RimWorld

RimWorld

Ancient hydroponic farm facilities
212 Comments
UnWiseSage58 May 31 @ 1:52pm 
is there a way to make these building deconsttructable instead of smacking them with a weapon of choice ?
Big Cheese May 16 @ 2:42pm 
I think you should make a variant of this mod where it's replaced with early industrial or even medieval style sites. Think of villages, ranches, small towns, bars, etc.
skizordrone May 2 @ 1:03pm 
Does nutrient solution work on normal hydroponic grow beds? do i just have to put the tubes under them?
drshahramanvariazar Apr 28 @ 8:08am 
can this even be played without the ideology dlc?
苍穹 Mar 17 @ 6:05pm 
这个怎么用的?
ggfirst Feb 28 @ 9:11pm 
@TurtleShroom TY gentleman
TurtleShroom Feb 24 @ 7:38pm 
@Ggfirst

Yes it does! The Artificial Ecosystem accepts this Mod's pipes and causes it to have a boost in crop fertility!
TurtleShroom Feb 24 @ 7:26pm 
For some reason, when this Mod and the Dubs Bad Hygiene Mod run together, the Patch you add that causes the Fermentator to accept Fecal Sludge conflicts with the default setting that you feed it Nutrition like the Bio-Sculptor. This can be solved by causing players with the Dubs Bad Hygiene Mod to lose the Bio-Sculptor system.

Also, I have not figured out how this thing works with the Vanilla Factions Nutrient Paste Expanded Mod. It accepts Nutrient Paste Network input correctly, but I can't tell if the Fermentator or the Dispenser are the ones that need it.
ggfirst Jan 22 @ 10:59pm 
Does this mod work with other hydroponics mod? such as VFE - farming
~Nols~ Jan 7 @ 5:50pm 
@p20 hammerpoints I don't believe English is their main language, so I doubt they meant that in a rude way.

People on the Minify Everything mod have brought this issue up and someone suggests the issue is potentially the fault of Adaptive Storage Framework. It's usually best to check the mod that does the thing when the thing no longer happens.
lunatic_TH Jan 5 @ 10:02pm 
Can I add it to midsave?
p20 hammerpoints Dec 21, 2024 @ 8:46pm 
I have Minify Everything and I've been using it for years without any issue, and I was just wondering if this mod could possibly have something to do with it. Just a simple question, don't need to be rude about it.
mo  [author] Dec 21, 2024 @ 7:28am 
Vanilla hydroponics itself is not a portable item, what are you thinking
p20 hammerpoints Dec 20, 2024 @ 10:41pm 
Does this mod happen to do anything destructive to the vanilla hydroponics basins? The vanilla hydroponic basin doesn't show up at all as an item that can be put in a storage zone.
Doctor Sex Dec 14, 2024 @ 6:38am 
hod shows a really clever idea, multi level hydroponics, i would love to make 3 stories hydroponics for my rice instead of filling half of the map to feed my 90000 collonists
Raven Dec 14, 2024 @ 1:04am 
is there any setting to adjust the frequency of this mod quest? I tried using "Incident Tweaker" and "Vanilla Events Expanded" setting but cannot find the frequency (probably it is under another name?)
Jeremie Dec 7, 2024 @ 9:51pm 
我的mod列表里有高级水培Advanced Hydroponics,Science Never Stops: Ambition of the Cosmic,Dubs_Bad_Hygiene,是不是和这几个mod有兼容性问题
Jeremie Dec 6, 2024 @ 8:59pm 
请问能否讲解一下如何使用这个mod。两个工厂都没有“存储筛选”的菜单,要如何填充并生产营养液?
试了一下,跟高级水培MOD不兼容,打了高级水培这个MOD就失效
mo  [author] Nov 18, 2024 @ 4:47am 
The author of this mod asked me if I could use it before production, and I sent him the assets
Mark Bobaba Nov 18, 2024 @ 3:00am 
Oh ok if you have a look around at that mod it has some very similar looking assets to things such as your meal crates ect. and I think in that mod it mentions their assets are borrowed from some additional stuff added by ideology

If they are indead seperate assets then I guess there won't be an issue. Sorry for the confusion
mo  [author] Nov 13, 2024 @ 1:36pm 
Why is it incompatible? My assets are my belongings, not related to ideology
Mark Bobaba Nov 13, 2024 @ 3:47am 
So this mod uses the same assets as some of your storage stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=3301337278

I'm guessing you both borrow them from somewhere in Ideology, so am I right to assume they'll be incompatible?
Lorrdy Nov 10, 2024 @ 9:39am 
Weirdly, me trying to edit this starting scenario throws a lot of errors.
zyzyhasl Nov 5, 2024 @ 1:05am 
水培营养液的效率最大是600%?还可以再高吗?
grijnskat Nov 2, 2024 @ 10:56am 
Thanks for including the source code.
I've managed to link the fermenter directly to Dubs (acting like a septic tank+fermenter now) by referencing CompSepticTank instead of CompRefuelable within CompFuelToResource. No sludge handling required anymore, sewage gets directly (but slowly) converted to nutri solution. 😸
TurtleShroom Sep 28, 2024 @ 9:53pm 
I second Alchemist's opinion. That would be really cool.
The Alchemist Sep 28, 2024 @ 11:56am 
You should make the nutrient paste survival meals somehow craftable. Even if just something you can toggle on and off in the game options. :D
ZZ55Z Sep 27, 2024 @ 11:17pm 
mod是好mod,就是兼容性不大行,建议想玩的朋友只打这个mod,不要用可能对原版水培盆有影响的摸底
FrozenSnowFox Sep 23, 2024 @ 3:21pm 
While working on something I noticed your Underground Nutrient Pipes are lacking some tags used on all the other Vanilla Expanded underground pipes. The tags are self explanatory but they stop them from being targeted by raiders, damaged and auto expanding the home zone.

<building>
<ai_neverTrashThis>true</ai_neverTrashThis>
<isTargetable>false</isTargetable>
<expandHomeArea>false</expandHomeArea>
<canBeDamagedByAttacks>false</canBeDamagedByAttacks>
</building>
Narlindir Sep 4, 2024 @ 7:56am 
im on the event map for devil strand
was a fun fight
but my game crashes once I get into the main room
defogging with dev mode or simply shooting the walls to collapse crashes the game withoit fail
我覺得我不知道 Aug 31, 2024 @ 11:06pm 
你直接裝上看看有沒有顯示營養液管道就好了,理論上是會兼容的,有tickerType,並且thingClass是Building_PlantGrower就行,我之前翻過工坊上大部分thingClass都是用的這個
肉包子 Aug 31, 2024 @ 6:15am 
@ZZ55Z ogre有一个advanced hydroponic 可以研发科技额外种植作物,不知道和这个是否兼容
ZZ55Z Aug 18, 2024 @ 12:36am 
请问作者可以考虑加个修复古代设施的科技吗?原版的水培盆能种的作物太少了,损坏的盆效率又太低。
King Doom Aug 15, 2024 @ 11:43am 
I've built a fermenter, a buffer tank and a solution dispenser. They are plumbed in and connected to an ancient hydroponic farm from vanilla ancients expanded. That's all good. Question is, what do I do with the hydroponic nutrient solution? I found 219 units of the in ye ancient farm event, but I cannot for the life of me work out anything to do with it or add it to the system.
Bebop Cola Aug 12, 2024 @ 6:08am 
@TurtleShroom, I have a little over 200 tiles of hydroponics in the form of the VFE - Farming Artificial Ecosystem, and it's still only using a total of 1 nutrient solution per day for the whole system?

Am I correct to understand that if I dial down the fertilizer efficiency in the mod options, which appears to be 150% by default, it'll use more solution? Because, if so, 150% as default is WAY too efficient for a default.
TurtleShroom Aug 8, 2024 @ 10:07am 
It means that it is using one unit of solution TOTAL, per day.
Bebop Cola Aug 7, 2024 @ 7:11am 
I have Nutrient Solution piped to a slew of Tilable Artificial Ecosystems from the VFE - Farming mod, and it seems to hardly use nutrient solution at all despite each tile of hydroponic claiming to use 1.1 units of Nutrient solution per day. It's hardly touching the solution in the system, which means the tanks never seem to deplete and the Fermenter hardly ever uses its "fuel" to produce more solution. Is this normal behavior, or an issue with the Tilable Artificial Ecosystem buildings?

Also, how does one calculate the impact of the solution on plant growth? My assumption is that as long as there is sufficient Nutrient Solution in the pipe network, the hydroponic tile adjusts the plant growth rate using the Nutrient Solution efficiency value in some way. Does it multiply the efficiency value with the plant growth rate for a given period to increase the growth rate per time period? I.e. at default efficiency of 130%, hydroponic plants grow 30% faster?
ACro Jul 30, 2024 @ 2:33am 
What is the conversion rate of food and raw food in the "Nutrient Solution Fermenter" for the production of "Hydroponic Nutrient Solution"?

What is the conversion rate of nutrient paste in the "Nutrient Solution Dispenser" for the production of "Hydroponic Nutrient Solution"?

Thank you!
T90XD2 Jul 29, 2024 @ 10:42pm 
发酵机好像有个bug,每次进入游戏材料筛选都会重置,不清楚是mod本身bug还是其他mod造成的
kanid99 Jul 1, 2024 @ 9:56am 
Are the Ancient Dual Hydroponics Basins supposed to be just decorative ?
罗翔说刑法 Jun 30, 2024 @ 7:40pm 
营养发酵机只能使用污泥粪便吗,不能使用稻米之类的生食吗。不然就只能用营养膏机搓完营养高再塞到里面才行,有些麻烦哎
Mc_Dyno Jun 17, 2024 @ 12:00pm 
lifters aren't hauling raw food to the nutrient fermenter
thelasse Jun 11, 2024 @ 1:21am 
How do they spawn in? I am not sure if the mod is working, and I can not spawn them in dev mode.
Jingo柏利斯 Jun 4, 2024 @ 2:27pm 
能添加繁中文檔嗎?
Senilia May 16, 2024 @ 10:27am 
@AuntyDonna I have encountered this issue. Have you resolved it?
Giant Enemy Crab May 11, 2024 @ 7:50pm 
Mo, there are a fair number of typos/mistakes, so it would be difficult to report everything in this text box. The mining mod has a similar issue, so maybe finding a freelancer might work out as a permanent upgrade/fix.
mo  [author] May 11, 2024 @ 1:31pm 
you can
Echo3419 May 11, 2024 @ 12:57pm 
Hey mo, this is a fantastic mod! I'm working on a personal patch to change names and descriptions to clean up grammar a bit and better integrate into vanilla. If you're interested in checking out anything, let me know and I can share
Nishe May 8, 2024 @ 7:29am 
does anyone else have plants (rice) rendering underneath the ancient hydroponics, and ancient lamps/beds whose info tab is empty?