Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Roster - Chaos Dwarfs
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units
Tags: mod
File Size
Posted
Updated
139.250 MB
Aug 15, 2023 @ 4:00am
Nov 4 @ 2:58pm
28 Change Notes ( view )

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Expanded Roster - Chaos Dwarfs

In 1 collection by Decomposed
Expanded Roster Series (WH3)
13 items
Description



DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.



ROSTER

The full roster can be found here.

COMPATIBILITY

- It should be compatible with everything as it is just a units mod.
- All units are balanced for vanilla.
Current submods:
SFO
Zharrhammer by HashutChampion
Tabletop Caps Compatibility
Arachnarok Mount for Hobgoblin Pelt Shaman
Chinese Translation



NOTES

- The Hobgoblin lords come with upkeep penalty for Chaos Dwarf units, but their skill tree allows to progressively overcome it.
- The additional units share caps with similar vanilla units.
- The Lammasu gets an extra ability (Honeyed Words).
- This mod pairs well with Regiments of Renown - Chaos Dwarfs.

CREDITS

The full credits can be found here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





Popular Discussions View All (1)
40
1
Dec 9 @ 2:03pm
Roster Discussion
Decomposed
325 Comments
Dragon32 Dec 8 @ 8:12am 
@MaxPower
If you use PropJoe's Mod Manager you should be able to configure the mod in that way.
Decomposed  [author] Dec 8 @ 4:37am 
I can't maintain different versions, I already struggle to update all my mods with each patch. Sorry.
MaxPower Dec 7 @ 11:52pm 
Would love a mod that added just the Lords and Hero without the units. The unit roster is already pretty big and I find the number of choices a little overwhelming.
Gethsemane Nov 26 @ 7:50pm 
is this compatible with the true unit size 3x mod
?
Decomposed  [author] Nov 21 @ 12:26am 
Hobgoblin tide, I luv it >:)

I'll see if I can reduce their upkeep bonuses a bit, thanks
ryukon Nov 20 @ 11:30pm 
Added units are still easy to exploit:

Although the hobgoblin lords are very weak themselves they can still be easily used to have unlimited hobgoblin armies that cost just 150 upkeep (lords upkeep).
That is because a lvl 20 hobgoblin lord can have -85% upkeep reduction from his skill tree combined with the -15% reduction from the tech tree. Chaos Dwarfs have no supply lines. So basically it is possible to spam hundreds of hobgoblin armies on the map that cost nothing.
(As Chaos Dwarfs it is also very easy to recruit lvl20 lords thanks to the tower buildings.)
Decomposed  [author] Nov 4 @ 3:06pm 
Small visual update:
- Acolytes of Hashut carry new banners on their back
- Annihilators got new weapon models and "backpacks" and shoot little missiles instead of the dwarf torpedoes

Models by Moloch
Psycho Republic Oct 30 @ 12:04pm 
I'm having an unfortunate problem. Might be isolated to one Pelt Shaman, but he can't use any of his Fire Lore Magic- only his Goblin Lore Magic.
Decomposed  [author] Oct 23 @ 3:13am 
Of course
DudFunk Oct 23 @ 2:11am 
@Decomposed Could I have your permission to make and release a sub-mod to enable the lords to be dismounted and give the Pelt Shaman an Arachnarok Mount?

I will of course give you all credit. Thanks