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So, the Mojave Brotherhood and Mojave Territory were trapped in a brutal trench warfare type fight to the point that the Legion is suppost to attack the Dam the first time, and since the Mojave BoS was still there it was a declaration of war instead of a border war. However they declared war on the the Mojave Brotherhood AND Mojave Territory which brought in the NCR. A war with the Legion steamrolled the NCR in. So by late of 2077 the Legion won the War and annexed the ENTIRE NCR leaving both my Bone Cohort and Lanius' Cohort sitting there like "What now what? What was the point of us?" XD
So, that was an unintentional, if hilarious, run ender.
I would argue to make a decision tab where you can spend money to have equipment shipped over from the legion major whilst youre still loyal and have differing tiers, perhaps even buyable troops as equipment became such an issue on the basis 250/500 equipment is nothing and the slaves have to be invested elsewhere imo
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@BluFIre What do you mean? The music is great!
@Effigies You only unlock repairing a state later on :)
See ya!
But its something I have noticed too, that you cannot build at all. It's a bit strange and I need someone to send me a savegame so I can check it out. (It doesnt matter because at that point of the game, you have all the mils you would ever want.)
About your point of the Deadline and removing the northwestern slavery, Its simply to make you hurry up if you want to get all the advisors and events. They aren't really needed.
So they are a reward for you conquering everything before the deadline. After it ends, that's over. You got the task of dealing with the NCR.
There was some strange stuff with the divisions at first. Clicking on some would exclude others from even being seen. Unassigned everyone and it was fixed. So while yes this is a "satisfying path". Integration into the legion, thus far hasn't offered a transformation of it. Infact I lost some tech I had. Gained some I didn't. The same way you can marry the merchant queen of Pheonix I was hoping to marry hanna still. However my choices removed that. Still, I think the mod is good. It just needs some tweaking here and there. As mentioned with previous posts about some things. Those are still there. However there is a narrow, and luck/skill based path to a sort of victory.
Part 2
NCR had a civil war. It lasted a long time. The California way and the Cali Stat were stalemated for a long time. As this happened, I was never called to declare war on them, despite dealing the my centurion council and what not. Extra time to take focuses and what not, still constantly fighting the -1k slaves thing. Killed Redding, then CW and what was left of CS. CL then wanted me to help with their mexico war. BTW they never declared on either Cali faction? Anyway after joining forces in mexico the integration focus was auto completed.
part 1
So once again, if you want to discuss things more indepth with support of more people that finished the mod, I am waiting for you.
I hope you have a great day!
They are a force that rivals Caesar. As the Legion itself, I can beat them, usually after beating mexico. But even with legion support. They move into the BC main territories and there is no stopping them. I suppose in a way I have beaten the mod. As I stayed true to the legion and did in fact distract the NCR so Caesar could win. Sadly the half the NCR I claimed, was taken by the Washington Brotherhood, which after I was beaten. Somehow the entire thing became "Lost Hills". lol.
Fun mod, I am at this point basically giving up and I guess I'm gonna try "I suck at the game mode". Part 2
However. At this point the Washington brotherhood had conquered everyone in the west Canada's, except New Victoria and Haida Confederation. Of course they don't really matter as they are not gonna help me. Anyway, after beginning the focuses relating to occupying the NCR. The Washington Brotherhood justified war on me. I was able to finish the Vegas territories conquest easily. The issue of manpower, again came up. Part 1
There's not a specific kind of equipment or unit that will make you succeed, you need to make do with what you get. And I totally get your point of 'you suck at the game, play at easy mode' it's just that I made the mod to be hard on purpose. I made it to be a contrast with most of OWB nations.
I did not enjoy the whole gameplay/story segregation that many people do...
Who thought that leading a roaming army of slavers was easy?
If you want to talk more about this, join the discord! I am usually active and willing to talk more!
Part 2
@Mezner I just saw that you literally posted this 10 minutes ago. So I will try to give you a quick answer!
1. That's extremely annoying and game dependant, because sometimes the AI never does it. It never attacks the north, sometimes it does, sometimes it doesnt. In like 10 test games, they only attacked north once. I could plan something to change that, but its... Complicated. Too many variables.
2. The Council mechanic is to stop the player from snowballing and having an easy game. It also shows how warbands are not actually perfectly stable. Of course you can read about it on the many events, but it should be pretty clear. Why does it move in their favour? Because Defectum is the mastermind and he increases his efforts when he sees that the other centurions are getting dealt with!
Part 1
Part 3
The Washington Brotherhood declaring war on my northern puppet is by far the biggest issue. I suppose without story mode active. My only option is to be recklessly aggressive and move towards every other target I can. But then the issue becomes the resistance of said conquered lands. As a larger nation this can be dealt with with suppression forces. However with the lack of equipment for said forces. They are so handicapped that it is almost impossible. The Coreing mechanics are nice, however the 1k equipment requirement for each core further digs the hole on the equipment issue with this mod.
Part 2
Issues.
1. Washington Brotherhood declaring war on my northern puppet. Cancels claim focuses. Also I cannot get to my northern puppet to help, as most often I haven conquered the Timberline.
2. the Council mechanics are interesting. Its to easy for them to gain influence. Also there is no option for a fair, throw down fight with any of them? Why only assassinate and bribe? Why does assassinate and bribe move the ledger in their favor exactly?
3. The lack of equipment. The coring mechanics are very nice, however the 1k equipment cost further digs the hole on the man issue with this mod.
Part 1
It will be very soon.
I just tested it and everything is working fine.
Perhaps you are doing any of the things that would stop the crimson? Completing the focus of the Bone Road of the Timberline does it. Or the Psyker army path.
In One playthrough I had it happen where the Odious King asked if he was to be destroyed or if Borealis would kneel, but I've only gotten that once and I killed him.
So anyidea what might be happening? Is it connected to some of the conquests where attacking one of them will disable the deadline? Because he stays as a advisor throughout.