Total War: SHOGUN 2

Total War: SHOGUN 2

Army pop cap per build
16 kommentarer
Tu Padre  [ophavsmand] 24. nov. 2024 kl. 9:50 
I have already looked at the possibility of military buildings generating garrisons, which reduces the difficulty of the game a lot.
JxSlayz666 24. nov. 2024 kl. 7:41 
I love this mod, however. It would also make sense and make the game more challenging if recruitment buildings add a retainer of that unit type to each castle it's built at.

My thought is because of the mod, you will have to build constant recruitment buildings everywhere like the AI does, instead of just at specialty provinces like most people do, to raise the amount of samurai you have. wouldn't it make sense that each building has a retainer for samurai that are in training there. So they shouldn't be as good as samurai units, nor as numerous like the game already has for katana retainers.
JxSlayz666 24. nov. 2024 kl. 5:42 
This in concept, makes every samurai unit more important and meaningful...
Tu Padre  [ophavsmand] 14. mar. 2024 kl. 15:23 
sorry. you can use Weiestrass but they have unlimited army maybe. i have to see
cat 14. mar. 2024 kl. 3:25 
Greetings. Is the mod compatible with Expanded Japan Mod? With Machlock Navy Mod? With Weiestrass Units for Vanilla Mod (maybe a strange question, but still) ?
Tu Padre  [ophavsmand] 18. jan. 2024 kl. 8:08 
It's a new challenge!
you must try if you already play the campaign before
General Plague 17. jan. 2024 kl. 6:58 
I like slow playing shogun, but the endless stacks of Ikko Ikki are getting to much, smaller stack battles I have way more fun in anyway! going to try this soon!
Doomjazzer 17. nov. 2023 kl. 13:33 
This mod does indeed sound really good. I'll try it out for my next campaign. I've noticed in my current game the AI's armies are so ridiculous, so this might fix that issue and provide more varied composition.
Zer0 17. nov. 2023 kl. 5:43 
Thats a very cool Idea
Elitegi 8. nov. 2023 kl. 9:02 
Cool concept
Tu Padre  [ophavsmand] 6. nov. 2023 kl. 13:38 
AI have limit pop cap like a player.
FED 6. nov. 2023 kl. 13:04 
Does the AI logic also follow such limitations and if so do they balance it rather well or is this only a player restriction?
Tu Padre  [ophavsmand] 5. nov. 2023 kl. 1:39 
i apreciate that. ty so much
Dracoh 5. nov. 2023 kl. 0:36 
Ok I gonna try your mod :)
Tu Padre  [ophavsmand] 1. nov. 2023 kl. 10:38 
when you play to much, maybe need more difficulty or get some units faster for funn
Dracoh 1. nov. 2023 kl. 9:42 
A mod just to have more restrictions ? I don't understand why. I prefer mods with new units or something like that but thanks for your work