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IS THIS WORK FOR CURRENT ♥♥♥♥?
♥♥♥♥♥♥♥ hell guys.
Update the mod for the game version 8x please.
Tried to run it, but apparently there are some depencies which are missing. Won't load.
Is this now abondonware?
The version on Nexus looks like it addressed most issues, but requires VRO and wont run for me.
First was a quest to setup laser towers and satellite's in a named sector. But when I would get to that sector. The quest would change to another sector. Then it would change again. Sometimes going back to a sector that it names but changed when I got there.
I ended up dropping the quest.
.
The second issue was that a number of factions are still building in the game. Mostly the PAR in several sectors.
But only the defense platforms were built. Everything else was under construction.
.
That led to the third bug. Which was faction quest started to open up. But seemed to give me a random location to go to.
.
To be fair, the mod was fun to play for the first hour or so. But then is too buggy to play.
The quest cease and desist is still active in this mod and a bit of a pain once it starts.
But only if you use this addional mods to make xenon to the real horror:
If u want 10 - 15 hours freedom, and after that fleets of 4 -8 Xenon Captials rushing in waves over the terrans sector. Than u must download and activate this mods to your game too. Try to stand against them, Push them back and make the world yours:
Try this out:
- Xenon Ship Cost Reduction
- Xenon Ship Build Time Reduction
- More Turrets for Xenon Capitals
For a little chance to win this, try this Mod too:
- Capturable Xenon XL
- Landlord (get money from the other factions stations in your sector as rent)
If u can conquer the whole Map, than u are the World Leader !!!
enhance the xenon please
Use this with xenon ship build resource/ time mod
It s a different game, yes, where you play in self-sufficiency, but I dont really understand xenons things. They simply wait for an already writted defeat ? It seems xenons are unchanged for ships quality and number. That means xenons, with the same number of ships than in a vanilla game, have to control a much more large territory ? something xenons were unable to with the small one they have in a classical game.
Great mod though, this aside.
I may be making profitsss...but supply vs demand is WAY out of whack! LOL
Either way, "cheating" ownership of an outpost would be easier, at this point.
Alternatively, if the various factions would offer guild missions to "take back" some sector by building military outposts, this would do the trick, and fit much more naturally with the theme of the mod.
So, building ships for them might be a waste of time (and resources). If THEY don't retake the universe, I guess it's up to me and the Terrans, which is the only functioning race to work with.
The"wavebreaker" station (i hope this is the name in english) is not there, is there a way to bring it back?
And for me the Xenon do nothing, there are stations, but they don't build fleets, i don't know if it is this mod or another, i try to figure it out
I was in getsu fune fighting some xenon and saw TER fighting SCA, this happened some hours in the save, not more than 10, and this is what the save file says:
<faction id="terran">
<relation faction="antigone" relation="-0.011"/>
<relation faction="argon" relation="-0.011"/>
<relation faction="buccaneers" relation="-0.032"/>
<relation faction="boron" relation="-0.032"/>
<relation faction="yaki" relation="-1"/>
<relation faction="ministry" relation="-0.011"/>
<relation faction="paranid" relation="-0.011"/>
<relation faction="scaleplate" relation="-0.32"/>
These are not all but there is a 1k imit on the comment.
-- Please, Humans vs Xenon--
using the cheat mod, i handed the defense stations in the lower 4 sectors, (Oort, Pluto, Neptune, Uranus) to Segaris. This seems to have halted all Terran civil wars.
I have a hunch for what is happening: I think the Initial 'spawn' stations that each faction has (shipyard wharf repair etc) will spawn WITHOUT paying for the plot. I think this is because normally the game will spawn them in an unclaimed sector. I think the terrans see the Wharf as an illegal (unpaid) station and eventually blast them, causing a civil war.
Is anyone else seeing this behavior? Thoughts?
Terran are attacking all the Segaris stations. The encyclopedia has them as not enemies, but they keep blowing each other up.
Is dynamic war or faction war part of this mod? or has anyone else seen this?