RimWorld

RimWorld

Star Wars : The Force-Psycast
818 Comments
Lee  [author] 2 hours ago 
You are welcome to release a patch, but I prefer no forks of the mod.
Viking 4 hours ago 
It's funny, but you can use the psi ability from this mod on Sith pack animals and get very expensive implants. The caravans come without their food and devour all your supplies. The Jedi and Sith are not at war with each other, but are hostile to the Empire. This is all a big problem/drawbacks. I really want to fix it
月吟裔德格 Jul 17 @ 7:57pm 
This is uncertain because I have memories of bugs occurring after choking on animals and vanilla races. For the sake of accuracy, I will check if these will happen again.
Lee  [author] Jul 17 @ 7:53pm 
Is it only these races?
月吟裔德格 Jul 17 @ 7:51pm 
After encountering this bug a few minutes ago, I immediately exited to the main interface and entered the DEV mode to choke the same race(actually same genes), but the bug did not occur.
月吟裔德格 Jul 17 @ 7:48pm 
No, currently, this bug will randomly occur or not occur during my gameplay.
Lee  [author] Jul 17 @ 7:46pm 
So is it fixed?
月吟裔德格 Jul 17 @ 7:44pm 
And this time, the bug did not occur near buildings or mountains.
月吟裔德格 Jul 17 @ 7:42pm 
Strangely, when I entered the DEV test to choke these race, no bug appears.
月吟裔德格 Jul 17 @ 7:23pm 
Bug appear again this time I choke a Crotalid from this gene mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3147447844

Ama from this gene mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2974761367

They are written by the same author.
月吟裔德格 Jul 17 @ 2:54pm 
If I don't continue to respond, you can assume that I haven't encountered this bug yet.
月吟裔德格 Jul 17 @ 2:32pm 
I will check if this bug still occurs in the saved files this issue haven't appear. This will take some time.
月吟裔德格 Jul 17 @ 2:30pm 
Unsub and resub cannot solve the problem of existing bugs in the saved game. In this save file, the object for which "force chock" is used is (found using the character editor): an male Ama. His neck was brocken and dead. And it became a pawn that was not on the local map(Use the functions of the Character Editor for filtering).
月吟裔德格 Jul 17 @ 2:11pm 
I'll try it
月吟裔德格 Jul 17 @ 2:10pm 
But I remember that this problem also occurred once when using the equipment on an animal (of course, the animal was also near the building)
Lee  [author] Jul 17 @ 2:10pm 
Hmm. Can you unsub and resub just in case.
月吟裔德格 Jul 17 @ 2:07pm 
They are human pawns, Homo sapiens and various genetically modified humans (B&S, Ama...)
Lee  [author] Jul 17 @ 7:11am 
weird. That error is saying they are failing to find textures for the pawn they are choking.
Are they human pawns? HAR Pawns? Animal Pawns?
月吟裔德格 Jul 17 @ 3:30am 
Every time this bug occurs, my pawn is standing nearby the building/mountain, using Force Choke to fight against the enemies nearby the building/mountain.
月吟裔德格 Jul 17 @ 2:45am 
I'm not sure if this will enable the correct log to be uploaded:
https://gist.github.com/HugsLibRecordKeeper/4035098c9a1f8b097115303e89460917
月吟裔德格 Jul 17 @ 2:36am 
Using Force Choke sometimes causes all the pawns disappear.
Exception in Verse.Root_Play.Update: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 556310D7]
at TheForce_Psycast.Abilities.Telekinesis.TelekinesisPawnFlyer.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00000] in <78fef7436e5649b08a4de9867b58d092>:0
at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <981a33edf24d499488b0f820d94638e1>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x00082] in <981a33edf24d499488b0f820d94638e1>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
at Verse.Map.MapUpdate () [0x000ea] in <981a33edf24d499488b0f820d94638e1>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1
神木零子 Jul 15 @ 9:32am 
Thank you, master jedi.
Lee  [author] Jul 15 @ 9:09am 
Yes. Both mods are updated
Pekeyee Jul 15 @ 8:10am 
does it work with lightsabers mod on newest patch?
Lee  [author] Jul 15 @ 7:10am 
Ill fix it
神木零子 Jul 14 @ 11:57pm 
You seem to forget updating modDependenciesByVersion in About.xml, this also happens to your lightsaber mod.
STEP ON THE GAS Jul 14 @ 12:58pm 
Okay cool, thanks!
Lee  [author] Jul 14 @ 7:20am 
Peace Talks, Killing Innocents, Charity.
Make sure you have the force alignment mod setting active
STEP ON THE GAS Jul 14 @ 3:44am 
General question, how do you actually get alignment up or down? It says it's affected in various ways, but I've yet to find any
谁在背后天天射我 Jul 13 @ 9:42pm 
Got it!Thanks:steamthumbsup:
evcastello Jul 13 @ 9:42pm 
Psycast lol, not psychotherapy
Lee  [author] Jul 13 @ 9:36pm 
If your using the in-game parry system then yes. There is a check and balance system.
If you aren't then its pretty much an insta kill
evcastello Jul 13 @ 9:34pm 
Sorry, I still don't really get it.

"Perform an attack that beheads the target"
So is it an automatic success? Click psychotherapy, click, target, guaranteed behead?

Or some kind of check to determine a hit, then if it hits automatically behead?

Or just a targeted attack that if it hits, hits the head for whatever the normal damage is?
Lee  [author] Jul 13 @ 9:28pm 
When they reach a higher psycast level than the master they autograduate.
Casting the ability again on them also brings up the Apprenticeship menu so check that if you haven't already.
Sith can also graduate by killing their master
谁在背后天天射我 Jul 13 @ 9:23pm 
how to graduate?What are the conditions? Is there any difference between Sith and Jedi in this regard? Because some of my pawns have been apprentices for a long time
TiraboTurbos Jul 13 @ 6:30pm 
GOAT!:cozybethesda:
Lee  [author] Jul 13 @ 1:36pm 
Space wasn't a thing when i added it. I'll make some changes to it.
TiraboTurbos Jul 13 @ 1:26pm 
Oh yeah, the description of the Sith-Tech lung mentions how it helps in toxic environments and the void of space(which we can actually now explore with Odyssey), but the stats on the left side of the window doesn't seem to reflect that(like the breathless archite gene added by Odyssey, I'd expect the Sith-Tech lung to mention vacuum resistance or toxic environment resistance).
Lee  [author] Jul 13 @ 1:23pm 
Raiden, what do you mean
Lee  [author] Jul 13 @ 1:23pm 
Its exactly as it says. They are are basically melee attacks
evcastello Jul 13 @ 12:27pm 
How does stuff like the Sai Chai work? Because a guaranteed 1 hit kill would be wild. What does it actually do?
R A I D E N Jul 13 @ 12:10pm 
1.6 all addons pls)
Lee  [author] Jul 12 @ 11:36pm 
Ye. If you meditate at it itll increase one while decreasing the other. But otherwise they are independent. So You can be 100% darkside and 50% lightside
TiraboTurbos Jul 12 @ 11:33pm 
Independently? Meaning I can have dark and light affinity at the same time? without one canceling the other out?

What about the force nexus'? that mentioned turning one into the other?
Lee  [author] Jul 12 @ 8:23pm 
Yeah. They scale independently.
Lee  [author] Jul 12 @ 7:36pm 
Hm. The whole tree of course. They work with any melee weapon
TiraboTurbos Jul 12 @ 7:23pm 
Wait, which are you referring to? The telekinetic lightsabers psycast, or the whole lightsaber psypath?
月吟裔德格 Jul 12 @ 5:37pm 
I don't know... the headgear of other mods are normally rendered above the hair layer, but the hood of this mod is rendered below the hair layer. (Show hair with Hats or Hide all Hats mod)
Lee  [author] Jul 12 @ 5:27pm 
I believe you have a conflict. I don't have that issue on my playthrough