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So I'm trying to connect another component to the item assembly (like changing buttons to something else), but it is not working when it is not with the button. Even if I'm sending "1" as output.
Also a big thanks for helping me, that is really nice.
With all that, it should work. If you need any other help, feel free to ask
- You changed the "SoundPlaceholder.png" file, the problem with was the size that was WAYYY too big. It was around 4k quality, and for something you're not even supposed to see in your sub, it doesn't need to be that high quality. I recommand to downside it to the original size (256px).
- The path for the files was also incorrect.
For the sprite it should be like: texture="%ModDir%/Content/VoicesModules/SoundPlaceholder.png"
and for the sounds: file="%ModDir%/Content/VoicesModules/Sounds/SOUNDNAME.ogg"
- Last but not least problem, somehow, your .ogg files are badly encoded. Barotrauma is unable to read it. It works by just re-encode it with a website like "online-convert. com/convert-to-ogg" or any website that can convert ogg files. And for example, your alarm looping sound is fine.
VoiceModule files [file.io]
Here is my actual mod:
{LINK REMOVED} My Mod (MEGA sharefile)
Developer Console Error [pasteboard.co]
<Other file="%ModDir%/Content/Items/Audio/2Ahead_flank_Emergency_speed.ogg" />
<Other file="%ModDir%/Content/Items/Audio/3Ahead_slow.ogg" />
<Other file="%ModDir%/Content/Items/Audio/4Ahead_standard.ogg" />
in your filelist
Here are the screenshots to help you understand my misery:
https://pasteboard.co/Xrjfh0Qd35qR.png
in-game error [pasteboard.co]
Here is what I'm getting now:
Developer console screenshot [pasteboard.co]