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I would prefer (at least for now) if people make submods to this mod with translations if you want it translated into a particular language. If you wanna do that, that's great!
Thank you! I’m glad you like it.
For this week, I added some content for culture (on the sex side of things) instead. There's a new cultural ethos, called 'Carnal' (making characters of that culture more sexually liberal and more likely to seduce and be seduced), and 4 new cultural traditions: Sensual (which, mainly, makes the lustful trait more common), Prudish (which, mainly, makes the chaste trait more common), Cousin Marriage (which overrides faith consanguinity doctrines and gives a preference for cousin marriage), and Sibling Marriage (which overrides faith consanguinity doctrines and gives a preference for sibling marriage).
As usual, please report any bugs or other issues, and feel free to give me any kind of suggestions you may have.
It's still very far from finished. It's a lot of things though. There will eventually be a lot of random character events, but there aren't really any yet. There are a lot of changes to vanilla game mechanics, and there will be more. There's really just one added game feature so far (court prostitutes, which still need a lot more work), and one in the works (vampires), but there will be a lot more.
For a list of things implemented so far, look at the 'Change Notes.'
A vampire focus, with powerful perks that can be gained over time.
Vampire-specific men-at-arms units.
Characters with the vampire trait actually looking vampire-like (and more and more so as they age).
Vampire-specific character events, court events, schemes, diplomacy mechanics between vampire rulers, etc.
Vampire-specific seduction mechanics (I'd like to add something besides the opinion bonuses to make there be a point in seducing humans and vampires, as a vampire, since they can't have kids), and also reasons to have secondary spouses and concubines as a vampire (if I can come up with any).
Upcoming vampire features:
Vampire feeding mechanics, and a system that necessitates it.
A mechanic for vampire rulers to turn humans into vampires (who will then become the children of the vampire that turned them, and part of their dynasty), limiting factors on how often this can be done and with what characters, and a system (through the need to feed on blood) for limiting the amount of vampire courtiers a ruler can support at their court.
Landless vampire rulers, on rare occasions, randomly appearing in the world, and an event chain through which random ai landed rulers (and the player) can, on very rare occasions, be turned into vampires.
A system for gradually making vampires stronger as they age.
Having crossed the hurdles of getting back into playing the game,getting back into modding the game, and updating it to work with the current version (after many big changes) - I will now go back to my original goal of uploading an update every Friday. Each update should include both bug fixes (when needed) and new features, until the mod gets to the kind of state I've envisioned.
There are a lot more things I need to add on the sex side of the mod, but since the sorcery part is still completely absent, I will focus on that for a while until the name starts making sense.
From here on, you should assume the mod will not work with most other mods. It totally will, in many cases, especially in its current state. But, there are so many things I want to do, and I don't want to limit myself by worrying about compatibility.
As always, any bug reports, other complaints, advice, suggestions, ideas, whatever... are very much welcome.
That is the nature of the beast, there is a natural ebb and flow in the desire for the games we love and the things we are willing to do to improve them. Don't sweat it, except to try to find modding partners who can maintain your current progress through updates, so that when you are ready to push forward your vision it's easy and you don't feel defeated by updates invalidating your work. Doing things this way you might find yourself with a team that share your vision and keep it moving even when you aren't around.
When I uploaded this at the end of last year, I fully intended to push out an update per week and get all the ideas I had into it over a few months. Unfortunately, after christmas, I found it really hard to motivate myself back into working on it, or even just playing CK3. And that's partly because of real life work and partly because of my brain just being weird.
I'm sorry for this.
I really do want to make this mod though, to play with it myself. Playing with my mods is far more enjoyable to me than the regular game. And I don't know of any other mods that make CK3 interesting (to me) in the way the ideas I have in mind for this one would.
So, I'm not promising anything, because my brain is weird and fickle, but I want to try yet again to get back into modding, on this and other projects I have in mind. The first step, before I get to do fun stuff again, is to update this and my other (small) CK3 mods to work with the current version. And that's a hurdle to get over.
Even if you didn't get much done for this mod, your transparency means a lot!
I took a little break from working on this right before christmas, and then had a lot of trouble getting started again, mainly because I was cheating on CK3 with several other games.
But, now that a new DLC and patch are out (and also, Paradox seem to have finally fixed the huge bug I reported back in December), I'm going to get back into it. First step is to bring everything in line with the current version of the game. I will try to have that up by friday.
what exactly the mod does?
i can guess for the name but any specifics somebody can give
is an event pack or mechanics focused mod
thanks
Any info about compatibility?!
Regarding your long loading times for the game - I had the same problem ever since vanilla was updated. What really helped me was to transfer the game to my SSD main drive and off of my HD. That made a huge difference with the game being playable within roughly 20-30 secs.