RimWorld

RimWorld

Combat Extended Fragmentation buff
58 Comments
Tapi Sep 25 @ 4:26am 
With Combat Extended being updated to 1.6 will this mod also get updated? I've already seen that it already works with 1.6 but seeing the stupid warning saying its outdated is annoying.
Albedo~ Sep 11 @ 9:12am 
Anyone know if this works for CE Dev as well
Capisci Jul 25 @ 2:49pm 
It work very well on 1.6
lux Jul 22 @ 1:08am 
I'm going to test this on 1.6 and see how it goes, will post if there's any issue
MikeisaGoob Jul 19 @ 9:26pm 
I love this mod so much its lets me truly roleplay all my artillery and MLRS based fantasies on 500x500 maps :Gifting:
irRegularGuy646  [author] Jul 17 @ 8:00am 
it should still work.
MAx0N Jul 17 @ 1:47am 
1.6 pls
Capisci Jul 9 @ 3:39pm 
1.6?
SSS-class Warlock May 25 @ 12:13am 
For a moment, I almost believed that this isn't compatible with CE
Deankiller Turnupseed May 16 @ 11:40am 
compatible with ce gameplay edition?
lol Mar 30 @ 5:13am 
and vice versa, supposedly
lol Mar 30 @ 5:13am 
is compatible extended by this mod? combatly
irRegularGuy646  [author] Mar 8 @ 6:55am 
uh huh
Levardio Mar 7 @ 2:31am 
It has "Combat Extended" in required mods. I heard its not compatible with CE. Is that true?
Picholas Rage Mar 6 @ 3:58pm 
Unreasonable that this mod doesn't say whether it's compatible with Combat Extended or not.
8 Feb 18 @ 1:25pm 
why would it be compatible?
Farbott Feb 16 @ 9:44pm 
thank god
irRegularGuy646  [author] Feb 16 @ 7:42am 
nah it's not compatible
Albert Newton Feb 16 @ 3:00am 
There's a CE logo in the corner of the thumbnail and CE mentioned in the description twice. It's CE compatible.
DRYWALL EATER Feb 7 @ 5:27am 
does it work with ce, I can't find it in the description?
Farbott Feb 5 @ 6:11pm 
Combat Extended Incompatible?
lego person Jan 30 @ 12:47pm 
you fuckin' wat m8? you made this even worse for colonists?! hell yeah
Sneed Jan 20 @ 12:02pm 
Ouch
colby124570 Jan 14 @ 12:23pm 
i know its been answered but Combat Extended compatible?
Connor Jan 13 @ 4:05pm 
hey man i love this mod, but i think it'd be a lot better if it was combat extended compatible!
Radical Dec 25, 2024 @ 10:15am 
Combat Extended compatible?
Femto Dec 8, 2024 @ 10:20am 
Combat Extended compatible?
killer Nov 22, 2024 @ 3:58pm 
Combat Extended compatible?
EyangKodok Nov 15, 2024 @ 2:42am 
Thank you kind sir!
IDAZIZ Oct 22, 2024 @ 1:56pm 
Combat Extended compatible?
irRegularGuy646  [author] Aug 31, 2024 @ 8:01pm 
@LuizLexis no
LuizLexis Aug 31, 2024 @ 6:51pm 
Combat Extended compatible?
Occupier Jul 26, 2024 @ 8:23pm 
Update please
Lurmey Jul 22, 2024 @ 7:59am 
Can you please add the 1.5 tag just so it doesn't flag up as outdated? Thanks
CrabFestIsBack Jul 14, 2024 @ 6:22pm 
It was an issue on my end, mod is working thank you!
irRegularGuy646  [author] Jul 14, 2024 @ 3:58pm 
i just tested it, it works fine for me. do you happen to have another mod that removes or replaces the frag projectile?
Whitelisted Jul 9, 2024 @ 3:20am 
could you the beutiful author please make it so its a 1.5 mod cause its text is red and it reminds me too much of my pee of which is also red
irRegularGuy646  [author] Jul 6, 2024 @ 9:10am 
no update neccessary, it seems to work just fine in 1.5. probably because this mod is just a single patch file that patches 2 damage numbers.
zvezdin Jul 5, 2024 @ 1:36pm 
please update
Get Donked On Apr 20, 2024 @ 8:09am 
allegedly explosives and fragments will get another buff in the 1.5 update so it might be redundant but just have to wait and see.
thekillshots Apr 19, 2024 @ 9:55pm 
will this be updated to 1.5?
irRegularGuy646  [author] Dec 29, 2023 @ 6:32pm 
i don't see how it could be. it only patches the damage values for the frag projectiles from CE
SirReggie Dec 29, 2023 @ 4:17pm 
Is this the mod responsible for flashing big, red falloff markers over everything I build?
An Ol' Spicy Keychain Aug 29, 2023 @ 12:50pm 
oh, good point
Get Donked On Aug 29, 2023 @ 12:38pm 
can be toggled of in CEs main menu settings
An Ol' Spicy Keychain Aug 29, 2023 @ 12:31pm 
sometimes breaking walls and furniture will send out fragments, makes me too much of a wuss to try this. very cool though
irRegularGuy646  [author] Aug 27, 2023 @ 10:46am 
fragmentation is very easy to stop irl. easier to stop than most pistol bullets and i don't intend to make frag goggles and such obsolete.
skycrossercat Aug 27, 2023 @ 9:01am 
I think one of the problems makes them less effective is the AP, both fragment types have very low AP, can't even penetrate some basic soft armor
irRegularGuy646  [author] Aug 26, 2023 @ 2:13pm 
no
terrorbob238 Aug 26, 2023 @ 2:13pm 
will this buff suppression too