Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Chaos Dwarfs
322 Comments
Gethsemane Nov 26 @ 7:50pm 
is this compatible with the true unit size 3x mod
?
Decomposed  [author] Nov 21 @ 12:26am 
Hobgoblin tide, I luv it >:)

I'll see if I can reduce their upkeep bonuses a bit, thanks
ryukon Nov 20 @ 11:30pm 
Added units are still easy to exploit:

Although the hobgoblin lords are very weak themselves they can still be easily used to have unlimited hobgoblin armies that cost just 150 upkeep (lords upkeep).
That is because a lvl 20 hobgoblin lord can have -85% upkeep reduction from his skill tree combined with the -15% reduction from the tech tree. Chaos Dwarfs have no supply lines. So basically it is possible to spam hundreds of hobgoblin armies on the map that cost nothing.
(As Chaos Dwarfs it is also very easy to recruit lvl20 lords thanks to the tower buildings.)
Decomposed  [author] Nov 4 @ 3:06pm 
Small visual update:
- Acolytes of Hashut carry new banners on their back
- Annihilators got new weapon models and "backpacks" and shoot little missiles instead of the dwarf torpedoes

Models by Moloch
Psycho Republic Oct 30 @ 12:04pm 
I'm having an unfortunate problem. Might be isolated to one Pelt Shaman, but he can't use any of his Fire Lore Magic- only his Goblin Lore Magic.
Decomposed  [author] Oct 23 @ 3:13am 
Of course
DudFunk Oct 23 @ 2:11am 
@Decomposed Could I have your permission to make and release a sub-mod to enable the lords to be dismounted and give the Pelt Shaman an Arachnarok Mount?

I will of course give you all credit. Thanks
DudFunk Oct 20 @ 10:27am 
No worries at all thanks for even taking a moment to consider it, as said looking forward to any and all updates!
Decomposed  [author] Oct 20 @ 4:02am 
@DudFunk Glad you enjoy my work! The Hobgob lords come mounted by design to differentiate them from regular Goblins, as they are experts of skirmishing tactics. I am not inclined to change that atm. Regarding an arachnarok mount, I'll have to check my lore sources to be consistent with GW iterations. I am not sure the Hobgobs ride spiders. I know older editions gave them strange mounts like Giant Scorpions. I'll get back to you.
DudFunk Oct 20 @ 2:52am 
Thanks for keeping this updated Deco, I've been using it since it was released and the additions and changes you have made along the way have been great in my opinion, rounds out the roster excellently so thanks again! I've read through all the comments on this too to see peoples suggestions and I just thought I'd add a couple of my own.

I'd love to see the Hobgoblin Great Khan and Hobgoblin Pelt Shaman get a no mount option for sieges or when I'd just rather have them on foot when the need/mood strikes.

I'd also love to see an Arachnorok Spider mount for the Hobgoblin Pelt Shaman, it would provide some much needed anti large to hobgobbo armies in the later stages of our campaigns and as a decent SEM to Hobgobbo stacks along side your siege giant.

I don't think these would be too imbalanced but ill leave that up to you, thanks again anyway looking forward to any more updates and changes in the future.
Decomposed  [author] Sep 3 @ 2:27pm 
- Updated for patch 6.3
- Hobgoblin Bolt Thrower removed
Decomposed  [author] Aug 14 @ 2:04pm 
Makes sense, they use custom faction keys. Needs a submod or someone give me the keys to add them in here.
TimelessLich Aug 14 @ 9:29am 
I can't seem to recruit the lords and heros when playing sup-factions like the ones from "Hashut's Legendary Lord"
Decomposed  [author] Aug 14 @ 2:24am 
@Rainer I'll have a look, thanks for the report.
Potatosattack Aug 13 @ 1:17pm 
Druid King eating good tonight.
Druid King Jul 27 @ 12:33pm 
Gimme High Elves please! <3:praisesun:
Rainer Steiner Jul 7 @ 11:28am 
"Dark blessings to the faithless" skill is bugged and cannot be unlocked...
Playing with SFO and the patch.

I only use Grimhammer, your mod and the patch.
After seeing your resonse to this issue:
So the conflict seems to be on your end paired with SFO...
Decomposed  [author] Jun 18 @ 11:04am 
I will need a bit free time for this as I want tk remove the Hobgob spear chukka
Umaru Jun 18 @ 3:49am 
update pls
RedBack Jun 4 @ 7:02pm 
Great, thanks for the responed)
Decomposed  [author] May 29 @ 12:05am 
I can ask the modder to transfer some his work here if he allows it.
RedBack May 28 @ 6:23pm 
Good mod. I used it once with this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2966193200 , but it died. If possible I would ask you to update this mod too, it goes great with your mod. I already tried to resurrect it by rpfm but it turned out to be more difficult than I thought for me as a newbie in this
Eger_42 May 23 @ 10:31am 
I guess there will be no need to keep Hobgoblin Bolt Thrower after 6.2 release
Blaze May 4 @ 4:25pm 
Really like the added bull centaurs just adds some good flavor to my flankers :steamhappy:
Decomposed  [author] Apr 26 @ 8:24am 
Thanks, I'll check
S.T.R.I.E.L.O.K Apr 25 @ 11:01am 
Perk Greatest of Khans for Hobgoblin Khan Lord doesn't work. Leadership penalty isn't apply to elven units.
Decomposed  [author] Apr 20 @ 2:16pm 
They had in the army books, can't remember which was the last edition that had them. They never got an 8th edition anyway, unless you count the Forgeworld book.
SrKal Apr 20 @ 3:42am 
Not one for complaining about mods, but shouldn't Chaos Dwarfs not have Quarrelers?
masternate Apr 18 @ 6:20pm 
Really just needed infernal guard with great weapons for perfection
Decomposed  [author] Apr 11 @ 11:39pm 
Will remove, thanks
Showstopper Apr 11 @ 10:46am 
Ogre Laborers should no longer have wallbreaker since it was removed from regular ogres.
Decomposed  [author] Apr 10 @ 12:11pm 
- Updated for patch 6.1.2
Mumm-Ra Apr 10 @ 7:48am 
that ogre picture looks sick. nice job
Averath Mar 31 @ 9:57pm 
Forgive me if this was answered already, but I noticed that the Hobgoblin Khan hero has Training instead of Replenishment as a hero skill. I could have sworn they had Replenishment in the past to match the legendary hero. Is this intentional?
River Mar 23 @ 4:07pm 
Yea, sorry. The Annihilators in this version dont make the cut.. They where way better and more fun in Warhammer II. Think I will stick to the Rocket Division mod by emerald10005's Workshop. Love your other work doh.
Krinitz Mar 16 @ 7:20pm 
Love the mod! You've done great work and it's very much appreciated.
Decomposed  [author] Jan 19 @ 2:10pm 
- Updated for patch 6.0
Psycho Republic Jan 13 @ 2:05pm 
Love this mod and all the hobgoblin shenanigans I've gotten into with it. Looking forward to the update when it hits.
Doc Vin Dec 20, 2024 @ 2:26am 
Mod doesnt work with Omens update
Vlad Draculea Nov 8, 2024 @ 7:44pm 
maybe mct option to disable/enable it?
Decomposed  [author] Nov 4, 2024 @ 1:02am 
I know, by design I didn't want it there, but I understand if people think it becomes useless mid campaign where everything else is buffed to the sky
LotLP Nov 3, 2024 @ 10:37am 
Fair enough! If that's what the people want, don't change the mod on my account. Just a little funny that that's the only hobgoblin unit that is affected by the hellforge.
Decomposed  [author] Nov 3, 2024 @ 8:43am 
It was like that at first but many players conplained that they couldn't upgrade it...
LotLP Nov 2, 2024 @ 7:51am 
Can I request that the hobgoblin bolt thrower not get upgrades through the manufactory? I like using them as cheap artillery in my chaff armies, but they make it insanely expensive to put upgrades on my much less numerous chorf warmachines.
Decomposed  [author] Oct 31, 2024 @ 1:56pm 
- Updated for patch 5.3
LotLP Oct 26, 2024 @ 10:45am 
Not that they're not useful, but why are the goblin lords in this mod 275 upkeep compared to the 225 bull centaur and the 250 chorf lords.
remzopp Oct 13, 2024 @ 2:30am 
Hi ! Is it possible to start a campaign with the bull centaur lord as your main general or can he just be an additionnal lord in the faction ?
Dowdpride Sep 30, 2024 @ 2:25pm 
Is there a 2x unit size mod kicking around?
Broly The Legendary Super Saiyan Aug 31, 2024 @ 6:01am 
gotta say i realy like the mod so far my only request would be like a Arachnarok Spider mount for the Pelt Shaman lord maybe a Fire one to go with the Theme because he does feel kinda weak compared to the bull centaur lord