Arma 3
Normandy Invasion
16 Comments
MicrowaveFork  [author] Jun 7 @ 9:33pm 
It's all good - I'm making terrains now - keep an eye out for a D-Day themed terrain coming soon
Greggor Jun 7 @ 2:17pm 
This is crap dude, give us a tank or something and ai is useless. Would not recommend playing right now.
BESCsamich May 15 @ 4:49pm 
Unfortunately doesn't want to load due to certain battleship models being missing.
sadujeir2 Mar 11 @ 1:40pm 
muy bueno lo recomiendo
dmxyang4 Nov 24, 2024 @ 5:45pm 
Hey how do I script an LCVP into opening the door once it's at it's move point?
K-Nyne Nov 11, 2024 @ 8:46am 
AI just stays at the landing craft and I end up assaulting the beach all by myself
Mallekip May 30, 2024 @ 11:12pm 
I like this mission!

I know it's a lot of work to make something this large.

And you have painted yourself into a corner, by choosing to recreate the infamous deadly *Omaha* beach landing. So people are expecting the "Saving Private Ryan" movie experience. Very tough to make this a fun multiplayer mission in a sandbox multiplayer game.
Mallekip May 30, 2024 @ 11:12pm 
I think you got the atmosphere pretty good. And it's big, but not ridiculous. And the framerate on my local hosted server was good.

My feedback is almost all gameplay related. To begin: indeed only 1 landing craft was able to make it to the beach on my 1st playthrough. There is a possible scripting fix for this, see: [/url] https://forums.bohemia.net/forums/topic/234823-jboy-boat-waypoints-script/ [/url]

Once landed, my landing craft opened, then instantly closed. I had to jump with "V" to get out. My AI teammates were stuck. So I stormed the beach alone.

I like the atmospheric bombings. You could add direct artillery fire aimed towards the ocean: Germans were trying to hit the ships.
Mallekip May 30, 2024 @ 11:11pm 
It was a little strange having some AI standing on the first beach waypoint: perhaps set them to crawling or stealth. Also having ammo caches on the beach was a little strange. Nevermind the unrestricted virtual arsenal! Because I was fighting alone, after several respawns, I equipped a Promet with a scope and did an "Edge of Tomorrow" finale.

After killing 56 Germans (who did call outs in American English: "MAN! 100 meters ahead!"), I gave up once I reached the houses.

Mission has fun elements. But it's not finished yet, in my humble opinion.
If you want to add interesting details (like how specialist tanks were used, how bunkers were placed, the cooperations of locals, exact weather and time, objectives, the heroic dog) you can read the famous book "The Longest Day" online: [/url] https://archive.org/details/bwb_O8-BQB-746 [/url]

I enjoyed myself. [/i]Keep at it please![/i]
IceBlue Mar 9, 2024 @ 11:25am 
@MicrowaveFork It's ok, I used cheat mod to enable Zeus so that I can rotate all the boats. The problem was two of boats facing backwards at the beginning. It is still a nice immersive mission after that, great job
MicrowaveFork  [author] Mar 9, 2024 @ 10:28am 
@IceBlue Sorry - Arma being Arma, I will try to tweak the settings on the AI, although try to reload the mission. In my testing they did this about 20% of the time
IceBlue Mar 9, 2024 @ 2:43am 
LCVP crash all together at the beginning, literally unpalyable
Blitz Jan 22, 2024 @ 2:05pm 
might just be me but it bugs a lot. bunch of people never even make it to the beach because their boats either get stuck or just don't let you out.also a lot of the ai that do make it our of their boats just stand there until theyre eventually killed
Wild_z Dec 20, 2023 @ 8:13pm 
выглядит неплохо..:steamthumbsup:
Dator Sep 11, 2023 @ 11:40pm 
Реклама DLS ?
nanner Sep 11, 2023 @ 5:37pm 
oh my gosh!!!!!! its about time