsbony Apr 30, 2024 @ 8:47pm 
Yes, removing only this one restored my tps, I was wondering why it was so slow for a few days. Trying to find a culprit in Dub's performance analyzer I found something about BTM_HealthScaleFactor. Of course maybe it's an interaction with my other 500 mods. Maybe I could add it back to check if there is anything in the log.
Evyatar  [author] Apr 30, 2024 @ 8:11pm 
@bugsbony this mod should be very lightweight, are you sure it's this mod?
bugsbony Apr 30, 2024 @ 6:07pm 
In my very heavily modded game this mod was very laggy, went from over 120 tps to 15~30 tps with ~20 human-likes in map.
bitmcm Apr 17, 2024 @ 6:39am 
@Kamikaze, it's damage-based. If a pawn gets punched twice in the leg and both punches amount to more hp than the leg has, the leg is gone. Dismemberments keep happening a lot in my colony because of this mod. I have a bunch of people with the aggressive trait so they're all the time punching people and they are all hulk sized xd
Evyatar  [author] Apr 16, 2024 @ 3:50pm 
@GVLT it's intentional since body size doesn't increase hunger enough
GVLT Apr 16, 2024 @ 3:04pm 
Used your mod for some dozen of hours, it seems that hulk are eating too much, because you both increased hunger rate and body size stat, which is in fact already increasing nutrition spent to survive.
Kamikaze Apr 16, 2024 @ 12:31pm 
bitmcm, i`m not a specialist, but dismemberment, imho - is a pure lottery. Once upon a time 1 big bug somehow managed to bite off 2 bionic arms from my pawn, in 2 bites. Mb because of CE, who knows, but it was a HUGE surprise, to say the least.
bitmcm Apr 16, 2024 @ 7:18am 
This mod is really cool but I think it should be balanced a bit or have settings to adjust variables. So far the last 3 social fights have resulted in 3 lost legs because they were of hulk against thin and it only takes two punches.
lmgginspace Apr 15, 2024 @ 3:21am 
Thanks a lot :) This mod may be simple in concept, but it surely adds very interesting deep to characters.
Evyatar  [author] Apr 15, 2024 @ 1:55am 
updated to 1.5
Marty in the multyvers Apr 14, 2024 @ 11:18am 
Hope to see it updated soon
lmgginspace Apr 12, 2024 @ 7:12am 
Hope to see this awesome mod for 1.5
steadfast Apr 12, 2024 @ 12:41am 
1.5?
Zmetek Mar 22, 2024 @ 12:37pm 
♥♥♥♥♥♥♥ you cant even imagine how long have I been praying for this