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IIRC, deselecting the previous zone before painting the new does prevent it though.
Sorry it isn't what you were hoping for.
That is the definition of a QoL mod - one that doesn't add any new mechanics or content to the game, just lets you do something that you already could do in principle, but in a more convenient way.
Everybody talks about how great this mod is as a QoL change, but its purpose is basically what you can already do in the base game by making a bigger growing zone for one plant type, or having a stockpile zone with multiple different items checked off. Am I missing something here?