Project Zomboid

Project Zomboid

Anthro Traits
161 Comments
Badonn  [author] Aug 12 @ 7:44pm 
A good amount of fixes and stuff. You can take a look at the changelog for more info; typically things backported to b41 are marked out specifically.
Spirit Eagle Aug 12 @ 7:37pm 
what ones?
Badonn  [author] Aug 12 @ 7:36pm 
@Spirit Eagle should still work on B41! Just some features will be missing
Spirit Eagle Aug 12 @ 6:53pm 
dose it still work on B41?
Badonn  [author] Aug 11 @ 3:12pm 
@possum screams Thanks for your suggestions! Feel free to put them in the suggestions post. In all likelihood I'll be adding some new traits (and have some more stability in the mod) after B42 officially releases.
Badonn  [author] Aug 11 @ 3:11pm 
@Khenji Bull Rush has been borked since I tried adding it soon after my first release. It doesn't function in MP so I removed it.
Badonn  [author] Aug 11 @ 3:08pm 
@Wraithweave it sounds like the rotten french fries did you in. Carrion Eater applies to rotten meats only. It sounds like that's a little confusing though; the "this food is poisonous to you!" is a warning that it's a food that triggers Feral Digestion's effects. Hopefully the rotten fries had red text numbers on it instead of green. If there's a way I could make that more clear, let me know!
jacek.machajewski Aug 4 @ 2:30pm 
Why?
vligorouser #SaveTF2 Jul 29 @ 3:51pm 
asgore playthrough
possum screams Jul 28 @ 2:25pm 
really like how this mod is going, figured i'd throw some ideas on the table.

suggestions:

Scales - reduced scratch chance
winter coat - increased cold resistance
hunting instincts - when within 30 squares of a wild animal (and can see them), character becomes hungry, but gain a short movement bonus, similar to adrenaline junkie
Odd Jul 26 @ 2:26pm 
delete ts
Khenji Jul 24 @ 5:23am 
bull rush is not on the trait selection
Wraithweave Jul 7 @ 1:38pm 
Hello, I have the Carrion Eater and Feral Digestion traits.

I can eat rotten food just fine (99% of my diet in 12-months-after playthrough), but then one day I ate a rotten Hamburger and rotten French Fries. My toon got sick from it, as if suffering from food poisoning. Is this normal? All the other rotten food I have been able to eat just fine. Neither of the foods had the tooltip "This food is poisonous to you!", like chocolate does, for an example.
radBitch28 Jul 6 @ 3:05pm 
Stinky is a death sentence, you don't even have enough time to loot the house you start in.
Badonn  [author] Jun 14 @ 12:50pm 
@Newo the Foxinator,

I'm trying to recreate your error, it looks like the same one that was posted in the [BUG REPORTING] thread. I uploaded a fix for that yesterday. Do you know if you're up to date on your workshop items? Can you tell me anything else about the error?
Newo the Foxinator Jun 13 @ 12:26pm 
Recently have been getting an error related to doing melee damage that seems related to the mod since the last Zomboid update:
LOG : General f:129994, t:1749667622018> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits

LOG : Lua f:129994, t:1749667622018> IsoZombie{ Name:null, ID:68 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk }}}
LOG : Lua f:129994, t:1749667622018> meleekill scheduled
LOG : General f:130018, t:1749667625744> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits



Still operational, but the error pops up every time I strike a zombie.

Excellent mod, keep up the good work.
Hell Skull May 28 @ 12:28pm 
Crazy
The Gaming Gazimon May 1 @ 2:06pm 
if i might suggest, changes to feet (Digitigrade, Unguligrade), should also prevent you from wearing shoes
khajiithascoin Apr 9 @ 2:43am 
im using inventory tetris, so yes, i am
Badonn  [author] Apr 8 @ 3:47pm 
@khajiithascoin you shouldn't be able to see those; are you using a mod that changes UI or how equipment/inventory is displayed? You must be on B41, too, right?
khajiithascoin Apr 8 @ 2:05pm 
by the way when i take off my shoes i have something called "digitigrade paws" does it do anything special? Is this the item enhancing my stomp damage?
khajiithascoin Apr 4 @ 1:29pm 
ok peak mod
Badonn  [author] Apr 4 @ 12:29pm 
@khajiithascoin Carnivore and/or Carrion Eater allow you to eat raw meats without penalty
khajiithascoin Apr 3 @ 10:47am 
a trait to eat raw food?
evil moth Apr 1 @ 1:00pm 
we need cloth eater for the moths in the insectoid mod
trust
Badonn  [author] Mar 25 @ 6:27pm 
@Fennecmain69 You could always try backing up the world and seeing if the mod breaks anything. If you're running the server, you should be doing backups regularly anyway.

I know of no specific mods that Anthro Traits doesn't play nice with, unfortunately. If any of your 100+ mods do anything in the list above, Anthro Traits may cause errors.
fennecmain69 Mar 25 @ 11:29am 
Hey, sorry, but I’m very new to modding. My friend gave me a bunch of mods I installed, and since I have better WiFi and a better PC, I host our server. This mod looks really cool, but I don’t know which mods might not 'play nice,' as you put it. Since I’m new, I don’t know which mods cause bugs. If anyone knows the main culprits or a thread listing mods that glitch this one, that would be greatly appreciated. I already checked the bug reporting thread but didn’t find issues with my mods. Not sure if all are listed. I’m using multiplayer build 41.78 with sandbox settings and ~100 mods. I can list them if needed, but if known problems exist, it’d be pointless. I mainly ask because I don’t want to corrupt our world. We’ve survived in it for a while, and my friend would be devastated if the server broke because I installed a mod. thanks in advance
Badonn  [author] Mar 18 @ 5:53pm 
RU translations uploaded :)
Badonn  [author] Mar 18 @ 1:03pm 
@Cat_pod_travoi Thank you so much! I’ve accepted your friend request, and will get the translations in as soon as I receive them!
Cat_pod_travoi Mar 18 @ 12:31pm 
Hi. I've translated it into Russian. I've submitted friend requests. If you can add my translation to your mod
Kubaj CZ Feb 27 @ 2:07pm 
Does this mod allow you to eat raw rodents without penalties?
Badonn  [author] Feb 25 @ 12:11pm 
@JXCash, I'm unable to repro this... did you have any errors pop up? Anything else about your situation, and does it fix on a restart?
JXCash Feb 20 @ 8:15am 
I think there's an issue with the B42 version where it counts every trait (equipped or not) as equipped. Found this out after I survived falling off a skyscraper. My character was also constantly depressed, and raw meat wasn't dangerous.

They call it B42 unstable for a reason.
longapril954 Feb 15 @ 2:57pm 
i am guy uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh we dont know what "bull rush" was MEANT to do uhhhhhhhhhhhhhh download this into your pc
EnderTheGal Feb 2 @ 10:02am 
I don't know if this a bug or just a choice for build 42 but shouldn't chocolate milk be poisonous to you with feral digestion?
Badonn  [author] Jan 27 @ 8:12pm 
Pushed fixes that should fix the errors below. Let me know if there are any further issues in the bug reporting thread!
Badonn  [author] Jan 25 @ 6:29pm 
@BoB I can repro this and see the issue. Working on a fix for that as well, hopefully done before the weekend is out
Badonn  [author] Jan 25 @ 6:28pm 
@SpinningFishes, thank you! working on a fix
BoB Jan 25 @ 12:31pm 
So for build 42 with just your mod. I have carnivore and feral digestion on, if you keep eating raw meat eventually youll get sick. You also gain no hunger aswell. Theres no error logs, but easily replicated.
SpinningFishes Jan 24 @ 8:52pm 
Oh, this is on build 42
SpinningFishes Jan 24 @ 8:48pm 
I only see a problem when choosing the food motivated perk. Most fluid containers give a constant stream of errors when hovering over the item in the inventory, and drinking from said containers recovers very little thirst. Restarting does not seem to have an impact.

Errors:
function - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua # 216 | MOD: Anthro Traits


function: BuildFoodDescription - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua line #216 | MOD: Anthro Traits
java.land.RuntimeException: Object tried to call nil in BuildFoodDescription at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
Badonn  [author] Jan 24 @ 2:37pm 
@BoB can you be more specific? Broken how? In what situation do they break? Is this for B41 or B42? Does it persist on restart? Were there any errors that popped up on the bottom-right of your screen? Need this info so I can track down this issue and fix
BoB Jan 23 @ 6:24pm 
Most food values are broken. And carnivore trait doesnt stop food poisoning correctly, at least for some foods.
devildogg237 Jan 23 @ 3:13am 
re-subbing and restarting like 6 times and it finally allows me to turn it on, so I guess steam decided to pull a fast one on me
devildogg237 Jan 23 @ 3:01am 
so is it only meant for debug mode? can't even turn it on.
Badonn  [author] Jan 22 @ 4:34pm 
Done
Badonn  [author] Jan 22 @ 4:14pm 
Oof. Just as I updated it too. Sorry y'all! I'll have it back in a moment
Pompadour Nautice Jan 21 @ 4:47pm 
Badonn, in case you aren't familiar you can easily patch it by simply just removing the 'versionMax=42.0.2' line on your mod info, that's what I did with my mods!
Axvll Jan 21 @ 4:43pm 
Update broke the mod
Dubble Jan 21 @ 3:22pm 
update just broke it