RimWorld

RimWorld

Sin's Dryads as Humanoid Race [HAR]
54 Comments
GrahammerTek  [author] Apr 1 @ 10:41pm 
@Rex705 - I might just add mod settings to the newer mod to bring back the medieval tech factions. Right now I plan on just keeping this mod as is.
Rex705 Apr 1 @ 10:17pm 
Will this mod get updated with the new features of Spirits of Industry for the Medieval players?
Faya AOP Feb 18 @ 8:32am 
I will have a look for sure! Thank you for the quick answer!
GrahammerTek  [author] Feb 18 @ 6:47am 
@Faya AOP - They can only eat raw meat if they don't have access to sunlight. It was originally supposed to be a balance choice to prevent them from being too overpowered due to their very strong melee power, but I feel I just made them annoying to manage.

In the last preview image I show where the mod settings are. The screenshot itself is old so it doesn't show it, but one of them will allow you to let them eat meals like normal. Remember to restart the game after enabling it.
Faya AOP Feb 18 @ 5:53am 
Possible reason for my Dryad colonist to refuse to eat normal meals? Sunlight diet only?
Or more likely a mod conflict somewhere?
Foxx Jan 12 @ 12:20am 
Hope you add male dryads. thanks for making the mod tho.
GrahammerTek  [author] Oct 7, 2024 @ 3:15pm 
The others wouldn't be that hard to add, I'm just currently focusing on other mods at the moment. Once I remake this mod the other types may be included in some form.
joester610 Oct 7, 2024 @ 2:13pm 
Hell i'd love if the other types were added even if they didn't do anything special or didn't work properly
TrixX Sep 23, 2024 @ 2:13am 
Really like these as an update to the re-tex version of Dryads.
GrahammerTek  [author] Sep 16, 2024 @ 9:11am 
That would make sense to add, yeah. I'll do that in a bit.
That_Annoying_Guy Sep 16, 2024 @ 2:12am 
do they have natural meditation? Seems like they would.
Aulie Jul 16, 2024 @ 7:43pm 
Would be kinda cool to be able to get colonist dryads like how you get normal dryads through the gaurenlen tree but you need to do some sort of gathering or offering for the tree to make a dryad colonist
Lethice Jul 16, 2024 @ 12:10pm 
No chance for a non HAR version? :(
branch? Jul 3, 2024 @ 8:35pm 
The funny thing is I liked the male dryad(s) the most haha
GrahammerTek  [author] May 10, 2024 @ 5:28pm 
Yeah, I'll announce it whenever it's done, currently I'm just busy working on other mods first.
Megumin from SAO May 10, 2024 @ 5:00pm 
could you make a announcement when the new update comes out so we can play with it as soon as it releases?
Roroboshi Apr 16, 2024 @ 8:57am 
update i'm begging you
Shadowwake Apr 11, 2024 @ 4:09pm 
Thanks for the update plans author, love having these in my camp. Hopefully some of the existing art remains, as it's quite good.
GrahammerTek  [author] Mar 13, 2024 @ 2:44pm 
This mod will be getting completely remade for 1.5.
Of course, assuming HAR gets updated, which it seems it is.
This will remain up for 1.4 users.
Pos 4/5 Mar 6, 2024 @ 6:52pm 
Cool!
War potato Feb 23, 2024 @ 2:24am 
Kinda sad but atleast theres hope
GrahammerTek  [author] Feb 22, 2024 @ 9:39pm 
@War potato - Unfortunately the original texture artist hasn't been active in a long time, so unless he returns soon I can't really add new content. However, I have had plans to remake this mod with my own art, I just need to find the time to do that. Once that happens I can add as many dryad variants as I want.
War potato Feb 22, 2024 @ 1:28pm 
Question will there be an addon for it involving vanilla dryads expanded as having a ambrosia producing pawn seems fun.
GrahammerTek  [author] Feb 19, 2024 @ 4:49pm 
@Withy - Yeah, without something like Dub's Skylights the food situation can get pretty annoying. It's why I added a mod option to just allow them to eat anything, for people who don't want to deal with it.

When I'm doing a playthrough I usually just put skylights around where I know they will be most of the time and that does the trick, while also ensuring they get outdoor access in between points of interest.

Also note that they don't mind sleeping outside, so if it gets really desperate I can just remove the roof of their bedroom (Or anywhere else they hang around).
Ash Feb 19, 2024 @ 2:21pm 
so i did some testing. It seems the only way to keep these pawns from not being malnourished all the time is to use sun lamps and a dedicated sleeping schedule. Put a sun lamp in their room firstly. The problem with sun lamps is that they turn off at night, so we need to give them a sleep schedule during the day so they sleep while the sun lamp is on. Make a schedule where they sleep from 6 to 13, work from 14 to 3, and recreation from 4 to 5. The work schedule is important, because if they are set to do anything instead of working, their sleep schedule can become out of sync with the sun lamp timing.
wincentweynard Dec 29, 2023 @ 1:32pm 
Dryads can eat salted meat from the Kijin mod if you want to send them on caravans.
GrahammerTek  [author] Dec 27, 2023 @ 3:49pm 
@Di3zel - Did you use the mod option? In the Vanilla Expanded Framework -> Togglable Patches tab there's a bunch of options, one of which lets them eat anything a normal human would (disable dryad food restrictions). Try enabling that, restart, then see if that works.
Luudz Dec 27, 2023 @ 2:15pm 
Any way to change what they primarily eat? Meat or corpses. Tried changing their diet restrictions but that didn't help. My pawn got hungry and wouldn't eat anything..
sindri42 Dec 25, 2023 @ 6:17pm 
re: the function of a woodmaker dryad, cultures with the tree connection meme get a mood penalty every time you cut a tree, so bonding with and cultivating dryads was a way to give them passive wood production that doesn't require killing anything.
GrahammerTek  [author] Dec 24, 2023 @ 11:59am 
@A Bat From Wuhan - Yeah, should be easy to implement. I'll look into adding it soon.
A Bat From Wuhan Dec 24, 2023 @ 7:41am 
Would it be possible to get a setting to turn on/off the ability to feed off sunlight? That's just a bit too Overpowered, and not all that fun, in my mind.
GrahammerTek  [author] Nov 11, 2023 @ 3:55pm 
@Espio Idsavant - Thanks for letting me know about this! I'll fix it as soon as possible.
Espio Idsavant Nov 11, 2023 @ 2:28pm 
Hello! There is a slight incompatibility with this race and Hospitality, because the dryads guests can't find any food to eat, causing a persistent alert and starvation during bad weather.

This can be fixed by copying the Visitor_Outlander_Standard TraderKindDef and adding a new item to it for StockGenerator_Category with categoryDef RawMeat. Then, in your FactionDef, replace the visitorTraderKinds with the new TraderKindDef. The dryads will then be able to grab raw meat to eat when hungry as a visitor. Feel free to ping me on the Rimworld discord (Espio Idsavant) if you have questions.
Antearz Oct 26, 2023 @ 10:38pm 
If You intend to Support Facial Animation I would Suggest basing it on NAL´s Facial Animation Mod.
Doing that is actually not that Difficult.
And given that You seem to work alot with Creating Sprites etc. The one Big Tedius Part which is to Adjust the Positions and Sprites for FA Support. Would likely be on the easy side for You.


Well.
That being said. This is a Free Mod. So no need to Push Yourself if You got more Importand stuff to attend to ;)
After all. Its easy for me to Talk like that when I am not the one who could actually do it xD

So I am just gonna wait Hopefully that you get around to it at one Point ;)
Noelle Oct 25, 2023 @ 12:27pm 
Hmm, yeah i didnt know about the crash land scenario part, but i do use character editor and i couldnt for the life of me get one to work so im not sure what im doing wrong with it? i play with alot of the medieval mods and was wondering if its somehow gated behind that?
GrahammerTek  [author] Oct 24, 2023 @ 7:11pm 
@Noelle - Sorry for the late response. You can only start with them in the default Crashlanded scenario, where they have a chance to spawn instead of a normal human colonist. Just click randomize until a dryad shows up.
If you have Character Editor installed you can also add them there, though it's slightly more complicated.
HoningKoning Oct 22, 2023 @ 2:38am 
mary sue dryads.
Noelle Oct 21, 2023 @ 9:50pm 
Hey for some reason i cant selection them as anything to start, i see the faction u mentioned but i dont see a way to start as them?
GrahammerTek  [author] Oct 18, 2023 @ 5:30pm 
@Antearz - I wish I knew how, but I also would like to integrate Facial Animations support. I'll look into it someday.
The shotgun is from my mod called Gtek's Assorted Weapons Pack.
Antearz Oct 18, 2023 @ 6:13am 
Hopefully someone will make a Facial Animation Mod for this. ^^
Also. What Mod is the Shotgun Skin from xD
GrahammerTek  [author] Oct 7, 2023 @ 7:39pm 
@Lifeless - Last time I tested it there were no conflicts. They just won't have animated faces.

@just scream loudly - They can only eat raw meat/corpses and sunlight. However since this restriction might be too annoying to deal with for certain colonies I'll probably allow them to eat meals in an update soon.
just scream loudly Oct 7, 2023 @ 6:25pm 
maybe im just a fool but can they only "eat" sunlight and raw meat? wouldnt eat any of the meals i had even though they were starving
Lifeless™ Oct 7, 2023 @ 1:00pm 
Since they have unique faces from vanilla pawns, does this mod conflict with NL facial animations & the VE retexture for it?
GrahammerTek  [author] Oct 3, 2023 @ 9:43pm 
@Night Foxx - I personally never have problems with getting wood, though I guess if I started in a desert or something woodmakers would become useful.

HAR lets mod makers restrict certain genes/xenotypes from appearing on their races, so there may be a way I can make it so that problem doesn't happen. In my testing I haven't noticed any dryads spawning with xenotypes, but I'll still look into preventing it from happening just in case.
The Yeen Queen Oct 3, 2023 @ 5:03pm 
Wait, what? Woodmaker is SUPER useful.

HAR doesn't get along with me, though. No matter what I do, even with the Xenotype spawn control mod, I can't stop HAR races from spawning with xenotypes. So I end up with weird things like Pigskin Ratkin.
Surasu Undying Oct 1, 2023 @ 10:28pm 
cool mod but requires HAR so i can't download it as HAR for some reason causes a lot of problems with my current computer. I'll add it to favourites tho and when i have a better pc i'll use it for sure!!
GrahammerTek  [author] Oct 1, 2023 @ 8:48am 
Okay?
Macropod Oct 1, 2023 @ 1:10am 
One mod that creates a new race of dryads already exists, and it has graphical improvements:
Warhammer"ish":Dryad
TasteOfVanilla-ish Dryad Retexture
Facial Animation Dryad Patch

Dryads from this mod are not capable of sexual reproduction, but reproduce vegetatively.
d_valroth Sep 30, 2023 @ 4:16pm 
Thank you very much for doing this as an actual race and not a xenotype. :)
GrahammerTek  [author] Sep 30, 2023 @ 1:46pm 
Not yet, but I have plans for it.