Total War: ATTILA

Total War: ATTILA

Realistic Ranged/Missile Unit Overhaul For 1212
362 Comments
The Booty Connoisseur Aug 21 @ 1:26pm 
@EARL does this nerf wall catapults? They do very little damage to siege towers with any missile type.
EARL  [author] Aug 4 @ 1:13am 
@Marcus Antonius It was maliciously reported and taken down, and the community managers did nothing about it.
Marcus Antonius Aug 1 @ 3:24pm 
@EARL off topic, did you remove the bright arrows for 1212?
咬怪物 Jul 31 @ 3:23am 
弩车不能破坏城门
Sikhi Vortukas ☭☫ Jul 26 @ 9:30pm 
Not using any other mod just ifantry, cavalry, missiles and better recruitment and when a battle happens, it always crashes, any idea whats happening?
Sikhi Vortukas ☭☫ Jul 26 @ 9:30pm 
Not using any other mod just ifantry, cavalry, missiles and better recruitment and when a battle happens, it always crashes, any idea whats happening?
Datebasa Jul 24 @ 9:35am 
I can't recruit gunpowder units, i have the tech and the buildings but the icons are still greyed out. Please help.
Nuasea Jul 14 @ 6:17am 
Except for the siege cannons, all other siege weapons cannot break through the city wall.
ym121mimi Jul 1 @ 8:18am 
@EARL Yes,using custom battles.

I have found that as long as there is something behind the cannon to hold it, the cannon will not back off. For example, the Cannon keeps backing off, but when it's reaches the arrow tower, it stops backing off, and the Cannon functions correctly with no more friendly fire.

Would you consider put something on the cannon back to hold the cannon ? It might fix this bug.
EARL  [author] Jun 30 @ 8:07am 
@ym121mimi Were you using custom battles? This only happens with Earthen Walls, since in campaign mode earthen defenses and defensive cannons never appear together
ym121mimi Jun 29 @ 1:50am 
Bug report :

When defending a city, the cannon will gradually back off after firing, and finally accidentally hit the friendly troops in front of it. I lost a lot of compatriots because of this. I hope you or anyone can provide improvement methods and correction solutions. Thank you
darren753159 Jun 28 @ 6:20am 
加油大佬 還在等你做出 烏爾班巨砲
raptor265 Jun 26 @ 8:11am 
Thank you for your great work but I have found a problem which I think is from this mod. The wall artillery doesn't spawn on castles. The maps are walled settlements but the artillery doesn't spawn and not even the tab in battle is available. It works in custom battles and from what I can tell cities.
EARL  [author] Jun 17 @ 10:10pm 
@i am fast as f boy The problem with this pack is the same, it uses the form of localisation.loc .instead of standalone .loc, which will consume the newly added LOC entries
Robelt Bobelt Jun 17 @ 9:40pm 
@EARL Great, thanks, i will check it to prevent other crashes
i am fast as f boy Jun 17 @ 9:03pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2197042366
Как насчет этой локализации? Тут тоже вылетает когда наводишься на снаряд
EARL  [author] Jun 17 @ 7:20pm 
@Robelt Bobelt I have created a ​​reference table​​ containing all newly added vocabulary terms from my mods.To prevent CTD You must integrate these terms into your language pack's localization files using this table.
https://steamcommunity.com/sharedfiles/filedetails/?id=3502269289
EARL  [author] Jun 17 @ 6:32pm 
@Robelt Bobelt Currently the crash occurs because my custom entries (like the Excelent Composite Bow) are missing from localization tables. The Russian patch you linked is outdated and lacks these new additions, causing CTDs. This requires updated language pack maintenance - but since I don't know Russian, I can't maintain it myself. Your safest solution is using the English version
Robelt Bobelt Jun 17 @ 10:51am 
Yes, i play in russian. Problem was with type of missiles of that ranged weapon -"mk_e_composite_bow_ex"
Try to move cursor on types of missiles on mourtatoi info panel ingame for example to test. It crash me both on campaingn and battle tactical maps.

I play with local copies of mods, but russian translation originally was from there
https://steamcommunity.com/sharedfiles/filedetails/?id=3307082112&searchtext=1212+rus+realistic+ranged

Dont listen those prick, you made a great mod.
Ahi Jun 16 @ 1:56pm 
earl ur mod is goated
EARL  [author] Jun 15 @ 7:06pm 
@Robelt Bobelt Do you have a Russian language pack? Let me test it. This is the fastest solution
Robelt Bobelt Jun 14 @ 7:59am 
Problem was in Primary missile weapon mk_e_composite_bow_ex
I change it for mk_e_composite_bow and no crashes
Robelt Bobelt Jun 14 @ 7:19am 
Which tables you used for missile customisation? My game in russian now crashes only if i put cursor on missile button on mourtatoi for nicean empire. What should i check? Which types of missile them use? May be i didnt translate something?
Brunetkin Jun 9 @ 6:30am 
Hello, Earl. Thank you for your work.My question is, is it possible to add additional throwing machines to the garrisons of cities, as in the fashion of Ancient Empires?The fact is that I don't like the standard wall layouts, in my opinion, the walls of cities are not made correctly, there are a lot of unnecessary non-functional buildings.When fighting off an amphibious assault from the sea 30 times, conducting the same battle, additional throwing guns would be appropriate.And I was given up on fire arrows and bolts.It would be right from the point of view of realism.
maslov1208 Jun 7 @ 8:42am 
Стоят все три мода в первой битве кампании вроде норм, сейчас вылетать начало. Стоят все три мода.
EARL  [author] Jun 7 @ 2:23am 
@Cingankasaford @Brunetkin Fixed,Thank you for your feedback.African factions' Wardog units are now retained as melee-only. Welsh Wardog Ranged Infantry Longbowmen converted to standard archers. Sherwood units now provide stealth capabilities
EARL  [author] Jun 7 @ 12:41am 
@Yaroslav Thank you for the feedback. This is not your problem, but mine. Give it a try now
EARL  [author] Jun 6 @ 10:33pm 
@maslov1208 It seems that all non English versions of the game have this problem, and I really can't solve it because I don't have any other language versions of the game. If anyone can help solve it, I would be very grateful
EARL  [author] Jun 6 @ 10:31pm 
@フィリップ | Philip Yes, I've taken care of it. Let's see the effect after I update
Yaroslav Jun 6 @ 1:28pm 
When I install this mod game does not load. It just hangs on Atilla screen. I tried just this mod and all 1212 base mods. Am I doning something wrong?
Cingankasaford May 30 @ 2:49pm 
When I play makuria vs zagwe game crashes happen in battlemaps. I play cilicia now game doesnt crash. 11 battles and played 120 turn btw. Maybe dog units are the problem idk or my order.
1) Bug fix/patch
1) Infantry overhaul
2) Ranged overhaul
3) Cavalry overhaul
maslov1208 May 29 @ 3:38am 
Мужик, в общем моды прикольные и задумка классная, но как когда-то я пробовал игра вылетала, то и сейчас есть проблемы. В пользовательском вроде работает, кнопки построения работают, но как только я курсором касаюсь выбор боеприпасов, то игра сразу вылетает. И сделай, чтоб сохранки все-таки работали, а то ж это не дело. Люди страдают)
Toxic_Valkyrie_<3 May 28 @ 9:29am 
game crash
フィリップ | Philip May 28 @ 8:32am 
So the 1212 modders just broke every gun unit
They will now only start loading their guns if they have a target and if u switch the target they completly start over
Maybe u can do something?
Cingankasaford May 25 @ 8:17am 
Game crashes in campaign battles
Hydra May 25 @ 4:19am 
stops crashing if you have all 3 Realistic modules, horses, cav and infantry at the top of the load order, at least thats what worked for me after getting the infantry mod
Brunetkin May 25 @ 1:56am 
Hello.Dear Earl,Is it possible to remove units of archers with dogs from both Bulgaria and Wales?These units are not realistic and do not correspond to real-life troops.
Dovahkiin May 24 @ 10:18am 
Crashes with new update
dervo May 23 @ 9:26pm 
can you PLEASE make it compatible with 1212 and stop the crashes? thanks!
Proditas Anima May 23 @ 7:41pm 
new update crush the game. before update i have no one crush while using this mod, and now i can't load saves 1212 cause without this mod game crushes too...............nice...................
Lone May 21 @ 7:55pm 
I really really love the arrow reskin. It seems like such a little detail but it adds so much to battles.
Andalus May 21 @ 12:48pm 
still crashes !
EARL  [author] May 21 @ 1:19am 
@rjb040210 Thank you for your feedback. I have a rough idea of where the problem lies and will fix it later
咬怪物 May 21 @ 12:19am 
好的感謝有問題我會再回報給你
EARL  [author] May 21 @ 12:15am 
@咬怪物 确保3个MOD都更新好了,我测试过没有问题,可以正常加载。
rjb040210 May 21 @ 12:07am 
Something wrongs in navarre
Lone May 20 @ 10:37pm 
Oh I'm sorry, you're right, this one is working just fine. It was the other Realistic modules (or at least Realistic Cavalry since i cant try the infantry one without it) that was causing the crashes.
EARL  [author] May 20 @ 7:36pm 
I have tested the situation you described and my game is running normally
EARL  [author] May 20 @ 7:35pm 
@Lone My testers and I don't have CRASH in our games. Did you use the MOD updated on May 20th?
Lone May 20 @ 1:09pm 
Tried other factions and it was the same.