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ERROR: General , 1728826770687> 0> at zombie.world.DictionaryDataClient.parseCurrentItemSet(DictionaryDataClient.java:42)
ERROR: General , 1728826770687> 0> at zombie.world.WorldDictionary.init(WorldDictionary.java:213)
ERROR: General , 1728826770687> 0> at zombie.iso.IsoWorld.init(IsoWorld.java:2450)
ERROR: General , 1728826770687> 0> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
ERROR: General , 1728826770688> 0> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
ERROR: General , 1728826770688> 0> at java.base/java.lang.Thread.run(Unknown Source)
*clanks in plate armor*
Overall, i do think it's OP. Perhaps you spawn injured. Perhaps you just spawn with the Katana but need to craft/forge the armor. additionally you could craft the Katana as well. Just trying to think of ways to make this balanced. Otherwise it's a good mod, i enjoy it very much.
This particular mod doesn't work for me.
Problem with clothes.
"All your life, you have been consumed with the agonizing wish to be Japanese, coupled with the fact that you are not, and never will be Japanese. So you tried. Unlike many who just talked, you walked the walk. You studied the blade. You worked out and exercised. You are healthy and skilled in swordsmanship."
"Now that the world has fallen around you, it is time to carve out your own destiny."
Also you should consider using profession framework, or else it may become bug when making new character and bug that give you more trait point when change like most profession mod out there