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If you want to know why you can't lock the range indicated by the description, please refer to Q&A Q1
you make good stuff for the community so, keep at it
I have always had this idea, but I have not realized it due to workload. Let's see if I can realize it during Easter.
light and heavy panels........ you added those up to 1x6 and centered versions of those
however because you have 1-6 and 7-12 blockis but no 1-6 and 7-12 panels...we cant cover the blocks with those panels
And I think there are already a lot of armors that can do 6+6=12, or can be combined into any shape of 7~12 grids.
so please, do make 1x12 armor panels,it makes making designs easier
Download it and replace your world's <CrewEnabledConfig> to use the existing handheld weapons in this mod
https://drive.google.com/file/d/1lwP1pEUUh18VjyNU8p4BjHw548JmvSLw/view?usp=drive_link
Lit Fuse 168<
Don't understand what 1x12 panels, armor blocks?
But roughly speaking, artillery such as VLS weighs dozens of tons, and artillery pieces other than naval guns also weigh about 2 to 3 tons.
The missile is only 20KG, and the weight of the ammunition ranges from dozens of tons to one or two tons.
As far as I know, WC cannot make the armor block react to specific projectile types. It can only use turret to ignore projectiles above a certain speed to achieve an effect similar to ERA, so in the end, it can also rely on ERA to defeat APDSFS.
At this stage, the physical thickness can only be increased with the DU armor in ALS MM. I will consider how to balance the various APDSFS of RH-130.
The main opponents of air-to-ground missiles are small grids. Use anti-ship missiles or cruise missiles against any large grids.
Buff the mod and fix
DesiredSpeed = 100, // voxel phasing if you go above 5100
The muzzle is set to fire downward instead of forward (adjust the 3D model of your projectile accordingly to face upward)
GravityMultiplier should not be too strong
The above is the best answer I have found so far
But various drop ver air-to-air missiles can be used in the design of weapons bays. For cover, you can find Collisionlesst armor and hinges in ASL-MM, and use sub-grids to create more free weapons bays.
I recently discovered that I wonder if WC has changed something. The bomb will not fire when the speed is too high. Please drop the bomb at 200M/s.