Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-----------------------------------------------------------------------------------------------
=>Removed the custom audio from the reactors due to bugs with it that I cannot seem to fix.
-----------------------------------------------------------------------------------------------
But SE suffers from lots of audio engine bugs. It's not just mods, even the base game has it too.
<Item Amount="10" TypeId="Ingot" SubtypeId="Magnesium" /> :)
The power generation throttles as far as I know.
But I can look into it :)
It may have something to do with the apparently outdated mod I use for bigger batteries, https://steamcommunity.com/sharedfiles/filedetails/?id=425514695 , but I thought you may want to know anyways.
Currently testing if normal batteries help.
-----------------------------------------------------------------------------------------------
=>Added Block Variants data file so they show in one group on PC/Xbox now.
=>Set the custom g-menu slot to use the same as the Arc Reactor Pack now.
-----------------------------------------------------------------------------------------------
-------------------------------------------------------------------------
=>Removed a code line in the Cubeblocks.sbc that caused them to burn fuel like crazy.
=>Removed the ResourceGroup.sbc so it doesn't cause any unforseen issues.
=>Removed the Emissive Control script from the mod, due to lots of crashes and doesn't really fit with the reactors.
-------------------------------------------------------------------------
I will upload that fix now. :D
--------------------------------------------------------------------------------------
=>Updated X20 Reactors code for both Small/Large ship grids.
--------------------------------------------------------------------------------------
I will see what it takes to do that for sure. :D
I would ask Keen on their Discord server. :)
Sorry :)
----------------------------------------------------------------------------------------------------------
=>Updated DarkMist's Emissive Controls Script.
----------------------------------------------------------------------------------------------------------
You can work on a script, but you can't find the ID of the fuel on your own?
Alright, let me do a bit of hand holding for ya ;)
Quick help: (Login not required for this.)
* Open a web browser and find the store page for Space engineers.
* In the URL of the game, just before it's name, is the game ID of the game.
* "/ 244850 /Space_Engineers/" --
* Navigate to: ..\Steam\SteamApps\Workshop\Content\244850\
* Now on the same page, above screenshots to the right is a button called "Community hub"
Once there, you can then navigate to the Workshop tab.
* Locate this mod; check URL. Should end on something like ?id=302496574
THAT id is the same as the mod FOLDER's ID.
* So open that folder, then open DATA, and then Components_ArcReactor.sbc (using something like notepad or notepad++ or what ever)
** If the mod is in a .bin format, just open with winrar or 7zip...
<SubtypeId>ArcFuel</SubtypeId>
There ya go :D
TIM script says that arc fuel is ARCFUEL i found this by using "[TIM INVEN:Component SPAN:2:3]" on 2 tall 3 wide LCDs however when i try to sort using masters LCD script using
Inventory -all +ingot/uranium +ARCFUEL only uranium shows up, same thing for +Component/ARCFUEL so i have no idea what you used as a subtype name i have also tried ArcReactor_Fuel cap and non cap all versions, who knew making a gas gauge was so complex