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Hope this helps anyone else with the same issues!
As i can add a "hardcoded" ideology to the faction (where i can define which hairstyles are used) i think i will be able to have them use the hair.
As for me i already use and enjoy your mod - but i would like to keep the dependencies of the mod as low as possible (i do rely on some Gene and armor mods e.g. which are essential.) To have the faction (orcs, dwarfs and nords to be specific) with such well made hair would just be a bonus.
So, much appreciated that i can use your assets! I will credit you and forward via link to this mod (which is a essential for medieval playthroughs imho!)
Of course proper credit will be given (right on top of my workshop description).
Anyway, just updated to fix the beards.
I think it might be because of the style tags for the hairstyles, they were all tagged as "rural" only so pawns with certain cultures might get the look change mood. It's not something that came up whilst i was testing things out so I'm not 100%.
Either way it can't hurt to add more style tags so I've just updated with a few more that I thought were fitting, let me know if you still get the issue.
Despite no ideology being loaded much of the underlying game code still actually uses an ideology. It's just not shown to the player. It's basically the 'default' ideology. What is likely happening is that the hairstyles were added to the game but it didn't update the allowed hairstyles for the default ideology giving you that error message. You'll probably have to devmode it in to the ideology somehow. I never not used ideology so I have no idea how to do that. You may need to use Faction Customizer mod as it should, I think, give you backdoor access to your ideology if you edit your own faction.
...also stayed for the hairs. >_>