RimWorld

RimWorld

39 ratings
Merge Zones
   
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Mod, 1.4, 1.5
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242.831 KB
Sep 6, 2023 @ 10:59pm
Apr 21, 2024 @ 6:15am
3 Change Notes ( view )

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Merge Zones

Description
Merge any number of adjacent storage or growing zones into one.

Select the zones to merge, and if they are adjacent the merge button will appear.
After merging, an undo is available when selecting the resulting zone.
24 Comments
Kathanon  [author] Mar 28 @ 1:41pm 
Unfortunately there are a lot of places in the game code where they are assumed to be contiguous. While possible, it would be a mess and likely buggy as hell.
BigBrother Mar 28 @ 10:58am 
Great mod, I was wondering if you could make it so non-adjacent zones could be merged as well
Kathanon  [author] Oct 8, 2024 @ 5:50pm 
It does not.
IIRC, deselecting the previous zone before painting the new does prevent it though.
mr saxofist Oct 8, 2024 @ 1:41pm 
To clarify, does this disable the vanilla auto-merging of zones that can happen? I've always found it frustrating when trying to grow different crops next to eachother, but this might be the opposite problem that this mod is solving haha... :steamsad:
Saucy Fish Aug 9, 2024 @ 3:10pm 
this was a problem i hadn't even registered in my mind
NuanKi Jul 24, 2024 @ 1:53pm 
god QoL mod, just what i needed
Kathanon  [author] May 26, 2024 @ 4:23am 
No one was clamoring for it. I got an idea, thought it would be fun to make and made it. 500 people thought it was useful enough to warrant subscribing. What is the problem? No one is saying you have to use it.

Sorry it isn't what you were hoping for.
UncleRippu May 26, 2024 @ 4:18am 
@kathanon not trying to be rude but was that really an issue people were clammoring for to be changed??
Kathanon  [author] May 26, 2024 @ 12:04am 
No, you're not missing anything. The use is just when you have two zones, but you no longer want them to be separate. You could delete one and expand the other, but this is more convenient.

That is the definition of a QoL mod - one that doesn't add any new mechanics or content to the game, just lets you do something that you already could do in principle, but in a more convenient way.
UncleRippu May 25, 2024 @ 4:24pm 
So what does this mod do exactly? Because in practice, all it does is turn two different zones into one zone without really changing anything about them. I thought it'd let me combine a growing zone and a stockpile zone so I could have a better VPE bileceps farm, but it doesn't let me merge those zones. Then I thought it'd let me turn two growing zones with different plants into one where both of those plants can be sown in the same growing zone; but it doesn't do that either. the zone was made of rice and potato prior to merging, but now its just potatoes.

Everybody talks about how great this mod is as a QoL change, but its purpose is basically what you can already do in the base game by making a bigger growing zone for one plant type, or having a stockpile zone with multiple different items checked off. Am I missing something here?