Project Zomboid

Project Zomboid

Anthro Traits
148 Comments
LAUNDROMATSKI 17 hours ago 
Stinky is a death sentence, you don't even have enough time to loot the house you start in.
Badonn  [author] Jun 14 @ 12:50pm 
@Newo the Foxinator,

I'm trying to recreate your error, it looks like the same one that was posted in the [BUG REPORTING] thread. I uploaded a fix for that yesterday. Do you know if you're up to date on your workshop items? Can you tell me anything else about the error?
Newo the Foxinator Jun 13 @ 12:26pm 
Recently have been getting an error related to doing melee damage that seems related to the mod since the last Zomboid update:
LOG : General f:129994, t:1749667622018> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits

LOG : Lua f:129994, t:1749667622018> IsoZombie{ Name:null, ID:68 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk }}}
LOG : Lua f:129994, t:1749667622018> meleekill scheduled
LOG : General f:130018, t:1749667625744> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits



Still operational, but the error pops up every time I strike a zombie.

Excellent mod, keep up the good work.
Hell Skull May 28 @ 12:28pm 
Crazy
The Gaming Gazimon May 1 @ 2:06pm 
if i might suggest, changes to feet (Digitigrade, Unguligrade), should also prevent you from wearing shoes
khajiithascoin Apr 9 @ 2:43am 
im using inventory tetris, so yes, i am
Badonn  [author] Apr 8 @ 3:47pm 
@khajiithascoin you shouldn't be able to see those; are you using a mod that changes UI or how equipment/inventory is displayed? You must be on B41, too, right?
khajiithascoin Apr 8 @ 2:05pm 
by the way when i take off my shoes i have something called "digitigrade paws" does it do anything special? Is this the item enhancing my stomp damage?
khajiithascoin Apr 4 @ 1:29pm 
ok peak mod
Badonn  [author] Apr 4 @ 12:29pm 
@khajiithascoin Carnivore and/or Carrion Eater allow you to eat raw meats without penalty
khajiithascoin Apr 3 @ 10:47am 
a trait to eat raw food?
evil moth Apr 1 @ 1:00pm 
we need cloth eater for the moths in the insectoid mod
trust
Badonn  [author] Mar 25 @ 6:27pm 
@Fennecmain69 You could always try backing up the world and seeing if the mod breaks anything. If you're running the server, you should be doing backups regularly anyway.

I know of no specific mods that Anthro Traits doesn't play nice with, unfortunately. If any of your 100+ mods do anything in the list above, Anthro Traits may cause errors.
fennecmain69 Mar 25 @ 11:29am 
Hey, sorry, but I’m very new to modding. My friend gave me a bunch of mods I installed, and since I have better WiFi and a better PC, I host our server. This mod looks really cool, but I don’t know which mods might not 'play nice,' as you put it. Since I’m new, I don’t know which mods cause bugs. If anyone knows the main culprits or a thread listing mods that glitch this one, that would be greatly appreciated. I already checked the bug reporting thread but didn’t find issues with my mods. Not sure if all are listed. I’m using multiplayer build 41.78 with sandbox settings and ~100 mods. I can list them if needed, but if known problems exist, it’d be pointless. I mainly ask because I don’t want to corrupt our world. We’ve survived in it for a while, and my friend would be devastated if the server broke because I installed a mod. thanks in advance
Badonn  [author] Mar 18 @ 5:53pm 
RU translations uploaded :)
Badonn  [author] Mar 18 @ 1:03pm 
@Cat_pod_travoi Thank you so much! I’ve accepted your friend request, and will get the translations in as soon as I receive them!
Cat_pod_travoi Mar 18 @ 12:31pm 
Hi. I've translated it into Russian. I've submitted friend requests. If you can add my translation to your mod
Kubaj CZ Feb 27 @ 2:07pm 
Does this mod allow you to eat raw rodents without penalties?
Badonn  [author] Feb 25 @ 12:11pm 
@JXCash, I'm unable to repro this... did you have any errors pop up? Anything else about your situation, and does it fix on a restart?
JXCash Feb 20 @ 8:15am 
I think there's an issue with the B42 version where it counts every trait (equipped or not) as equipped. Found this out after I survived falling off a skyscraper. My character was also constantly depressed, and raw meat wasn't dangerous.

They call it B42 unstable for a reason.
longapril954 Feb 15 @ 2:57pm 
i am guy uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh we dont know what "bull rush" was MEANT to do uhhhhhhhhhhhhhh download this into your pc
EnderTheGal Feb 2 @ 10:02am 
I don't know if this a bug or just a choice for build 42 but shouldn't chocolate milk be poisonous to you with feral digestion?
Badonn  [author] Jan 27 @ 8:12pm 
Pushed fixes that should fix the errors below. Let me know if there are any further issues in the bug reporting thread!
Badonn  [author] Jan 25 @ 6:29pm 
@BoB I can repro this and see the issue. Working on a fix for that as well, hopefully done before the weekend is out
Badonn  [author] Jan 25 @ 6:28pm 
@SpinningFishes, thank you! working on a fix
BoB Jan 25 @ 12:31pm 
So for build 42 with just your mod. I have carnivore and feral digestion on, if you keep eating raw meat eventually youll get sick. You also gain no hunger aswell. Theres no error logs, but easily replicated.
SpinningFishes Jan 24 @ 8:52pm 
Oh, this is on build 42
SpinningFishes Jan 24 @ 8:48pm 
I only see a problem when choosing the food motivated perk. Most fluid containers give a constant stream of errors when hovering over the item in the inventory, and drinking from said containers recovers very little thirst. Restarting does not seem to have an impact.

Errors:
function - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua # 216 | MOD: Anthro Traits


function: BuildFoodDescription - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua line #216 | MOD: Anthro Traits
java.land.RuntimeException: Object tried to call nil in BuildFoodDescription at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
Badonn  [author] Jan 24 @ 2:37pm 
@BoB can you be more specific? Broken how? In what situation do they break? Is this for B41 or B42? Does it persist on restart? Were there any errors that popped up on the bottom-right of your screen? Need this info so I can track down this issue and fix
BoB Jan 23 @ 6:24pm 
Most food values are broken. And carnivore trait doesnt stop food poisoning correctly, at least for some foods.
devildogg237 Jan 23 @ 3:13am 
re-subbing and restarting like 6 times and it finally allows me to turn it on, so I guess steam decided to pull a fast one on me
devildogg237 Jan 23 @ 3:01am 
so is it only meant for debug mode? can't even turn it on.
Badonn  [author] Jan 22 @ 4:34pm 
Done
Badonn  [author] Jan 22 @ 4:14pm 
Oof. Just as I updated it too. Sorry y'all! I'll have it back in a moment
Pompadour Nautice Jan 21 @ 4:47pm 
Badonn, in case you aren't familiar you can easily patch it by simply just removing the 'versionMax=42.0.2' line on your mod info, that's what I did with my mods!
Axvll Jan 21 @ 4:43pm 
Update broke the mod
Reggin Kcalb Jan 21 @ 3:22pm 
update just broke it
Badonn  [author] Jan 20 @ 9:59pm 
@Robivo, no, you're right! It was an oversight on my part after fixing the shake dry bug in B42. I'm pushing an update shortly that gives that functionality back.
Robivo Jan 20 @ 7:02pm 
Maybe I am misremembering, but didn't Digitigrade (previously Paws) protect against scratches you'd get from walking around?
Or is that only for Unguligrade now?
Rachel L Jan 20 @ 6:30am 
Goddamn, i wasnt planning on making my next playthrough being a furry by now i feel that i need it. Great mod (most of these would make sense for humans too btw)
Badonn  [author] Jan 20 @ 1:06am 
B42 update is finally out! It took only a cool 40 hours over the past 2+ weeks. Please consider donating, or leave a comment with your thoughts! Check the changelog for more info. Some longstanding bugs have been fixed, and more traits will be on the way once I know this is stable. If you encounter any bugs, PLEASE report them in the bug reporting discussion above, and provide reproduction steps.

BEWARE. UPDATING THE MOD MAY CAUSE ERRORS IF YOU HAVE THE PAW TRAIT. IT'S HIGHLY RECOMMENDED TO BACKUP OR START A NEW SAVE BEFORE LAUNCHING.
Badonn  [author] Jan 14 @ 8:41am 
@Coldsteel, you're right. Looking further, an anthro skin can have a location of "Fur" or "Bandage" (if the gamecharacter is a zombie). Anthro Survivors itself checks if a player is an Anthro by getting the tags of an item. You can iterate through each ItemVisual of a gameCharacter, get the item from that, and check their tags, which can be either "Fur" or "DeceasedFur". If either of those are true, then the gameCharacter is an Anthro. For some reason getting a zombie's WornItems doesn't work for this purpose.

Thanks for mentioning the issue. I'm sure that would have caused some weird bugs going forward. If you'd like, I've updated the code in my github. Feel free to copy that if you need, or send me a DM.
Coldsteel Jan 14 @ 1:28am 
Actually body location depends on the skin type - it could also be a bandage. I'll find the time to make an api function which would do this properly.
Badonn  [author] Jan 13 @ 2:32pm 
@Coldsteel, yes! You can detect the ItemVisuals on a GameCharacter, iterate through them and get the ScriptItem of each one, then get the body location of said item. Each Anthro Survivors costume, regardless of it being vanilla or an additional species, must have a body location of "Fur" to be applied by the mod. Feel free to check my github or message me on steam to get a code example.
Coldsteel Jan 13 @ 2:14pm 
Have you figured out yet how to reliably detect if a zombie is a furry? I can make it an API call in my mod. If not, I could investigate it too.
Badonn  [author] Jan 13 @ 7:08am 
I'm currently in the process of updating this to B42! During the upgrade I'm also trying to fix some longstanding bugs and a couple new features, including:
- Redoing digitigrade and hoofed to be more realistic (hoofed -> unguligrade)
- Fixing the shake dry bug when you have digi / hoofed
- Adding the sandbox option to have anthro zombies ignore Anthro Immunity
- and more!

If this mod has made you or your friends happy, please consider donating to my ko-fi! https://ko-fi.com/badonnthedeer
Cuckoo Jan 11 @ 11:56am 
He's just updated the Trait Tag Framework to B42, so a B42 update for Anthro Traits is probably coming soon.
Seventy3 Jan 11 @ 9:19am 
pls update
Snuppy Jan 9 @ 5:41am 
B42 when
AtomicBlastPony Dec 28, 2024 @ 4:17am 
I think you misunderstand what the word digitigrade means.
Plantigrade - feet
Digitigrade - paws
Unguligrade - hooves
Your description somehow implies digitigrade have hooves?..