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IIRC, deselecting the previous zone before painting the new does prevent it though.
Sorry it isn't what you were hoping for.
That is the definition of a QoL mod - one that doesn't add any new mechanics or content to the game, just lets you do something that you already could do in principle, but in a more convenient way.
Everybody talks about how great this mod is as a QoL change, but its purpose is basically what you can already do in the base game by making a bigger growing zone for one plant type, or having a stockpile zone with multiple different items checked off. Am I missing something here?
* Fixed bug causing errors in log.
Thanks for the log, it helped immensely.
I tend to have a lot of small zones which all serve the same function, such as designations for decorative trees or pet-food stocks.
It'd be neat to merge these so as to not have the zone list flooded with at times well over a hundred independent zones, which makes it difficult to sift through, as well as causing some rather severe lag upon selection.
Also..somebody pinch Tynan and make him put this in the next expansion patch.
out of curiosity, what happens if you have differing settings? how does it determine what to do?
Should be base game honestly