RimWorld

RimWorld

Ancient hydroponic farm facilities
235 Comments
The fermenter keeps self destructing in space
一零轻 Aug 24 @ 8:33pm 
原来是酱吗,感谢解惑
垃圾游戏狗都不玩 Aug 22 @ 1:03pm 
原版家具扩展里的种植箱不是水培也自带了管道,如果连进营养液管道里会导致其他水培不吃营养液
一零轻 Aug 19 @ 12:11am 
这个mod能在作物休眠时也增加生长度吧,但是我用这个既不加增长作物营养液也不消耗完全没有作用,也不报红字
mo  [author] Aug 16 @ 2:07am 
消耗没有取整,但是实际上增加了效率
一零轻 Aug 16 @ 12:13am 
mod没用啊,不管链接多少个种满作物的水培管道营养液消耗永远为0
TurtleShroom Aug 2 @ 5:09pm 
Thank you for the update, OP!
Fralee Aug 2 @ 4:24pm 
once small issue ive noticed but all the locations this mod makes you cant land the grav ship, not sure if that is ment to be or not
you have to land beside it and run caravans back and fourth
TurtleShroom Jul 24 @ 2:17pm 
Make sure you give OP a log, Simpledude42!
TheSimpleDude42 Jul 24 @ 6:55am 
Hello, this mod somehow changes the workgiver function in a manner that makes all my colonists idle, the log is spammed with "ThinkNode_ConditionalColonist TryIssueJobPackage: System.ArgumentNullException: Value cannot be null." and by the logs it seems to be regarding the job to fill the neutroramine generator things. Could the author maybe change it so they use hoppers instead of manual feeding? (I didn't get it why it wasn't an option BEFORE but whatever)
RAD EMERALD Jul 23 @ 2:13am 
THANK!
mine0037 Jul 22 @ 5:33pm 
好欸有1.6了
big tobacco Jul 20 @ 2:35am 
CE compat?
RAD EMERALD Jul 20 @ 1:55am 
pls 1.6?
Cyber Witch ~ Jul 18 @ 3:34am 
Author already updated his mining one. Be patient guys he's going throught all his mods updating the code and all.

The wait is always worth it.
Jean1337_ Jul 15 @ 3:27am 
1.6?
Guineatown20806 Jul 15 @ 12:46am 
I am guessing the mod will get Updated to 1.6 eventually. I hope it isn't retired.
TheTrueJohnMadden Jul 14 @ 3:14pm 
@demonking100 Not trying to justify update begging, you're right that there's still a lot of non-VE mods for the devs to update but all the VE mods are updated.
demonking100 Jul 13 @ 10:55pm 
come on guys be patient they got like 70 something mods to update and I believe the author is also involved in vanilla expanded mods if I'm right then they get like 100 plus mods
MrFlux Jul 13 @ 12:07pm 
*nudges with stick* come on, update
giosuepolato1 Jul 13 @ 7:15am 
1.6?
KL1FT Jul 12 @ 9:46am 
when 1.6 update?
Ashsaber Jun 30 @ 11:02pm 
When I went out to fight an occupied devilstrand farm and it said it was heavily guarded, I did not realize that meant 'No matter where you spawned on the map you are probably already in range of three uranium slug turrets, at least two autocannon turrets and probably a dozen minis, plus four mortars and whatever is actually inside the farm'

No punches pulled there, huh?
UnWiseSage58 May 31 @ 1:52pm 
is there a way to make these building deconsttructable instead of smacking them with a weapon of choice ?
Big Cheese May 16 @ 2:42pm 
I think you should make a variant of this mod where it's replaced with early industrial or even medieval style sites. Think of villages, ranches, small towns, bars, etc.
skizordrone May 2 @ 1:03pm 
Does nutrient solution work on normal hydroponic grow beds? do i just have to put the tubes under them?
drshahramanvariazar Apr 28 @ 8:08am 
can this even be played without the ideology dlc?
苍穹 Mar 17 @ 6:05pm 
这个怎么用的?
ggfirst Feb 28 @ 9:11pm 
@TurtleShroom TY gentleman
TurtleShroom Feb 24 @ 7:38pm 
@Ggfirst

Yes it does! The Artificial Ecosystem accepts this Mod's pipes and causes it to have a boost in crop fertility!
TurtleShroom Feb 24 @ 7:26pm 
For some reason, when this Mod and the Dubs Bad Hygiene Mod run together, the Patch you add that causes the Fermentator to accept Fecal Sludge conflicts with the default setting that you feed it Nutrition like the Bio-Sculptor. This can be solved by causing players with the Dubs Bad Hygiene Mod to lose the Bio-Sculptor system.

Also, I have not figured out how this thing works with the Vanilla Factions Nutrient Paste Expanded Mod. It accepts Nutrient Paste Network input correctly, but I can't tell if the Fermentator or the Dispenser are the ones that need it.
ggfirst Jan 22 @ 10:59pm 
Does this mod work with other hydroponics mod? such as VFE - farming
~Nols~ Jan 7 @ 5:50pm 
@p20 hammerpoints I don't believe English is their main language, so I doubt they meant that in a rude way.

People on the Minify Everything mod have brought this issue up and someone suggests the issue is potentially the fault of Adaptive Storage Framework. It's usually best to check the mod that does the thing when the thing no longer happens.
lunatic_TH Jan 5 @ 10:02pm 
Can I add it to midsave?
p20 hammerpoints Dec 21, 2024 @ 8:46pm 
I have Minify Everything and I've been using it for years without any issue, and I was just wondering if this mod could possibly have something to do with it. Just a simple question, don't need to be rude about it.
mo  [author] Dec 21, 2024 @ 7:28am 
Vanilla hydroponics itself is not a portable item, what are you thinking
p20 hammerpoints Dec 20, 2024 @ 10:41pm 
Does this mod happen to do anything destructive to the vanilla hydroponics basins? The vanilla hydroponic basin doesn't show up at all as an item that can be put in a storage zone.
Doctor Sex Dec 14, 2024 @ 6:38am 
hod shows a really clever idea, multi level hydroponics, i would love to make 3 stories hydroponics for my rice instead of filling half of the map to feed my 90000 collonists
Raven Dec 14, 2024 @ 1:04am 
is there any setting to adjust the frequency of this mod quest? I tried using "Incident Tweaker" and "Vanilla Events Expanded" setting but cannot find the frequency (probably it is under another name?)
Jeremie Dec 7, 2024 @ 9:51pm 
我的mod列表里有高级水培Advanced Hydroponics,Science Never Stops: Ambition of the Cosmic,Dubs_Bad_Hygiene,是不是和这几个mod有兼容性问题
Jeremie Dec 6, 2024 @ 8:59pm 
请问能否讲解一下如何使用这个mod。两个工厂都没有“存储筛选”的菜单,要如何填充并生产营养液?
试了一下,跟高级水培MOD不兼容,打了高级水培这个MOD就失效
mo  [author] Nov 18, 2024 @ 4:47am 
The author of this mod asked me if I could use it before production, and I sent him the assets
Mark Bobaba Nov 18, 2024 @ 3:00am 
Oh ok if you have a look around at that mod it has some very similar looking assets to things such as your meal crates ect. and I think in that mod it mentions their assets are borrowed from some additional stuff added by ideology

If they are indead seperate assets then I guess there won't be an issue. Sorry for the confusion
mo  [author] Nov 13, 2024 @ 1:36pm 
Why is it incompatible? My assets are my belongings, not related to ideology
Mark Bobaba Nov 13, 2024 @ 3:47am 
So this mod uses the same assets as some of your storage stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=3301337278

I'm guessing you both borrow them from somewhere in Ideology, so am I right to assume they'll be incompatible?
Lorrdy Nov 10, 2024 @ 9:39am 
Weirdly, me trying to edit this starting scenario throws a lot of errors.
zyzyhasl Nov 5, 2024 @ 1:05am 
水培营养液的效率最大是600%?还可以再高吗?
grijnskat Nov 2, 2024 @ 10:56am 
Thanks for including the source code.
I've managed to link the fermenter directly to Dubs (acting like a septic tank+fermenter now) by referencing CompSepticTank instead of CompRefuelable within CompFuelToResource. No sludge handling required anymore, sewage gets directly (but slowly) converted to nutri solution. 😸
TurtleShroom Sep 28, 2024 @ 9:53pm 
I second Alchemist's opinion. That would be really cool.