Distance

Distance

Perimeter
29 Comments
Notifications Muted (I win haha) Jul 26, 2019 @ 8:35pm 
Screen glitching out effect makes it extremely annoying, due to the fact that seeing obstacles becomes nearly impossible.
5el. Mar 17, 2017 @ 12:12am 
Finally gave this a shot. Great level, but it's definitely not 'Nightmare'...more like 'Expert if you ask me.
Jarminx Oct 2, 2015 @ 6:35pm 
ROFL You had me saying, "Shit! Shhit! Wtf! Whoa! Whaaaa! Shhiiiiiiiiit!" sooo many times lol.. Finished with half a car and it was epic lol :D
JnvSor Aug 21, 2015 @ 9:19am 
Why did you delete perimeter 2? You monster!
Krispy  [author] Jun 18, 2015 @ 1:51pm 
@Acnologia Im very glad you liked it :D Everyone hates that part xD Some even love to hate it. Just know this. It was originally a LOT harder than it is now ;) And even back then most of the intermediate players had it down after 2-3 tries!
Panishu Jun 18, 2015 @ 1:45pm 
I liked most of the level but one single part pretty much near the end.
It was where the "now entering infected" zone where no wings were allowed and that weired no-gravity zone. With the teleporter making those 2 completly weired jumps.
It was SOOOO weired and completly wrong I think. Those 2 jumps were looking straight? but actually the gravity pulled you at the first to the right side and at the second to the left side. Plus that super annoying checkpoint which took you on the field turning left instead of straight.

Some other checkpoints are maybe a bit too far from another but the rest of the map was super fun.

Keep it up
Krispy  [author] Mar 17, 2015 @ 12:49pm 
Duly noted. I am currently working on something for the less expirienced users. But after that!
Vzlom Mar 17, 2015 @ 10:43am 
10/10 lvl. Continue in the same spirit :balloon:
genericname Feb 4, 2015 @ 6:22pm 
Very Hard. Very Epic.
Nermanater Dec 25, 2014 @ 4:23pm 
This map is perfection. Don't change a thing. =D
M1SF0RTUNE Dec 24, 2014 @ 1:00am 
Just wanted to drop some feedback. The course was overall pretty good but one part proved pretty frustrating.

There's a point 2/3rds of the way through the track where there's yellow "police lines" where there's the jump to an upside down ramp going straight down, into a teleporter which ramps toward another portal guarded by lasers, then to another ramp with a portal guarded by lasers, then the following tunnel that goes off to the next section of the map.

My main issue is the jumps in between the laser-guarded portals. This part was infuriating because I kept ramping off at a bad angle no matter how I hit the ramp and couldn't readjust myself to the angle in time, and I died a few dozen times before I even managed to land the ramp with the first portal, though I kept getting skewered by the lasers and kept missing the second portal every subsequent attempt.

Thanks.
Krispy  [author] Dec 17, 2014 @ 1:47am 
Thx for the feedback Razorback :D i think i know what you are talking about with the first thing. And i think you are absolutely right! if thats the case then ill mae that change ASAP.

The second thing however... The level is not meant to be easy. I have already nerfed that part twice now and it will not get any easier than it is now ;)

Also the things you are saying about it are dead wrong :P You don't HAVE to jump on any of the 2 gaps. I personally always just angle myself a bit and safely land on the other side.

And its not the car that refuses to jump straight, its that those two part are identical except that one is slightly tilted left and one is slightly tilted right :) gravity is most likely messing you up. A good way to counter this is looking for the red hand rail. Gravity will pull you towards that in both instances. Drive opposite to align for the gap.

Thx again!
Uncle Lu Dec 17, 2014 @ 1:11am 
The level's twisting track and turns are damn fun to experience and drive. My biggest complaints however are two things:

The points where you go from vertical to horizontal again, but from the outside, flat out make the car fly clean off the track when on full boost...and you wouldn't know this until the first time you do it and it makes you fly into the air and hover there like an idiot. They could be either a bit more gradual to preserve flow, or removed and replaced with an inside quarter loop instead.

Second, the section where you have us surface transfer, go down a long vertical stretch, and then make it so we have to JUMP just before the ramp to the warp gate, not once but TWICE; took me several agonizing tries. The car sometimes just refuses to jump straight, and the checkpoint that sets us back is a serious flow and time killer.
Thultex Dec 12, 2014 @ 9:26am 
Needed some tries to get the sliding Parts and very much enjoyed the level as a whole. Just the right difficoulty for me, and a wonderfull ambience.
durkhaz Dec 11, 2014 @ 7:57pm 
Best custom map I've played so far. So much fun!
Krispy  [author] Dec 1, 2014 @ 5:26am 
Actually i even added the side rails to help you with that section but few people get that :P Basically the 2 sections both tilt slightly to the left or right.

And staying on the opposite side of the road from the handrail will perfectly counteract the gravity that pulls most people off the road :happypirate:

But yeah easing on the boost prolly helps aswell xD
Shook Dec 1, 2014 @ 5:12am 
WELL NOW, seems like you've fixed the dreaded grinder section! This level can now only be described as "hella baller", since the thing where the car begins wobbling a bit when going SUPER FAST downwards seems to be more of a physics engine thing than anything else. Bro-tip: Ease off on the booster before hitting the ramp. :v

Thanks very much for this superb level! :D
Krispy  [author] Nov 26, 2014 @ 12:36am 
@LethalMezzle yeah wanting to make that skip pretty much insipred that entire section (from teleporter to teleporter) ;) im glad you liked it! :happypirate:
HeadBeeGuy Nov 25, 2014 @ 12:38pm 
Excellent level! I loved those alternate challenging routes, like that one that allows you to skip the huge flying section by jumping off ramps, personal highlight for me.

Looks fantastic as well.
Shook Nov 22, 2014 @ 11:06am 
Very, very nicely designed level! Although i have to say, the beginning of the infected area, with those rollers you have to jump in between? That just flat out doesn't work. There's absolutely no way i could get my car to jump or fly high/well enough to actually go through that way, so i had to go around the track and boost-fly across the gap (which was an awful lot easier). I've no problems with a jump needing tight timing, but you just can't jump through that due to how the road's curving.

The section with the teleporters past the REALLY LONG jumps, although very cool, were also rather frustrating due to how you couldn't really be sure that the car's going to fly straight.

Beyond those two particular spots though, this level was totally awesome. Well done! :D
overflo Sep 7, 2014 @ 6:50am 
awesome work. took me 18 minutes the first try :O
Krispy  [author] Aug 22, 2014 @ 9:11pm 
Glad you liked it :) Been getting a ton of positive feedback today. Might just have to postpone "Gotham" to do more of these Distance themed levels ;)

Seem to be in high demand right now.
roboctopus Aug 22, 2014 @ 6:16pm 
gotta say, I love this level, its challenging and not too long where getting a good time becomes extremely frustrating. One thing I really like about it though is that this level is raw survival I didnt have to worry about overheating too much but getting sliced up by a laser was almost mandatory. I went through a good portion of the track as half a car and it was even more exciting during that. Keep up the great work :)
Krispy  [author] Aug 22, 2014 @ 3:55pm 
I hear you guys i hear you :happypirate:

I played this in multiplayer for the first time yesterday. And after being stuck on the track for 12 minutes i realized that it just wasnt going to work like this (which is why i scaled the teleporters up (gj on noticing that btw!) and made 4 new checkpoints at the 4-way split)

But its very good that you guys are letting me know that its still too... Harsh. And ty Ranald for the very specific critiques!

I love the level for all the same reasons that you guys do :D And i shall encorporate these comments into the next pass im doing of the level!

Thank you!
BumbleJ Aug 22, 2014 @ 3:38pm 
I really love this level, but it took me ages to get past the infected warp area everyone's talking about. Like ranald, I had to just close the game, take a break, and try again after resting up. The difficulty of the overall level is generally high, which is great, but that infected area just... doesn't work. expanding the portal size is one step in the right direction for sure, perhaps removing the initial lasers when you hit the jump would work too? The jump's hard enough as it is, and you want as much control over your car as possible. Not being able to hit the jump right in the middle because of the laser makes the segment insanely hard. Not to mention that happens twice! Apart from that though, this is one of my favourite levels of all time.
k Aug 22, 2014 @ 2:37pm 
Sorry, character limit.

I think the developers should have a game mode or warning flag or something for levels that have "grinder" sections. It would also be really nice if the track builders could get feedback on their tracks, allowing them to see the general path players take, as well as where the most crashes occur, and if there are any "grinder" sections.

You're good at making tracks. Just try not to send us players to an early grave ;)
k Aug 22, 2014 @ 2:36pm 
The infected warp section has a laser gun on the left that is just downright aggrivating to try to avoid - the gun, not the laser.

Near the flight section with the shortcut on the right you have a checkpoint that is facing the wrong way.

The area directly through the warp on the main downward drop (kudos on that, it looked excellent) has jumps where you need to control your car, but it's just really hard to do it right without taking a bunch of tries.

All in all, this level has excellent sprint sections with the occasional "grinder" section that takes far too many tries to get through. I personally turned off the whole game on this track, it was so irritating that I needed to fucking smoke.
Krispy  [author] Aug 22, 2014 @ 4:45am 
Yeah slight nerfs are inboud for this one :P we where playing MP on it yesterday and people got stuck on it for 10 minutes = not fun.

But im glad you could look past the frustration and enjoy it anyways! :happypirate:
SSTJ Aug 21, 2014 @ 11:46pm 
Great level, the infected warp zone really had me stuck for a while.