X4: Foundations

X4: Foundations

Xepocalypse
115 Comments
Dylan Sep 18 @ 11:38pm 
24/Nov/2023
IS THIS WORK FOR CURRENT ♥♥♥♥?

♥♥♥♥♥♥♥ hell guys.
aladinaleks Sep 13 @ 9:24am 
Does the mod work for 8x versions of the game?
Update the mod for the game version 8x please.
Slinga Aug 25 @ 2:50am 
@SRGBread your version works on Beta 8?
SRGBread Feb 26 @ 10:23am 
Also working on a complete remake of it to make it 10x better
SRGBread Feb 26 @ 10:22am 
I uploaded a updated version of it on nexus that should work still called Xepocalypse expanded
Daan Feb 11 @ 9:28am 
update:

Tried to run it, but apparently there are some depencies which are missing. Won't load.
Daan Feb 11 @ 9:06am 
I see so many comments reporting errors, I'm hesitant to install it.

Is this now abondonware?

The version on Nexus looks like it addressed most issues, but requires VRO and wont run for me.
Sillls Dec 30, 2024 @ 11:14am 
I have noticed a few problems with this mod.
First was a quest to setup laser towers and satellite's in a named sector. But when I would get to that sector. The quest would change to another sector. Then it would change again. Sometimes going back to a sector that it names but changed when I got there.
I ended up dropping the quest.
.
The second issue was that a number of factions are still building in the game. Mostly the PAR in several sectors.
But only the defense platforms were built. Everything else was under construction.
.
That led to the third bug. Which was faction quest started to open up. But seemed to give me a random location to go to.
.
To be fair, the mod was fun to play for the first hour or so. But then is too buggy to play.
Sillls Dec 30, 2024 @ 6:07am 
Any chance that this mod can start with Antimatter cells in the players inventory?
The quest cease and desist is still active in this mod and a bit of a pain once it starts.
Sternlein Dec 6, 2024 @ 11:33pm 
THIS MOD IS THE HARDEST !

But only if you use this addional mods to make xenon to the real horror:
If u want 10 - 15 hours freedom, and after that fleets of 4 -8 Xenon Captials rushing in waves over the terrans sector. Than u must download and activate this mods to your game too. Try to stand against them, Push them back and make the world yours:

Try this out:
- Xenon Ship Cost Reduction
- Xenon Ship Build Time Reduction
- More Turrets for Xenon Capitals

For a little chance to win this, try this Mod too:
- Capturable Xenon XL
- Landlord (get money from the other factions stations in your sector as rent)

If u can conquer the whole Map, than u are the World Leader !!!
SRGBread Jun 25, 2024 @ 9:40pm 
For those that want a updated more indepth version im working on one based off the idea of this mod but much more done ie loads of custom scripts for rebuilding factions a more balanced economy custom jobs to go with the idea of this mod if you want to follow along with the development either message me or look up this mod on nexus i posted my earlier version there
SHADOW May 25, 2024 @ 11:20am 
Hello, i'm gonna try this mod later with the faction added by deadair (The EvE factions), in my actual playthrough, the xenon attack them also (And they got wiped out on my first game, because those factions arn't yet fully fledged, so they have a very slow start in my opinion compared to others).
AdmiralKittens Mar 15, 2024 @ 4:04pm 
When playing with the game start provided by the mod, most plot and mission quests don't work. Most notably when going to Avarice, since there's no Tidebreak station the opening quest can't be completed. Only option to make this usable is through creative game starts setting all quests to be completed.
SRGBread Mar 4, 2024 @ 4:41am 
I added a bunch of extra economy fixed and boosts to the terrans and xenon to make it feel a little more complete im also activing working on the one on nexus
AdmiralKittens Mar 2, 2024 @ 5:41pm 
whats the difference between this mod and the other version on nexus?
[GM] Nightwarrior Feb 26, 2024 @ 8:33am 
What kind of changes you have made.
DArmada03 Feb 26, 2024 @ 1:38am 
i've played alot with this mod, I added the FOCW mod and changed a few values and i must say the Xenon are not weak after that change, made them overwhelming and wow haven't had this much fun in X4 in a long time :)
Ladulala Feb 25, 2024 @ 5:10am 
I played 100 hours + with this mod, I must say xenon is way too weak compared with Terran, even after I installed xenon hell mod.
enhance the xenon please
yoooo Feb 22, 2024 @ 7:25am 
@hurepoix
Use this with xenon ship build resource/ time mod
hurepoix Feb 20, 2024 @ 7:08pm 
I just made a very short test, + editing files and saves.
It s a different game, yes, where you play in self-sufficiency, but I dont really understand xenons things. They simply wait for an already writted defeat ? It seems xenons are unchanged for ships quality and number. That means xenons, with the same number of ships than in a vanilla game, have to control a much more large territory ? something xenons were unable to with the small one they have in a classical game.
thorstein92 Feb 14, 2024 @ 6:56am 
@Firephoenix0202 - scrap recycler. PIO should have "normal" scrap recycler with terran construction method
Firephoenix0202 Feb 10, 2024 @ 2:14am 
I was wondering how you could get hull parts? Since there are no hull parts factories.
SRGBread Feb 5, 2024 @ 9:02pm 
Alot added some teladi faction stations and jobs for them increased xenon presence and more patrol jobs a few more terran fleets on defence giving the player plenty of time to get built up added recycle ships and stations as a dependency to the mod added a mod dependency for more xenon ship macros lowered xenon aggression just a bit to prevent them killing themselves so easily ran some tests to see if terrans would take over to many sectors and ran seta for 2 real life days and no one moved so pretty balanced now much more to come in the future and sorry for the runon sentence
[GM] Nightwarrior Feb 5, 2024 @ 3:48pm 
what did you changed on it
SRGBread Feb 4, 2024 @ 7:01pm 
i have done a complete overhaul of the mod for anyone wanting it its on nexus https://www.nexusmods.com/x4foundations/mods/1312/
SRGBread Feb 4, 2024 @ 8:36am 
thank you i will make sure to credit your for your work
nimO  [author] Feb 3, 2024 @ 10:51pm 
@OONIghtHunterOO, sure go ahead, thats why the source is on GitHub :)
SRGBread Feb 3, 2024 @ 6:17pm 
hello i was wondering if you are still working on this mod for improving and such i wanted to make some changes i felt would make it more realistic/ difficult if i could have permission to reupload all credit will be given to you btw
mcHAMR Jan 30, 2024 @ 10:35am 
uhhh, is dal dead?
Shizzkizz Jan 30, 2024 @ 7:12am 
I'm so ready for pain.
Deep Fried Jan 24, 2024 @ 9:53am 
combine with xenon hell
Voltoth Jan 17, 2024 @ 3:56pm 
Definitely a fun mod, but I have noticed that the Xenon kind of ... give up? after a while and stop trying to push back into sectors you take from them. Also, the NPC factions could do with being a bit more aggressive too. I'm not sure this is possible within their faction logic, but the Terrans for example, only seem to build one or two sectors away from their home territory, which means it's always up to the player to carry the burden of dealing with the Xenon and pushing them back. It would be cool if there was a mod option to increase the expansion rate of the factions, Xenon as well, so that maybe, I could just sit back and build my empire to supply the war effort instead of having to do everything.

Great mod though, this aside.
[GM] Nightwarrior Jan 17, 2024 @ 1:22am 
Its a pretty nice grind to be honest after a while i found out that supplying mostly only works with my own shipyard after this i stated pumping out this nice arg antigone and more stuff. Terrans pushing deep in xenon space taking back some sectors by now as i try getting the xl shipyard for building ships. What do they need to build their own space stations again that i have to find out again now
jumbled Jan 16, 2024 @ 1:27am 
There is certainly potential here, but it also seems like it'll be a tremendous grind to take back the entire galaxy. Ugh! Right now, I took back Second Conflict Flashpoint and built a large claytronics/hull part fab to supply everything else. I cleared a couple other sectors, and "gifted" an outpost to ARG in Argon Prime, and another to ANT in their home sector. They are both slowly building new support stations and also NOW calling for a lot of military ships out of my wharfs...now that they have territory to patrol. Supplying everything will be a major pain, however, as I'm currently the only one producing any commonwealth stuff.

I may be making profitsss...but supply vs demand is WAY out of whack! LOL
[GM] Nightwarrior Jan 13, 2024 @ 1:12am 
perhaps at some point it will be implemented its just starting here and its pretty nice to be honest. But like since 2 days my BDW Warfs dont like to build ships and if i sell them they destroy it is there some kind of bug.
jumbled Jan 13, 2024 @ 12:27am 
That one is interesting, for instance to "research" ship BPs early on without buying them by recycling stuff at your station. But my impression where selling stations goes, it might NOT be to take ownership, but rather to scrap the whole thing. It talks about recycling, not simply selling something for the pure ownership of the item.

Either way, "cheating" ownership of an outpost would be easier, at this point.

Alternatively, if the various factions would offer guild missions to "take back" some sector by building military outposts, this would do the trick, and fit much more naturally with the theme of the mod.
Kherbyne Jan 12, 2024 @ 5:15am 
@jumbled use the recycle ships and stations mod and sell them a station
jumbled Jan 11, 2024 @ 9:17am 
Oh, by the way, how do we reactivate the Neptune gate, or do we?
jumbled Jan 11, 2024 @ 9:12am 
Building ships is one thing. But what about retaking their former sectors such that THEY own them, not me or the Terrans? I don't see a point to owning sectors myself. Therefore, do they come to me and ask me to retake their original home sectors, maybe by asking to build a defense platform and hand it over to them? Right now, no one owns anything other than the Terrans. And NPC's don't build sector-claiming bases unless they own an adjacent sector to branch out from. This might also extend to building anything at all if they don't own the sector to build it in.

So, building ships for them might be a waste of time (and resources). If THEY don't retake the universe, I guess it's up to me and the Terrans, which is the only functioning race to work with.
[GM] Nightwarrior Jan 10, 2024 @ 2:49am 
you can build a scrapyard for the commonwealth stuff they will start producing ships if you provide resources and start settling again
jumbled Jan 10, 2024 @ 1:17am 
Never mind... NOW I see something, only after doing most of the work! LOL It does, however, bring up the point of how we are supposed to resettle everyone. Do we get a mission or something to hand over "sector x" to "faction y" at some moment, thereby returning their former holdings?
jumbled Jan 9, 2024 @ 2:13am 
Are we supposed to take over the entire universe for ourselves? I don't see the Terrans planting any defense bases anywhere to take over things.
sstheduke92 Jan 7, 2024 @ 5:44am 
It's a great idea, but i have 2 problems:

The"wavebreaker" station (i hope this is the name in english) is not there, is there a way to bring it back?

And for me the Xenon do nothing, there are stations, but they don't build fleets, i don't know if it is this mod or another, i try to figure it out
ThePunisher Jan 5, 2024 @ 5:35am 
What relation should factions have with each other, bcs they are still fighting.
I was in getsu fune fighting some xenon and saw TER fighting SCA, this happened some hours in the save, not more than 10, and this is what the save file says:
<faction id="terran">
<relation faction="antigone" relation="-0.011"/>
<relation faction="argon" relation="-0.011"/>
<relation faction="buccaneers" relation="-0.032"/>
<relation faction="boron" relation="-0.032"/>
<relation faction="yaki" relation="-1"/>
<relation faction="ministry" relation="-0.011"/>
<relation faction="paranid" relation="-0.011"/>
<relation faction="scaleplate" relation="-0.32"/>
These are not all but there is a 1k imit on the comment.
Ryzer Jan 3, 2024 @ 3:50am 
As Kasgiz says, having just humans would be an excellent adventure, we Terrans created the Xenons and now we fight against them, but without anyone else and unlocked blueprints, being able to choose my ships, I love Split; )
-- Please, Humans vs Xenon--
Kasgigz Dec 27, 2023 @ 2:40pm 
Is it possible to have this but without all the aliens species in Sol ? I would love this for a human supremacist run.
[GM] Nightwarrior Dec 26, 2023 @ 1:18am 
What Mod Configuration i should use to make it a challenging game like Xepocalypse vro and what more? Anyone has suggestions right now Xenon sitting ducks in there own sectors doing nothing.
Willy Pete Dec 25, 2023 @ 2:24pm 
@Sithmedic I have not seen this in my game. I went through the Terran plot and got my Syn. I have PIO in the south who finished their shipyard and wharf. I recently noticed ALI creating a shipyard in Astroid Belt, but currently there are no hull parts or claytronics in my universe yet. I haven't had time to build a scrap yard.
Sithmedic Dec 24, 2023 @ 12:53pm 
Quick followup to my below question / observation.
using the cheat mod, i handed the defense stations in the lower 4 sectors, (Oort, Pluto, Neptune, Uranus) to Segaris. This seems to have halted all Terran civil wars.

I have a hunch for what is happening: I think the Initial 'spawn' stations that each faction has (shipyard wharf repair etc) will spawn WITHOUT paying for the plot. I think this is because normally the game will spawn them in an unclaimed sector. I think the terrans see the Wharf as an illegal (unpaid) station and eventually blast them, causing a civil war.

Is anyone else seeing this behavior? Thoughts?
Sithmedic Dec 23, 2023 @ 12:44am 
Bug?
Terran are attacking all the Segaris stations. The encyclopedia has them as not enemies, but they keep blowing each other up.
Is dynamic war or faction war part of this mod? or has anyone else seen this?