RimWorld

RimWorld

WeatherControl
81 Comments
AndGoatz04 Jun 11 @ 10:32am 
So does this mean i can make a permanent summer into a summer and spring or is that smth else
NightmareCorporation  [author] Jun 1 @ 11:36pm 
@TheNamelessOne
Sandstorms can happen as an incident or as a natural weather. You may be experiencing sandstorm incidents if your map does not naturally have sandstorm as a weather (proximity to world tiles that do have weather).

I kinda don't remember if there is an option to turn off sandstorm incidents, but in the absolute worst case you can use the mod Cherry Picker to disable the IncidentDef for sandstorms. I may look into a nicer way of achieving that in the future if it does not exist yet.
TheNamelessOne Jun 1 @ 11:10pm 
In the mod options under duration range, sandstorm is set 3 hours - 1 day by default...but it seems they always last 3 days or more! Is this suppose to happen?
Wally Winker ;) Apr 25 @ 9:38am 
@NightmareCorporation

Thanks for the explanation :)
NightmareCorporation  [author] Apr 24 @ 12:37pm 
@Wally Winker ;)
As "offsets" they modify the base games weather. So if you set an offset of +10°C, and the current map would normally have a temperature of 18°C, then the actual temperature your pawns experience with this mod will be 28°C.
Wally Winker ;) Apr 24 @ 11:26am 
Can anyone explain this aspect of temperature control to me: Are temperature offsets set within the mod settings summed with the vanilla temperature fluctuations or do they override them?
estrogenesys Apr 11 @ 7:34pm 
yessss thank you i been trying to find a way to change my tile's temperature range without having to restart on a new tile
Taemaly Mar 30 @ 7:48am 
Thank you so much :)
NightmareCorporation  [author] Mar 30 @ 2:40am 
@Taemaly
Apologies, an update in NightmareCore led to that. I just pushed updates to both this mod and NightmareCore, so when steam updates those two mods for you it should be gone.

Thanks for the report!
Taemaly Mar 29 @ 9:04am 
Getting errors at the start with no other mods : https://gist.github.com/HugsLibRecordKeeper/60aea8c3e5beef2bd8bcc966514df032
NightmareCorporation  [author] Mar 24 @ 12:58am 
@Skyshadow
I skipped over the other question, sorry - the offsets are raw additions, so if you set it to +20°F where default would be 0-60 it would now be 20-80.
NightmareCorporation  [author] Mar 23 @ 2:43pm 
@Skyshadow
Ah damn, I assume it says 32F at the default position? I'll fix that right away.
Skyshadow Mar 23 @ 2:31pm 
Just to clarify, when it says +32 F I'm assuming that is just a translation error moving from C to F and not that it actually adds 32 degrees. Is that correct? And any up or down on the sliders adds or subtracts by that much?

If a biome has a temperature range of 0-60F normally then if I raise summer by +20 F does that mean the new range will be 0-80F or should I be setting the slider for the temps I actually want to see?
NightmareCorporation  [author] Jan 29 @ 12:15am 
@Zedd
Oh yea! That was the problem, I forgot to specify that WeatherControl must be loaded *after* the framework. I have pushed a fix, there is nothing wrong with either mod, it was just the order they are in :D
Zedd Jan 28 @ 5:50pm 
Oh ya apologies when I uploaded that log I think I forgot to put nightmare first. But I'm quite sure the first time I had the problem both nightmare and weather were near the top, with nightmare first, but maybe that was my problem the first time. I just tested it out now and when nightmare is below weather, it is not flagged red in my mod order and clicking auto-sort doesn't fix it.
NightmareCorporation  [author] Jan 28 @ 1:00am 
@Zedd
To clarify: This behavior happens when you move both NightmareCore and WeatherControl to the top this happens?

I want to make sure you have NightmareCore above WeatherControl, but that should also be validated by the game.

You uploaded a local log, which does show the error (hence why I want to make sure you load my mods in the right order, because having them in the wrong order usually causes that type of error) - but the log does not include the mod load order, the mod I linked previously includes it though, so I would recommend using that.
Zedd Jan 27 @ 5:51pm 
To clarify: log is when it's at the top, which includes the one error (I recall it being more than one error previously). At the bottom of the order there's no error.
Zedd Jan 27 @ 5:50pm 
k I'm a noob so hopefully I did this correctly. I was wrong earlier when I said I still got the error when it was at the bottom of the list...when I move it it's fine. So I moved it to the top and copied the log. If it asks for a pw it's rimworld. https://pastebin.com/hpXyphUj
NightmareCorporation  [author] Jan 27 @ 11:00am 
@Zedd
I think I have had reports of the mod settings not showing before, but never with a log to troubleshoot. If you can provide that to me I can look into it, as I have been unable to reproduce this issue myself.

https://steamcommunity.com/sharedfiles/filedetails/?id=287341540 will allow you to press CTRL + F12 to send a log to me, or copy your local log from this path "C:\Users\<USER>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log" into a web service like https://pastebin.com/
Zedd Jan 27 @ 5:11am 
FYI just to chime in on the mod order discussion...I had it and nightmare up near the top, nothing showed up in mod option (but the research option for the weather station was there). I moved it to the bottom and now I see the mod options. I do still have maybe 5-10 red errors on load but it looks like they're related to the weather station? In any case, moving to the bottom worked for me.
NightmareCorporation  [author] Jan 12 @ 5:03am 
@no profile
I have added more safety checks that should prevent this behavior from happening again.

Due to how steam mods work, you may need to unsubscribe from NightmareCore and WeatherControl, then subscribe again to download the latest version.
no profile Jan 12 @ 4:02am 
Thank you for your quick reply. English relies on machine translation, so it doesn't work very well.
To be honest, starting with Winter... there are many interesting works, but there are some unstable movements.
NightmareCorporation  [author] Jan 12 @ 3:25am 
@no profile
The author of that mod breaks the commonality logic by providing a broken reference. It seems they are aware of the issue? I will suggest a fix to them and tighten up edge cases where broken weather commonalities like that won't break this mod.
no profile Jan 12 @ 2:55am 
If https://steamcommunity.com/sharedfiles/filedetails/?id=2793410549 was present, the option could not be opened and the game could not continue.

It might just be me, but I'll leave it there.
NightmareCorporation  [author] Sep 23, 2024 @ 2:28am 
@Ambit
The rainfall stat on a tile and that fires mod does indeed influence the weathers determined by this mod. WeatherControl only modifies the "base commonality" of weather, which is then flowing through some tile-relative logic.

- There is a section that massively increases rainy weather likelihood if a large fire is present
- There is a section that factors a given weathers "rainfall commonality curve" into the relative rainfall present on that tile.

I am not sure how well I could modify either of these sections non-destructively with WeatherControl.
Ambit Sep 22, 2024 @ 11:56pm 
Could it potentially be an issue with the uncompromising fires mod?
Ambit Sep 22, 2024 @ 10:33pm 
Does this override the rainfall stat? I'm using it with regrowth: expanded world generation right now and despite my sea ice settings being extremely snowy/rainy, the vast majority of the weather is just clear which I'm assuming is related to the 60mm/yr of rainfall on the tile.
NightmareCorporation  [author] Sep 9, 2024 @ 1:46pm 
@spaceprogram444
I have had a report like that before, but I cannot fathom how or why some other mods loading before this one would break its entry in the mod menu, could you provide more information? When the settings don't show up, are there any errors in the log that I could analyze?
spaceprogram444 Sep 9, 2024 @ 9:32am 
for everyone who are new to this mod and it doesnt work / show anything, you have to push the mod up in your loading list otherwise it doesnt show up in the mod options - thats where u configure stuff.
Winter Jul 30, 2024 @ 2:18pm 
Thank you for the mod. I'm enjoying making winter colder and summer hotter, for more of challenge.
NightmareCorporation  [author] Jul 20, 2024 @ 1:37pm 
@Spirehawk
You have to provide a log for me to analyze.
Spirehawk Jul 20, 2024 @ 1:35pm 
okay... i moved both weather control and nightmare up a couple steps and it dissapeared again, seems i can only see mod options for some strange reason if i have them on the bottom of the load order
NightmareCorporation  [author] Jul 20, 2024 @ 1:11pm 
@Spirehawk
Sadly an issue with steam and the way it downloads mod updates... Have had problems like that multiple times now, don't know a good solution, the resubbing only works for a select few, others need to verify files, hard to know what to tell those that have issues...
Spirehawk Jul 20, 2024 @ 1:10pm 
@NightmareCorporation
alright yeah, unsubscribing and resubbing to both causing them to redownload fixed the issue and gave me the menu back. tyty
NightmareCorporation  [author] Jul 20, 2024 @ 1:03pm 
@Spirehawk
That sounds odd, but I did push an update to this mod and NightmareCore (the dependency for this mod) yesterday. It's possible that your steam client only downloaded one side of those updates. From what I have been told verifying the file integrity through steam should pull the most recent versions and that hopefully fixes your issue.

If you still experience issues, I will need a log to analyze - use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404&searchtext=hugslib and share the link.

Or copy your local log from this path "C:\Users\<USER>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log" into a web service like https://pastebin.com/
NightmareCorporation  [author] Jul 19, 2024 @ 8:18am 
Issues should be fixed. If you are greeted by two red errors on startup due to scribe issues, you need to verify your game files through the Steam client. That's the only way to force workshop items to download the latest version of all mods from what I know.
NightmareCorporation  [author] Jul 19, 2024 @ 7:58am 
I just realized that an update to the NightmareCore Framework broke the settings features for this mod. I am working on fixing the issue and will post here once they are resolved.
NightmareCorporation  [author] Jun 16, 2024 @ 12:35pm 
@Squatchsloth
Probably an error while trying to draw the settings? I can't reproduce anything like that with the uploaded versions, can you provide your local log? To share you can copy it from your local log folder (C:\Users\<USER>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios) and upload it to a service like https://gist.github.com/
Squatchsloth Jun 15, 2024 @ 3:53pm 
I seem to be having an issue accessing the mod options. whenever I try and click them, a blank window opens up and I'm not able to close it, and am forced to quit the game. I tried looking for a solution but maybe Im dumb and just didn't see it. the mod looks awesome and I would love to mess around with it
Blake81 Apr 20, 2024 @ 6:39pm 
Yeah, might have been a glitch on my side. The floor the thing was built on vanished, and so did it. But it wasn't the station's fault.
-Delta- Apr 20, 2024 @ 5:12pm 
If you are curious, so the wind turbine was at 0% for a few minutes (when i reported the issue) and now it is constantly producing 3450 watts at all times. Weather is 99.9% set to windy (might be from another mod, i thought it was from this for some reason) or a 0.1% chance of hurricane.
NightmareCorporation  [author] Apr 20, 2024 @ 5:07pm 
@ChaosRobot
Correct, unless reading the wind speed of a map affects the outcome of the calculations this mod does nothing regarding wind speed.

I'm curious how a wind turbine would behave on a map with that wind speed and what weather/incidents you have going on.
-Delta- Apr 20, 2024 @ 4:45pm 
yeah, readout. I'm guessing this mod probably doesnt change anything about wind speed, though?
NightmareCorporation  [author] Apr 20, 2024 @ 4:41pm 
@Blake81
Assuming you mean the weather station building? Should be just fine across multiple versions? Can you build a new station?

@ChaosRobot
I am assuming you mean the readout on the weather station building? All that does is read the maps windspeed, there is no logic or math involved, some weather or event you are experiencing might be messing with wind speeds?
-Delta- Apr 20, 2024 @ 2:40pm 
My wind speed is set to -2147483648%?
Blake81 Apr 19, 2024 @ 5:07pm 
Hm, weird, my machines disappeared after update. Oh well, no biggie.
NightmareCorporation  [author] Apr 19, 2024 @ 2:47pm 
@Blake81
The mod is already compatible with 1.5?
Blake81 Apr 19, 2024 @ 2:04pm 
Will there be a 1.5 update?
NightmareCorporation  [author] Apr 1, 2024 @ 10:23am 
@Gideon
I would think so, but I can't say for sure. The mod modifies XML files that are then read by the WeatherManager. So I'd assume that if the host changes the weather settings, then those values are used.
Gideon Mar 31, 2024 @ 10:22am 
Is this compatible with multiplayer?