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It was where the "now entering infected" zone where no wings were allowed and that weired no-gravity zone. With the teleporter making those 2 completly weired jumps.
It was SOOOO weired and completly wrong I think. Those 2 jumps were looking straight? but actually the gravity pulled you at the first to the right side and at the second to the left side. Plus that super annoying checkpoint which took you on the field turning left instead of straight.
Some other checkpoints are maybe a bit too far from another but the rest of the map was super fun.
Keep it up
There's a point 2/3rds of the way through the track where there's yellow "police lines" where there's the jump to an upside down ramp going straight down, into a teleporter which ramps toward another portal guarded by lasers, then to another ramp with a portal guarded by lasers, then the following tunnel that goes off to the next section of the map.
My main issue is the jumps in between the laser-guarded portals. This part was infuriating because I kept ramping off at a bad angle no matter how I hit the ramp and couldn't readjust myself to the angle in time, and I died a few dozen times before I even managed to land the ramp with the first portal, though I kept getting skewered by the lasers and kept missing the second portal every subsequent attempt.
Thanks.
The second thing however... The level is not meant to be easy. I have already nerfed that part twice now and it will not get any easier than it is now ;)
Also the things you are saying about it are dead wrong :P You don't HAVE to jump on any of the 2 gaps. I personally always just angle myself a bit and safely land on the other side.
And its not the car that refuses to jump straight, its that those two part are identical except that one is slightly tilted left and one is slightly tilted right :) gravity is most likely messing you up. A good way to counter this is looking for the red hand rail. Gravity will pull you towards that in both instances. Drive opposite to align for the gap.
Thx again!
The points where you go from vertical to horizontal again, but from the outside, flat out make the car fly clean off the track when on full boost...and you wouldn't know this until the first time you do it and it makes you fly into the air and hover there like an idiot. They could be either a bit more gradual to preserve flow, or removed and replaced with an inside quarter loop instead.
Second, the section where you have us surface transfer, go down a long vertical stretch, and then make it so we have to JUMP just before the ramp to the warp gate, not once but TWICE; took me several agonizing tries. The car sometimes just refuses to jump straight, and the checkpoint that sets us back is a serious flow and time killer.
And staying on the opposite side of the road from the handrail will perfectly counteract the gravity that pulls most people off the road
But yeah easing on the boost prolly helps aswell xD
Thanks very much for this superb level! :D
Looks fantastic as well.
The section with the teleporters past the REALLY LONG jumps, although very cool, were also rather frustrating due to how you couldn't really be sure that the car's going to fly straight.
Beyond those two particular spots though, this level was totally awesome. Well done! :D
Seem to be in high demand right now.
I played this in multiplayer for the first time yesterday. And after being stuck on the track for 12 minutes i realized that it just wasnt going to work like this (which is why i scaled the teleporters up (gj on noticing that btw!) and made 4 new checkpoints at the 4-way split)
But its very good that you guys are letting me know that its still too... Harsh. And ty Ranald for the very specific critiques!
I love the level for all the same reasons that you guys do :D And i shall encorporate these comments into the next pass im doing of the level!
Thank you!
I think the developers should have a game mode or warning flag or something for levels that have "grinder" sections. It would also be really nice if the track builders could get feedback on their tracks, allowing them to see the general path players take, as well as where the most crashes occur, and if there are any "grinder" sections.
You're good at making tracks. Just try not to send us players to an early grave ;)
Near the flight section with the shortcut on the right you have a checkpoint that is facing the wrong way.
The area directly through the warp on the main downward drop (kudos on that, it looked excellent) has jumps where you need to control your car, but it's just really hard to do it right without taking a bunch of tries.
All in all, this level has excellent sprint sections with the occasional "grinder" section that takes far too many tries to get through. I personally turned off the whole game on this track, it was so irritating that I needed to fucking smoke.
But im glad you could look past the frustration and enjoy it anyways!