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This also extends to the minimum range being longer by one tile aswell.
It's not exactly a big deal, but for a few moments it made me think either my ship was assymetrical or I had gone mad when I noticed one of my two turrets had a longer minimum radius than the other before I spotted this.
I wonder if it would be possible to make a gravship alternative to the sensor tower. Since the ship is limited in size, you can't build a relay network of towers to blanket the map.
How about a ship exclusive radar instead? You build it into the ship, it links with the grav engine and provide a huge range targeting function?
Could not find type named EccentricPower.CompProperties_Dismantlable from node
and some cross ref in gravship shield generators
Something where you could disconnect parts of network, like a Capacitor Array for a quick recharge while under fire.
If so, and it wouldn't be too much of bother IF you feel like adding something like that, could it be somehow linked to the "Power Logic" mod? Anything to automate player's Network.
If not, understandable, ofc its your mod and you shouldn't bother with stuff most might never use, just a suggestion, still, love the mod 🙏. Possibly the Best mod I've seen yet in regards to how uniquely it works 👍 Hope you have a fantastic day regardless!
Also i am using a pawn with the targeting rife to call the strike, not a tower, and the missile just vanishes mid flight.
Error in Eccentric Tech - Defense Grid, assembly name: EccentricProjectilesCE, method: ProjectileCE_ExplosiveStagedWithEffects:Vec2Position, exception: System.MissingMethodException: UnityEngine.Vector2 CombatExtended.ProjectileCE.Vec2Position()
Fair warning though, vanilla RimWorld has a limit on how wide range circles can be, so going too far may cause errors.
Thanks ^.^