Arma 3
Live Map (Whiteboard)
76 Comments
STyx2909 Aug 26, 2024 @ 9:44am 
It only work once in either SP or MP (local). Then nothing happens. Any clue?
PyroDude May 31, 2024 @ 12:11pm 
Hey, I wanted to put the map on the large rugged screen for more immersion but it seems that it doesn't work. Could you add something to the script to make it work? Unless it does and I just need to do it without some mods or in vanilla.
天使 Apr 23, 2024 @ 12:59pm 
In Billboard dont work :c
Marki Dec 27, 2023 @ 9:50am 
I would be interested in that answered as well. I tried using Briefing Billboard, and it didnt work
Roque_THE_GAMER Dec 14, 2023 @ 11:40am 
What objects does it support? it show a error when I use Land_Billboard_F
Martin Nov 20, 2023 @ 1:00am 
Hey ZAM,

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Martin
BH Partnership Manager
Discord: bhmartin
Condasoft Nov 19, 2023 @ 3:11pm 
@USMCx Titus it's updating every 10th of a second putting extra pressure on the engines processing, even with a fast CPU it won't make much difference.
Z.A.M. Arma  [author] Nov 18, 2023 @ 8:52am 
Huh, that's a weird thing. I'll look into it, it should just load based on your map locally so I'm not sure why them not having one would bug it out. Then again, I don't know why half of this wasn't working originally, just Arma stuff.
FooSKooS Nov 14, 2023 @ 11:55am 
@Z.A.M Arma Awesome seems to work!
I might have found something else though just for interest sake...
When on the server with multiple players, I as Zeus had to spawn in closest to all boards first, with a map in my inventory.
If another player without a map in their inventory made the board spawn first, it would be spawned but black for the remainder of the mission. Rendering the board useless.
So first player to cause the map to spawn, needs to have a map in their inventory!
Thanks for everything! Map is a damn great addition! GG!
Titus Nov 6, 2023 @ 2:32am 
Have you figured out what might be causing performance drops with this mod? I think its a cool mod but I'd like to not sit at 15fps when near the map
Z.A.M. Arma  [author] Nov 3, 2023 @ 9:57am 
@FooSKooS I see why this issue is happening. After looking back through the code I had pasted test code in there that was supposed to be modified and never was. Now the changes will actually be in effect. The map will not attempt to load until the player has direct line of sight to the map and is closer than 300m.

@Flame I'm not sure what you mean, it works in MP and SP but not in a dedicated server?
Flame Nov 2, 2023 @ 12:34pm 
Is a nice idea. But it didn't on dedicated server.

Work's well in MP and SP
FooSKooS Nov 1, 2023 @ 2:51am 
Ok awsome man!
Be sure to do a test run though, can it be beacause i am only one player using it when testing in eden multiplayer?
My thought are that something is in conflict when there is more than one, the one that is placed first works perfectly.
The second one does not load to the board. It still has the user actions, but nothing shows.
Maybe i did something wrong?
Name change needed for the second one in code?
Thanks in advance!
Z.A.M. Arma  [author] Oct 31, 2023 @ 8:32pm 
This should support as many as you'd like. I'm just now making an update that allows users that were unable to load the map the first time the option to refresh it and try creating it again. I've also fixed an issue with JIP where it would automatically be considered to have failed to load.
FooSKooS Oct 31, 2023 @ 7:51am 
Is there any way to place 2 of these in one Mission?
one runs correctly, the other just is not showing.
I take it that means it only wants to run once at a time.
Is there a way to have 2 working separately? Thanks in advance!
Dj_Rolnik Oct 26, 2023 @ 7:45am 
Stogie, there's a troubleshooting video that fixes this issue. Watch it and you will get it fixed.
Stogie Oct 22, 2023 @ 9:16am 
Tried to add this into my Antistasi ultimate game (modded map) with no luck so far. The map is blank and no action menu pops up when I approach it. I'm placing it through Zeus as well. Would be great if I could this running with the mod so any help would be appreciated
Dj_Rolnik Oct 5, 2023 @ 12:21am 
Be mindful that this seems to be pretty performance heavy, so it may influence your frames quite a bit.
godgutten Sep 27, 2023 @ 12:13pm 
I want to add this to a larger screen or a billboard, But the textures get dragged Is there any way to make it fit other objects better? I have tried to look at the code but cant seem to find what line needs to be changed to adjust the map.
sixt Sep 21, 2023 @ 10:38pm 
Gets alot of "failed to create dispaly" when i run it on a dedicated server. I think it runs every time some joins the server.
Z.A.M. Arma  [author] Sep 4, 2023 @ 1:00pm 
I've added an update that should hopefully prevent the script being ran after the object has already been setup. Should work for both Zeus and Eden placed
Z.A.M. Arma  [author] Sep 4, 2023 @ 12:52pm 
I see the problem here. This is a doozy because I initially designed this as a scripted composition to be placed by Zeus. The compositions placed by Zeus have the inits executed locally on the Zeus' client, nobody else. When placed through the editor though, the inits run globally on the server and clients with JIP. Thanks for the info though, I'll try to figure some way around this issue.
Devil_Creator Sep 4, 2023 @ 11:20am 
I added the if (isServer) then { -- code to the beginning of the script. so first line and then the closing bracket }; to the last line It probably wouldn't need to be like this, and maybe only on where you add the action. But I know that what I tried actually does work. Made sure to test it etc.

I've been fighting locality for years now with the code. it works fine in eden/SP and then on dedicated servers its totally different behavior.
Z.A.M. Arma  [author] Sep 4, 2023 @ 10:34am 
Unless you are saying to add the isServer check around the MAZ_fnc_makeNewMapDisplay, is that what you meant?
Z.A.M. Arma  [author] Sep 4, 2023 @ 10:31am 
I'm not sure why that change would work for you since BIS_fnc_holdActionAdd has a local effect. It should be ran on each client since its only visible for the clients its been ran on. The only remoteExec code that should run on each of the clients is setting up the texture for the map, creating the display's UI for said texture, and then adding actions to the map. However, I will try that solution, Arma can be weird sometimes.
Devil_Creator Sep 4, 2023 @ 10:19am 
I just did to see as a test with 2 clients and a dedicated server. First client 1 connects and proceeds to setup the map. places a marker etc. then client 2 connects. the map stays visible, doesn't reset. and the actions are not duplicated. And the actions are accessible for both client 1 and 2. Even with client 2 joining later, so it works with JIP players too.
Devil_Creator Sep 4, 2023 @ 10:19am 
I've seen this happen before, your action is executing everywhere while it only needs to execute on a single entity. This is because actions are streamed over the network iirc. So if this action is only executed on server and nowhere else. it functions better. if you add a check of if (isServer) then { with all your code here }; to it. it works better.

I just did a control test with this, on a dedicated server without the if (isServer) etc. and I alone get 4 to 6 actions. as the actions are made for both server and client. After I added the if (isServer) check to it, I only get 2 to 3 actions to appear. Which I think is the intended amount. Now I do not know if this
SovjetPwr Sep 3, 2023 @ 7:43pm 
It looks more like it just reload the script from start, turns black, goes to starting position, new interaction added to the object
Z.A.M. Arma  [author] Sep 3, 2023 @ 7:20pm 
Hmm, I didn't see that in my testing. I don't see why there would be multiple actions since the function to add actions only happens once per person joining and only has a local effect. The restarting to initial position is also weird. I'll look into that one, I think its to do with how the movement for the board is stored.
SovjetPwr Sep 3, 2023 @ 3:34pm 
It works in multiplayer now, but it restarts every couple minutes, duplicating the interaction and restarting from the initial position
Expung3d Sep 3, 2023 @ 12:47pm 
Seems to be working now without issues.
Z.A.M. Arma  [author] Sep 3, 2023 @ 12:05pm 
I've implemented a potential fix. I'm going to test now on some servers.
Z.A.M. Arma  [author] Sep 3, 2023 @ 11:51am 
The black screen issue is very odd. I've seen it myself in servers and its very difficult to test because if I spawn it I'll see the screen but they won't. I've also noticed that when they're not tabbed into the game it won't appear either. Tons of very weird things going on with UI2Texture
SMOKER Sep 2, 2023 @ 5:10pm 
i wanted to make a holographic map usin your script, but the object i'm using doesn't have a hitbox nor collision, so i can't interact with it, is there a way to sincronize the holographic map to an object to make it work?? (i want to create a star wars composition with this)
StentoN Aug 30, 2023 @ 7:18am 
Why are there so many tags? it hinders the search
SovjetPwr Aug 29, 2023 @ 5:48pm 
Update... It only works when I'm spawning in Line of Sight with the Map. Weird.
SovjetPwr Aug 29, 2023 @ 5:46pm 
I'm getting "Failed to create display" any time I start the mission with my player far from the maps's object position. I placed it from editor and started the mission both in SP and MP.
Colgate Toothpaste Aug 29, 2023 @ 3:00am 
@shiva chirr, just place it again till everyone sees it. Its a bug that some people may not see it when the join after, it gets placed via zeus.
shiva chirr Aug 27, 2023 @ 11:49am 
got the same thing is weridly black for everyone and when i put it in via zues its works for me but everyone sees black
Green.Vicky✙ Aug 26, 2023 @ 7:32am 
Just tested it. Put it in, gave mission to host, had 5 options for each type as we had 5 players. Maps screen is blacked. Worked in sp perfectly though
The Shadowbroker Aug 25, 2023 @ 9:37pm 
Very very good work
sleeper Aug 24, 2023 @ 12:08am 
Who can edit the map location?
Lastman Aug 22, 2023 @ 1:00am 
@Z.A.M. Arma .... this is amazing!!!! Im happy that you liked my idea
Z.A.M. Arma  [author] Aug 21, 2023 @ 4:53am 
@Lastman Thats now a feature. Instead of showing individual units it will show the groups with the ORBAT icons.
Z.A.M. Arma  [author] Aug 17, 2023 @ 4:28pm 
@Lastman That's a cool idea. I'll see what I can do.
Viper1Zero Aug 17, 2023 @ 3:00pm 
BABE WAKE UP
Captain Roman S'Jet Aug 17, 2023 @ 10:20am 
Rename yourself ZAMA
Lastman Aug 17, 2023 @ 1:55am 
can you do this to show bluefor forces moving around the map? like in the ctab tracker...it would be amazing for my HQ
[UMH] Matiu Aug 16, 2023 @ 5:22pm 
Como se puede hacer para que se active desde el editor ?
Z.A.M. Arma  [author] Aug 15, 2023 @ 4:40pm 
I just updated the script to work with laptops. If you take the init code from the whiteboard and put it into a laptop's init then it should work.