Crusader Kings III

Crusader Kings III

Sex and Sorcery
132 Comments
Solomon Jul 21 @ 4:20pm 
Why no updates?
Militaryhistory1 Jun 8 @ 8:00pm 
@fable-kin your about 4 months late
fable-kin Jun 8 @ 6:15pm 
please dont let this mod die :goodhero:
Grag-head May 26 @ 10:12pm 
hey is the sorcery in yet?
GG棒 May 20 @ 9:40pm 
Hello, this mod will cause the interaction of improving education children to disappear, incompatible with education children with no upper limit, can you do a compatibility and fix? https://steamcommunity.com/sharedfiles/filedetails/?id=2217801870
cheeseman10 May 2 @ 1:13am 
when is the next update coming
AgathosDaemon Mar 20 @ 11:37pm 
@militaryhistory1 well.. that makes me very sad
Militaryhistory1 Mar 19 @ 8:49pm 
@AgathosDeamon we went into a new chapter (game version) on the 12th of march and this hasn't been updated since Feb 14th.
AgathosDaemon Mar 19 @ 11:30am 
Getting a warning that this is for a different game version, is that true? or is it a false flag?
Jon The Strong Mar 12 @ 6:35pm 
update?
Militaryhistory1 Mar 11 @ 4:47pm 
are you sure about that, I will just say that it was last updated on the 14th and its now the 11th of March.
Air_CAV Feb 28 @ 12:38am 
This is a mod that I have been looking for, specifically for making a "pure" bloodline for the Norse like existed with the pharoahs in Egypt. The preference for sibling and/or cousin marriage will be perfect! Thanks!
rejected80  [author] Feb 21 @ 1:09pm 
I do mean to continue updating this once a week, and I really am not losing interest again. But, I was a bit busy this week, so there's no update for this week. I will try to make the one for next Friday a more substantial one.
rejected80  [author] Feb 21 @ 1:06pm 
@TheDarkPlague

I would prefer (at least for now) if people make submods to this mod with translations if you want it translated into a particular language. If you wanna do that, that's great!
TheDarkPlague Feb 20 @ 4:37am 
Hello sir ! If you would like to translate the mod into French, I would be happy to be your translator.
rejected80  [author] Feb 17 @ 3:02pm 
@Daemon

Thank you! I’m glad you like it.
Daemon Feb 15 @ 2:52am 
Thank you for your amazing work, I love your mod and missed it when it was on ice. Glad you#re back!
rejected80  [author] Feb 14 @ 4:06pm 
I'm having trouble (on a design, not implementation, level) deciding exactly how the vampire mechanics should work, but I will work on it for next week.

For this week, I added some content for culture (on the sex side of things) instead. There's a new cultural ethos, called 'Carnal' (making characters of that culture more sexually liberal and more likely to seduce and be seduced), and 4 new cultural traditions: Sensual (which, mainly, makes the lustful trait more common), Prudish (which, mainly, makes the chaste trait more common), Cousin Marriage (which overrides faith consanguinity doctrines and gives a preference for cousin marriage), and Sibling Marriage (which overrides faith consanguinity doctrines and gives a preference for sibling marriage).

As usual, please report any bugs or other issues, and feel free to give me any kind of suggestions you may have.
rejected80  [author] Feb 13 @ 4:48pm 
@Kawis

It's still very far from finished. It's a lot of things though. There will eventually be a lot of random character events, but there aren't really any yet. There are a lot of changes to vanilla game mechanics, and there will be more. There's really just one added game feature so far (court prostitutes, which still need a lot more work), and one in the works (vampires), but there will be a lot more.

For a list of things implemented so far, look at the 'Change Notes.'
kawis Feb 13 @ 2:04pm 
So is this mod just events or more interactive with core features of the game?
rejected80  [author] Feb 7 @ 4:59pm 
Other planned vampire features, but not for next week:

A vampire focus, with powerful perks that can be gained over time.

Vampire-specific men-at-arms units.

Characters with the vampire trait actually looking vampire-like (and more and more so as they age).

Vampire-specific character events, court events, schemes, diplomacy mechanics between vampire rulers, etc.

Vampire-specific seduction mechanics (I'd like to add something besides the opinion bonuses to make there be a point in seducing humans and vampires, as a vampire, since they can't have kids), and also reasons to have secondary spouses and concubines as a vampire (if I can come up with any).
rejected80  [author] Feb 7 @ 4:28pm 
It's a little underwhelming with this update, as I'm still kind of getting into this. I've added the vampire trait itself, and you can play as one, though it should be very challenging until I've implemented more features. I've mostly added penalties for being a vampire, for now.

Upcoming vampire features:

Vampire feeding mechanics, and a system that necessitates it.

A mechanic for vampire rulers to turn humans into vampires (who will then become the children of the vampire that turned them, and part of their dynasty), limiting factors on how often this can be done and with what characters, and a system (through the need to feed on blood) for limiting the amount of vampire courtiers a ruler can support at their court.

Landless vampire rulers, on rare occasions, randomly appearing in the world, and an event chain through which random ai landed rulers (and the player) can, on very rare occasions, be turned into vampires.

A system for gradually making vampires stronger as they age.
rejected80  [author] Feb 2 @ 9:22am 
The vampire trait will be available in the ruler designer, there will be a few, random, vampire characters around the world, and there will be ways that human characters (including the player) can be turned into vampires by existing vampires. The idea is that being a vampire will both give you enormous advantages (which will grow as you get older) and huge disadvantages. Mainly, most humans will hate you and will have permanent imprisonment reason and casus belli against vampires. You will be able to control individual humans, and feed on them, and turn (some humans) into new vampires.
rejected80  [author] Feb 2 @ 9:22am 
On the magic and fantasy side of things, I'm planning to add a magic system, with at least three different types of magic users (witches being one of them), but also several types of supernatural creatures. Some of these creatures will be characters in the game (player or AI), and some of them will just be entities that interact with characters, and the world in general, in various ways, without existing as characters. The first thing on my list to add is vampires. I plan to have them playable, but in a very primitive form, by next update on Friday.
Will McSkill Jan 31 @ 4:45pm 
hell yeah
rejected80  [author] Jan 31 @ 3:20pm 
Oh, I also removed the chinese localization text one of you had provided. I think it may be simpler, and better, if people just make submods to this one with translations to other languages.
rejected80  [author] Jan 31 @ 3:16pm 
I have uploaded an update.

Having crossed the hurdles of getting back into playing the game,getting back into modding the game, and updating it to work with the current version (after many big changes) - I will now go back to my original goal of uploading an update every Friday. Each update should include both bug fixes (when needed) and new features, until the mod gets to the kind of state I've envisioned.

There are a lot more things I need to add on the sex side of the mod, but since the sorcery part is still completely absent, I will focus on that for a while until the name starts making sense.

From here on, you should assume the mod will not work with most other mods. It totally will, in many cases, especially in its current state. But, there are so many things I want to do, and I don't want to limit myself by worrying about compatibility.


As always, any bug reports, other complaints, advice, suggestions, ideas, whatever... are very much welcome.
aleq7p Jan 13 @ 1:38am 
i still believe there will be an update
Nekcarb Sep 17, 2024 @ 2:52pm 
Hey rejected80,
That is the nature of the beast, there is a natural ebb and flow in the desire for the games we love and the things we are willing to do to improve them. Don't sweat it, except to try to find modding partners who can maintain your current progress through updates, so that when you are ready to push forward your vision it's easy and you don't feel defeated by updates invalidating your work. Doing things this way you might find yourself with a team that share your vision and keep it moving even when you aren't around.
Conde Tenebroso Sep 15, 2024 @ 4:43pm 
Thanks for the update!
rejected80  [author] Sep 15, 2024 @ 2:00pm 
Hey,

When I uploaded this at the end of last year, I fully intended to push out an update per week and get all the ideas I had into it over a few months. Unfortunately, after christmas, I found it really hard to motivate myself back into working on it, or even just playing CK3. And that's partly because of real life work and partly because of my brain just being weird.

I'm sorry for this.

I really do want to make this mod though, to play with it myself. Playing with my mods is far more enjoyable to me than the regular game. And I don't know of any other mods that make CK3 interesting (to me) in the way the ideas I have in mind for this one would.

So, I'm not promising anything, because my brain is weird and fickle, but I want to try yet again to get back into modding, on this and other projects I have in mind. The first step, before I get to do fun stuff again, is to update this and my other (small) CK3 mods to work with the current version. And that's a hurdle to get over.
Conde Tenebroso Aug 8, 2024 @ 5:21pm 
well... guess the mod died? still hoping for an update
Wolfsun Jul 2, 2024 @ 1:44pm 
Sounds as if you are going to add immortality eventually. Will the character still age but never die. That could very well be a real problem for the character in the middle ages. Same applies to never aging but even more so if not handled correctly (think RA Heinlein's novel Time Enough for Love.
Datguy47 Jun 9, 2024 @ 10:43pm 
womp womp
Dr. Glitchgo Mar 26, 2024 @ 5:55pm 
Any ETA? Mod doesn't seem to work rn. Or any alternatives specifically for magic?
Dr.Pepper Mar 21, 2024 @ 10:08am 
Thanks for the update! :)
Even if you didn't get much done for this mod, your transparency means a lot!
Tyrranus Mar 10, 2024 @ 3:35pm 
good to hear!
Boden Mar 9, 2024 @ 6:32pm 
Awesome!
rejected80  [author] Mar 6, 2024 @ 12:38pm 
Hey,

I took a little break from working on this right before christmas, and then had a lot of trouble getting started again, mainly because I was cheating on CK3 with several other games.

But, now that a new DLC and patch are out (and also, Paradox seem to have finally fixed the huge bug I reported back in December), I'm going to get back into it. First step is to bring everything in line with the current version of the game. I will try to have that up by friday.
gurukof Feb 18, 2024 @ 1:17pm 
mmm sorry for asking
what exactly the mod does?
i can guess for the name but any specifics somebody can give
is an event pack or mechanics focused mod

thanks
Z3nr0ku Feb 10, 2024 @ 11:12pm 
plz update. It is good. Don't leave us hanging.
Conde Tenebroso Feb 10, 2024 @ 9:38am 
plz update
fable-kin Feb 10, 2024 @ 8:32am 
keep up the great work, would love to see how this mod turns out . i don't want to see it die :(
JurgenNW Feb 4, 2024 @ 2:56pm 
Does this work with an existing save?
Tebix Feb 2, 2024 @ 12:14pm 
If you make and adult mod I would recommend also uploading it to Loverslab where the adult mod community of CK3 is at.
NorscanWarlord Jan 31, 2024 @ 6:16pm 
Hoping to see Draugr for the norse culture for supernatural
Z3nr0ku Jan 30, 2024 @ 2:30pm 
when will we get the supernatural stuff? I am excited for that part.
Z3nr0ku Jan 30, 2024 @ 2:29pm 
I can't tell if the mod is working. I haven't noticed anything in the game related to this mod. Please help.
instantgaming Jan 7, 2024 @ 8:35am 
Hey mate interesting mod!

Any info about compatibility?!
elVis112 Dec 31, 2023 @ 2:19am 
@rejected80
Regarding your long loading times for the game - I had the same problem ever since vanilla was updated. What really helped me was to transfer the game to my SSD main drive and off of my HD. That made a huge difference with the game being playable within roughly 20-30 secs.