RimWorld

RimWorld

Star Wars : The Force-Psycast
737 Comments
Sanghelli Lord Jun 20 @ 9:11am 
ok thanks for the info lee i dont mind farming them there a good source of free light sabers
Lee  [author] Jun 20 @ 7:49am 
@Gosu: Mainly so i don't have to depend on others to update their mod
@Sangehelli : Pretty much
@MIMIEMM : Check the tab or the pawn stats
Sanghelli Lord Jun 20 @ 7:10am 
mimiemm there is an alignment tab

find a colenest and look for the tab
MIMIEMM Jun 20 @ 4:48am 
How can I check a pawns alignment?
Sanghelli Lord Jun 19 @ 11:41pm 
likely a dumb question how do you craft sith tech parts or do i just farm them off of other sith?
GoSu Jun 19 @ 11:13pm 
No more VPE? If that is the case mind me asking why?
Lee  [author] Jun 19 @ 10:41pm 
No. I'm remaking the mod to be standalone
Thrall Jun 19 @ 7:05pm 
is this gonna be updated to 1.6?
MIMIEMM Jun 19 @ 4:50pm 
How do I see my pawns alignment?
mageofsomethingorother Jun 14 @ 12:50pm 
Okay! I'll give it another shot after that, thank you for the quick response!!
Lee  [author] Jun 14 @ 11:49am 
cast it a few times. your lightside alignment may not be higher enough
mageofsomethingorother Jun 14 @ 11:31am 
Force healing doesn't seem to do anything when I use it... Any suggestions on what could be going wrong?
(ty a bunch for this mod btw, I've been doing an rp-focused star wars themed run and it's been really fun)
Lee  [author] Jun 14 @ 7:59am 
Imagination: that sounds like a VPE problem. That mod is responsible for adding points
King of Hearts Jun 14 @ 3:49am 
Anyone try this with multiplayer ?
Imaginationislife Jun 13 @ 11:45pm 
Im having a hard time getting anyone else a jedi/sith ability. Some of my colonists have psylinks lvl 1 or more but no matter what I do (use sith scrolls, jedi apprentice, etc.) no one is getting any skills or psycast points to unlock anything. What am I missing?
Ashiel Jun 12 @ 3:01am 
I just want to say that the apprentice ability is the coolest thing ever. Thank you. It feels so cool to be able to actually be able to teach a student a power rather than buying psytrainers. So, so cool. ♥
Camalie Jun 5 @ 8:31pm 
@Atreidi
They're meant to go together. The Mod Author split this mod and moved the lightsaber stuff to that one while keeping this one focused on the force
Atreidi Jun 5 @ 2:37pm 
Anyone tested this mod along the newer: Star Wars : The Force - Lightsaber?
Lee  [author] Jun 4 @ 10:37am 
Only if they are a ghost i believe.
VexznVex Jun 4 @ 9:57am 
That makes since I thought it meant the pawn can ALSO die from the object being destroyed.
Lee  [author] Jun 4 @ 7:31am 
When the pawn dies, they can redirect as a ghost. They will only die again if the object is destroyed
VexznVex Jun 3 @ 5:46pm 
Does linking to an object do anything?
Lee  [author] Jun 1 @ 9:43am 
Most likely. You can disable the changes in the modsettings
Arira Jun 1 @ 9:40am 
I think alignment fuck ups with the eyes if you have NL Facial Animation.
Lee  [author] Jun 1 @ 9:15am 
ye. Its due to the scaling.
BlueCitrus Jun 1 @ 9:11am 
even the dark-side ones, it either doesn't pop out in the health condition or only lasted 1 second, force cloak worked tho
Lee  [author] Jun 1 @ 8:38am 
hmm. All the lightside ones? It might be because they are scaling off the lightside stat
BlueCitrus Jun 1 @ 6:58am 
seems to fix itself, duration became normal mid and post-combat with full mods, huh
BlueCitrus Jun 1 @ 2:04am 
there's a weird bug, force-healing, projection bubble and I assume any other psycasts that apply a health condition doesn't get applied. i checked with just the mod and its dependencies and still doesn't seem to work, any recommendation or solution?
Lee  [author] May 31 @ 2:28pm 
@Dramn - Temporary bug. Will fix in next update
@Vassomore - They need the hediff from casting a darkside ability first
Vassomore May 31 @ 6:50am 
even when my pawns meditate at a darkside nexus they do not gain alignment. any help?
Dramn May 30 @ 6:29pm 
Hewwo, the description for Force Throw says that you can throw pawns into walls and it will damage them, but when you select a pawn and then select a wall to throw them towards, it says "This building cannot be minified or thrown"
Lee  [author] May 30 @ 5:37am 
@Slythnort. Ill look into it .
Lee  [author] May 30 @ 5:37am 
@Wawa, can I get some type of log
Slythnort May 30 @ 2:38am 
Great mod. The only issue I have is that for some reason i can't use Sith Sorcery: Drain Knowledge. Says pawn needs 100% psyfocus to use, even if he already has it.
Wawa cat May 29 @ 11:34pm 
dude, i cannot make anyone a apprentice
Lee  [author] May 27 @ 2:06pm 
Ah. Yeah I should probably add some stuff to the mod page about it.
Dramn May 27 @ 12:56pm 
Thank you for replying!<3There's a whole fricken freature with the master/padawan stuff that I had no idea existed when you recast the apprentice psycast on people lol
Lee  [author] May 27 @ 8:17am 
Yes. They can spawn with either one,
my leg May 26 @ 10:34pm 
i got a jedi order trade, but it spawns with plasma sword instead of lightsabers, is it because i am using kotor weapon's lightsabers mod?
Lee  [author] May 25 @ 8:20am 
They get a higher psylink level, or you have the master cast the ability on them again
Dramn May 25 @ 3:11am 
How does a padawan actually graduate from being a padawan?
kev675243 May 18 @ 1:42am 
for those who are still using the pre 4/18/25 version of this mod and want to update their old save to the current version, all you have to do is access you save file and find the "<learnedAbilities>" section. From there delete all <li> brackets with the "TheForce_Psycast"
Lee  [author] May 14 @ 8:48pm 
Yah, it's currently outdated as Rick is working on the fallout stuff. At some point we'll get back to working on it
GoSu May 14 @ 8:07pm 
Well maybe conflicts with this mod isn't right way of phrasing this, since I didn't check out that mod by it self. Could just be an issue with that mod alone. I guess I figured anyone using this mod is likely to be using those mods as well. Might be helpful to someone. Sorry if I shouldn't have posted that here.
Lee  [author] May 14 @ 7:56pm 
Weird. I don't know why it would conflict
GoSu May 14 @ 7:28pm 
So thought I would mention this just incase someone runs into this issue as well. I use ranger ricks SWCP Jedi Order mod which adds robes and some armor. However it also "requires" SWCP - Tools which seems to conflict with this mod. Causing lightsaber to continually miss and throw red errors. The SWCP Jedi Order mod doesn't seem to need the tools part to function so just disable that mod.
Lee  [author] May 12 @ 4:10pm 
Ah. If you have abetter image you want, feel free to send it on the discord
Durin BloodWolf May 12 @ 4:06pm 
Thanks you for this amazing mod, u are incredible i only see one bad thing about this. Its the new photo of "Rey" in telekinesis psycaster xD. The rest is amazing jaja
Boxnami May 10 @ 10:26pm 
Thank you so much, & thank you for the mod! It'll be a big part of how I spend 100's of hours on this game, lol.