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I'm trying to recreate your error, it looks like the same one that was posted in the [BUG REPORTING] thread. I uploaded a fix for that yesterday. Do you know if you're up to date on your workshop items? Can you tell me anything else about the error?
LOG : General f:129994, t:1749667622018> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
LOG : Lua f:129994, t:1749667622018> IsoZombie{ Name:null, ID:68 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk }}}
LOG : Lua f:129994, t:1749667622018> meleekill scheduled
LOG : General f:130018, t:1749667625744> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
Still operational, but the error pops up every time I strike a zombie.
Excellent mod, keep up the good work.
trust
I know of no specific mods that Anthro Traits doesn't play nice with, unfortunately. If any of your 100+ mods do anything in the list above, Anthro Traits may cause errors.
They call it B42 unstable for a reason.
Errors:
function - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua # 216 | MOD: Anthro Traits
function: BuildFoodDescription - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua line #216 | MOD: Anthro Traits
java.land.RuntimeException: Object tried to call nil in BuildFoodDescription at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
Or is that only for Unguligrade now?
BEWARE. UPDATING THE MOD MAY CAUSE ERRORS IF YOU HAVE THE PAW TRAIT. IT'S HIGHLY RECOMMENDED TO BACKUP OR START A NEW SAVE BEFORE LAUNCHING.
Thanks for mentioning the issue. I'm sure that would have caused some weird bugs going forward. If you'd like, I've updated the code in my github. Feel free to copy that if you need, or send me a DM.
- Redoing digitigrade and hoofed to be more realistic (hoofed -> unguligrade)
- Fixing the shake dry bug when you have digi / hoofed
- Adding the sandbox option to have anthro zombies ignore Anthro Immunity
- and more!
If this mod has made you or your friends happy, please consider donating to my ko-fi! https://ko-fi.com/badonnthedeer
Plantigrade - feet
Digitigrade - paws
Unguligrade - hooves
Your description somehow implies digitigrade have hooves?..